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Comparing deliantra/server/Changes (file contents):
Revision 1.282 by root, Thu Dec 18 19:58:13 2008 UTC vs.
Revision 1.291 by root, Mon Dec 22 21:11:27 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 - fix being able to see through walls a bit.
25 - completely replaced the line of sight algorithm with a variant
26 of spiral fov capable of visibility grades and arbitrary
27 shadow angles, that uses less memory and less code.
28 - the new los code supports arbitrary map rectangles and loosens
29 other restrictions of the old code, supporitng further optimisations.
30 - udpate los if blocksview-objects are inserted in a map, not just when
31 removed (e.g. for summon fog).
32 - create bomb now also works when casted by door traps.
33 - (arch) new torch graphics.
34 - (maps) considerably soften the subway spider.
35 - no maximum darkness for outdoor maps anymore.
36 - add more hints, fix some messages.
37
42.73 Thu Dec 18 20:56:31 CET 2008 382.73 Thu Dec 18 20:56:31 CET 2008
39 - this release is assumed to be very stable.
40 - (maps) radically redesigned and improved tutorial.
5 - directional casting no longer immediately removes the invisible effect. 41 - directional casting no longer immediately removes the invisible effect.
6 - magic ears now trigger when used inside the NPC dialogue. 42 - magic ears now trigger when used inside the NPC dialogue.
7 - fix overflow in lighting calculations. 43 - fix overflow in lighting calculations.
8 - negative glow radii can no longer cause total darkness. 44 - negative glow radii can no longer cause total darkness.
9 - allow lookat on spaces where we only barely see, as opposed to 45 - allow lookat on spaces where we only barely see, as opposed to
17 (which was probably broken, too). 53 (which was probably broken, too).
18 - support negative glow radii during daytime, too. 54 - support negative glow radii during daytime, too.
19 - use circular, not rectangular, viewing area. 55 - use circular, not rectangular, viewing area.
20 - use minimum viewing distance of 2 in outdoor maps. 56 - use minimum viewing distance of 2 in outdoor maps.
21 - negative glow is stronger than viewing area or lamps. 57 - negative glow is stronger than viewing area or lamps.
58 - (arch) new darkness spell face.
22 59
232.72 Thu Dec 4 22:20:19 CET 2008 602.72 Thu Dec 4 22:20:19 CET 2008
24 - (maps) completely redesigned scorn. 61 - (maps) completely redesigned scorn.
25 - "cast light" now works on oneself. 62 - "cast light" now works on oneself.
26 - bump max light radius to 9, rewrote glow lighting calculations, fix 63 - bump max light radius to 9, rewrote glow lighting calculations, fix

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