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Comparing deliantra/server/Changes (file contents):
Revision 1.282 by root, Thu Dec 18 19:58:13 2008 UTC vs.
Revision 1.302 by root, Sun Dec 28 03:58:36 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 - fix a longstanding bug that teared multipart monsters
25 at map boundaries apart.
26 - temporarily make permanently invisible player visible when
27 he/she makes noise.
28 - fix being able to see through walls a bit.
29 - completely replaced the line of sight algorithm with a variant
30 of spiral fov capable of visibility grades and arbitrary
31 shadow angles, that uses less memory and less code.
32 - the new los code supports arbitrary map rectangles and loosens
33 other restrictions of the old code, supporitng further optimisations.
34 - udpate los if blocksview-objects are inserted in a map, not just when
35 removed (e.g. for summon fog).
36 - create bomb now also works when casted by door traps.
37 - (arch) new torch graphics.
38 - (maps) considerably soften the subway spider.
39 - (maps) made the portgate of navar safe ground, to protect
40 the guards from being killed by players.
41 - no maximum darkness for outdoor maps anymore.
42 - add more hints, fix some messages.
43 - fix a bug: firing rods should tell you something about them.
44 - make light additive even within players.
45 - darken xrays effect a bit.
46 - improve handling of los changes when inserting or removing
47 objects, not perfect yet.
48 - make map darkness signed (formerly unsigned) to allow
49 ambient lighting and centrally manage darkness as an offset.
50 - revamped, fixed and documented the server calendrics, also
51 tell users the current time and data, to improve awareness.
52 - implement proper wizlook flag and handling of wizlook, instead
53 of dumbly just clearing los once.
54 - speed up los code - it's now about 2-3 times as fast as the old one,
55 and has a smaller runtime variance.
56 - daylight/nightfall can now increase/decrease past the natural limit,
57 making them actually useful.
58 - see_in_dark now increases the viewing radius by 3.
59 - implement a fast tiled map iterator and use it for los for a 20% speedup.
60 - remove support for extended map infos - these are not used
61 by the deliantra client and removing them gives us a 10% speedup
62 when sending map changes.
63 - remove most gcfclient and other client bug workarounds, as well
64 as now obsolete protocol versions, simplying the code.
65 - optimise and simplify generation of random numbers.
66
42.73 Thu Dec 18 20:56:31 CET 2008 672.73 Thu Dec 18 20:56:31 CET 2008
68 - this release is assumed to be very stable.
69 - (maps) radically redesigned and improved tutorial.
5 - directional casting no longer immediately removes the invisible effect. 70 - directional casting no longer immediately removes the invisible effect.
6 - magic ears now trigger when used inside the NPC dialogue. 71 - magic ears now trigger when used inside the NPC dialogue.
7 - fix overflow in lighting calculations. 72 - fix overflow in lighting calculations.
8 - negative glow radii can no longer cause total darkness. 73 - negative glow radii can no longer cause total darkness.
9 - allow lookat on spaces where we only barely see, as opposed to 74 - allow lookat on spaces where we only barely see, as opposed to
17 (which was probably broken, too). 82 (which was probably broken, too).
18 - support negative glow radii during daytime, too. 83 - support negative glow radii during daytime, too.
19 - use circular, not rectangular, viewing area. 84 - use circular, not rectangular, viewing area.
20 - use minimum viewing distance of 2 in outdoor maps. 85 - use minimum viewing distance of 2 in outdoor maps.
21 - negative glow is stronger than viewing area or lamps. 86 - negative glow is stronger than viewing area or lamps.
87 - (arch) new darkness spell face.
22 88
232.72 Thu Dec 4 22:20:19 CET 2008 892.72 Thu Dec 4 22:20:19 CET 2008
24 - (maps) completely redesigned scorn. 90 - (maps) completely redesigned scorn.
25 - "cast light" now works on oneself. 91 - "cast light" now works on oneself.
26 - bump max light radius to 9, rewrote glow lighting calculations, fix 92 - bump max light radius to 9, rewrote glow lighting calculations, fix

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