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Comparing deliantra/server/Changes (file contents):
Revision 1.282 by root, Thu Dec 18 19:58:13 2008 UTC vs.
Revision 1.310 by root, Tue Dec 30 07:24:15 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: jungle, darkforest, mountains
5
6TODO: emergency swap mode is not working
7TODO: xs-warn doesn't end up in server log.
8TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
9TODO: inscription cannot be readied.
10TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
11TODO: reasy_skill find traps does nto unapply the range slot item (bow)
12TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
13TODO: worldmaps still get loaded on startup before the gridmap is ready
14
15TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: no detah messages for arena anymore
18TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
21TODO: rewrite highscore code
22
23TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
24TODO: greeting message on what to do in dialog after race selection.
25TODO: health bars for earthwalls seem to start at 100% end die at 50%
26
272.74 Mon Dec 29 15:23:38 CET 2008
28 - fix a longstanding bug that teared multipart monsters
29 at map boundaries apart.
30 - temporarily make permanently invisible player visible when
31 he/she makes noise.
32 - fix being able to see through walls a bit.
33 - improve look at output.
34 - completely replaced the line of sight algorithm with a variant
35 of spiral fov capable of visibility grades and arbitrary
36 shadow angles, that uses less memory and less code.
37 - the new los code supports arbitrary map rectangles and loosens
38 other restrictions of the old code, supporting further optimisations.
39 - update los if blocksview-objects are inserted in a map, not just when
40 removed (e.g. for summon fog).
41 - permanent invisibility doesn't make immune against making noise:
42 implement a noise system that allows monsters to locate the player
43 when he/she makes noise.
44 - implement a primitive smell system that monsters can use to track
45 players.
46 - create bomb now also works when casted by door traps.
47 - (arch) new torch graphics.
48 - (maps) considerably soften the subway spider.
49 - (maps) made the portgate of navar safe ground, to protect
50 the guards from being killed by players.
51 - (maps) lots of tweaks in and around scorn.
52 - (maps) use special non-blocksview jungle, mountain and
53 darkforest freely on the worldmap, to get gradual sight obstacles
54 instead of total blackout in those areas.
55 - no maximum darkness for outdoor maps anymore.
56 - add more hints, fix some messages.
57 - fix a bug: firing rods should tell you something about them.
58 - make light additive even within players.
59 - darken xrays effect a bit.
60 - improve handling of los changes when inserting or removing
61 objects, not perfect yet.
62 - make map darkness signed (formerly unsigned) to allow
63 ambient lighting and centrally manage darkness as an offset.
64 - revamped, fixed and documented the server calendrics, also
65 tell users the current time and data, to improve awareness.
66 - implement proper wizlook flag and handling of wizlook, instead
67 of dumbly just clearing los once.
68 - speed up los code - it's now about 2-3 times as fast as the old one,
69 and has a smaller runtime variance.
70 - daylight/nightfall can now increase/decrease past the natural limit,
71 making them actually useful.
72 - see_in_dark now increases the viewing radius by 3.
73 - implement a fast tiled map iterator and use it in LOS for a 20%
74 speedup, as well as in many other places.
75 - remove support for extended map infos - these are not used
76 by the deliantra client and removing them gives us a 10% speedup
77 when sending map changes.
78 - remove most gcfclient and other client bug workarounds, as well
79 as now obsolete protocol versions, simplying the code.
80 - optimise and simplify generation of random numbers.
81 - correctly provide a non-zero default density for materials, to
82 avoid crashes, fix other bugs in the material handling code.
83 - fix volume calculations.
84 - fix cfpod parsing when multiple verbatim blocks were separated by
85 newlines.
86 - increase monster detection radius from wis/5 to wis/3.
87 - remove old pickup modes.
88 - remove obsolete disarm and search commands (search wasn't working
89 anyways).
90 - fix a crash when an npc applied a sign.
91
42.73 Thu Dec 18 20:56:31 CET 2008 922.73 Thu Dec 18 20:56:31 CET 2008
93 - this release is assumed to be very stable.
94 - (maps) radically redesigned and improved tutorial.
5 - directional casting no longer immediately removes the invisible effect. 95 - directional casting no longer immediately removes the invisible effect.
6 - magic ears now trigger when used inside the NPC dialogue. 96 - magic ears now trigger when used inside the NPC dialogue.
7 - fix overflow in lighting calculations. 97 - fix overflow in lighting calculations.
8 - negative glow radii can no longer cause total darkness. 98 - negative glow radii can no longer cause total darkness.
9 - allow lookat on spaces where we only barely see, as opposed to 99 - allow lookat on spaces where we only barely see, as opposed to
17 (which was probably broken, too). 107 (which was probably broken, too).
18 - support negative glow radii during daytime, too. 108 - support negative glow radii during daytime, too.
19 - use circular, not rectangular, viewing area. 109 - use circular, not rectangular, viewing area.
20 - use minimum viewing distance of 2 in outdoor maps. 110 - use minimum viewing distance of 2 in outdoor maps.
21 - negative glow is stronger than viewing area or lamps. 111 - negative glow is stronger than viewing area or lamps.
112 - (arch) new darkness spell face.
22 113
232.72 Thu Dec 4 22:20:19 CET 2008 1142.72 Thu Dec 4 22:20:19 CET 2008
24 - (maps) completely redesigned scorn. 115 - (maps) completely redesigned scorn.
25 - "cast light" now works on oneself. 116 - "cast light" now works on oneself.
26 - bump max light radius to 9, rewrote glow lighting calculations, fix 117 - bump max light radius to 9, rewrote glow lighting calculations, fix

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