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Comparing deliantra/server/Changes (file contents):
Revision 1.282 by root, Thu Dec 18 19:58:13 2008 UTC vs.
Revision 1.339 by root, Sun Jan 25 23:56:13 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4<<<<<<< Changes
5TODO: emergency swap mode is not working
6TODO: xs-warn doesn't end up in server log.
7TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
8TODO: inscription cannot be readied.
9TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
10TODO: reasy_skill find traps does nto unapply the range slot item (bow)
11TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
12TODO: worldmaps still get loaded on startup before the gridmap is ready
13
14TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore
17TODO: remove curse should *maybe* work on players themselves
18TODO: remove curse in glyph/rune doesn't have any effect?
19TODO: rewrite highscore code
20
21TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
24
252009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
262009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
272009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
282009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
292009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
302009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
312009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
32
33 - convert me command from per-map to chat, which makes more sense, also
34 document it.
35
36=======
37 - more than one spellbooks of same class can now be given
38 in class selection.
39 - adjusted the starting_spell.trs treasure list to the recent
40 spell rebalancements.
41 - the IRC gateway filters IRC colors now.
42
43>>>>>>> 1.338
442.76 Sat Jan 17 08:36:51 CET 2009
45 - (arch) fix quiver of Holding Bolts.
46 - applying unpaid items will now examine them.
47 - add "What" column to body command, showing items in that slot.
48 - redesigned and rebalanced lamps and torches.
49 - add "..." to item names that have been shortened.
50 - fixed "assign" function that squeezes strings into fixed length.
51 - add cursed effect to lamps and (some) torches.
52 - fixed bad assigned crafting skills and their tools.
53
542.75 Fri Jan 9 16:13:30 CET 2009
55 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
56 - fix a bug in the nimbus extension that allowed players to cheat.
57 - make monster smell logic dependent on their wisdom stat.
58 - put the death reason into a separate tab.
59 - converted "connected" slot to string, cleanly got rid of some ugly
60 hacks such as the path_attuned hack.
61 - introduce shstr_tmp for fast temporary shstr passing.
62 - replace one-at-a-time hash by faster than smaller FNV-1a hash
63 when hashing strings.
64 - sanitized alchemy-like skills and cauldrons to check earlier
65 whether the right cauldron is used.
66 - considerably optimise shared string implementation by
67 making its null value a compiletime constant.
68 - use shared string matching insteafd of strcmp in a lot of places,
69 as well as using shstr_cmp to pass shared stringsa round efficiently,
70 for lots of code size savings.
71 - monsters which breed new monsters shouldn't breed new monsters when
72 they are sleeping: generators now check for the sleeping flag.
73 - tell gcc not to excessively inline some perl interface functions.
74 - remove marking rune length limit.
75 - fix formatting of cfpod when a verbatim block was following
76 a single newline.
77 - move resistances, statistics and showpets command output into tabs.
78 - implement map scripts that can replace the boulder logic without
79 having to write extensions.
80
812.74 Mon Dec 29 15:23:38 CET 2008
82 - fix a longstanding bug that teared multipart monsters
83 at map boundaries apart.
84 - temporarily make permanently invisible player visible when
85 he/she makes noise.
86 - fix being able to see through walls a bit.
87 - improve look at output.
88 - completely replaced the line of sight algorithm with a variant
89 of spiral fov capable of visibility grades and arbitrary
90 shadow angles, that uses less memory and less code.
91 - the new los code supports arbitrary map rectangles and loosens
92 other restrictions of the old code, supporting further optimisations.
93 - update los if blocksview-objects are inserted in a map, not just when
94 removed (e.g. for summon fog).
95 - permanent invisibility doesn't make immune against making noise:
96 implement a noise system that allows monsters to locate the player
97 when he/she makes noise.
98 - implement a primitive smell system that monsters can use to track
99 players.
100 - create bomb now also works when casted by door traps.
101 - (arch) new torch graphics.
102 - (maps) considerably soften the subway spider.
103 - (maps) made the portgate of navar safe ground, to protect
104 the guards from being killed by players.
105 - (maps) lots of tweaks in and around scorn.
106 - (maps) use special non-blocksview jungle, mountain and
107 darkforest freely on the worldmap, to get gradual sight obstacles
108 instead of total blackout in those areas.
109 - no maximum darkness for outdoor maps anymore.
110 - add more hints, fix some messages.
111 - fix a bug: firing rods should tell you something about them.
112 - make light additive even within players.
113 - darken xrays effect a bit.
114 - improve handling of los changes when inserting or removing
115 objects, not perfect yet.
116 - make map darkness signed (formerly unsigned) to allow
117 ambient lighting and centrally manage darkness as an offset.
118 - revamped, fixed and documented the server calendrics, also
119 tell users the current time and data, to improve awareness.
120 - implement proper wizlook flag and handling of wizlook, instead
121 of dumbly just clearing los once.
122 - speed up los code - it's now about 2-3 times as fast as the old one,
123 and has a smaller runtime variance.
124 - daylight/nightfall can now increase/decrease past the natural limit,
125 making them actually useful.
126 - see_in_dark now increases the viewing radius by 3.
127 - implement a fast tiled map iterator and use it in LOS for a 20%
128 speedup, as well as in many other places.
129 - remove support for extended map infos - these are not used
130 by the deliantra client and removing them gives us a 10% speedup
131 when sending map changes.
132 - remove most gcfclient and other client bug workarounds, as well
133 as now obsolete protocol versions, simplying the code.
134 - optimise and simplify generation of random numbers.
135 - correctly provide a non-zero default density for materials, to
136 avoid crashes, fix other bugs in the material handling code.
137 - fix volume calculations.
138 - fix cfpod parsing when multiple verbatim blocks were separated by
139 newlines.
140 - increase monster detection radius from wis/5 to wis/3.
141 - remove old pickup modes.
142 - remove obsolete disarm and search commands (search wasn't working
143 anyways).
144 - fix a crash when an npc applied a sign.
145
42.73 Thu Dec 18 20:56:31 CET 2008 1462.73 Thu Dec 18 20:56:31 CET 2008
147 - this release is assumed to be very stable.
148 - (maps) radically redesigned and improved tutorial.
5 - directional casting no longer immediately removes the invisible effect. 149 - directional casting no longer immediately removes the invisible effect.
6 - magic ears now trigger when used inside the NPC dialogue. 150 - magic ears now trigger when used inside the NPC dialogue.
7 - fix overflow in lighting calculations. 151 - fix overflow in lighting calculations.
8 - negative glow radii can no longer cause total darkness. 152 - negative glow radii can no longer cause total darkness.
9 - allow lookat on spaces where we only barely see, as opposed to 153 - allow lookat on spaces where we only barely see, as opposed to
17 (which was probably broken, too). 161 (which was probably broken, too).
18 - support negative glow radii during daytime, too. 162 - support negative glow radii during daytime, too.
19 - use circular, not rectangular, viewing area. 163 - use circular, not rectangular, viewing area.
20 - use minimum viewing distance of 2 in outdoor maps. 164 - use minimum viewing distance of 2 in outdoor maps.
21 - negative glow is stronger than viewing area or lamps. 165 - negative glow is stronger than viewing area or lamps.
166 - (arch) new darkness spell face.
22 167
232.72 Thu Dec 4 22:20:19 CET 2008 1682.72 Thu Dec 4 22:20:19 CET 2008
24 - (maps) completely redesigned scorn. 169 - (maps) completely redesigned scorn.
25 - "cast light" now works on oneself. 170 - "cast light" now works on oneself.
26 - bump max light radius to 9, rewrote glow lighting calculations, fix 171 - bump max light radius to 9, rewrote glow lighting calculations, fix
362 (this fixes the jeweler skill). 507 (this fixes the jeweler skill).
363 - back-to-back perl_reloads don't freeze the ticker anymore. 508 - back-to-back perl_reloads don't freeze the ticker anymore.
364 - convert cfutil from Event to EV (forgot to do this earlier...). 509 - convert cfutil from Event to EV (forgot to do this earlier...).
365 - move tombstone to real map if player died due to cave-in (even if 510 - move tombstone to real map if player died due to cave-in (even if
366 it has reset, which is better than putting it on the savebed, also as 511 it has reset, which is better than putting it on the savebed, also as
367 proof that the palyer didn't use a savebed). 512 proof that the player didn't use a savebed).
368 513
3692.4 Sun Jan 13 13:41:29 CET 2008 5142.4 Sun Jan 13 13:41:29 CET 2008
370 - work around perl bug in configure perl module version check. 515 - work around perl bug in configure perl module version check.
371 - fix bug in golem move code that would cause a crash at tiling borders. 516 - fix bug in golem move code that would cause a crash at tiling borders.
372 - fix a freeze bug when looking for an arrow in the inventory. 517 - fix a freeze bug when looking for an arrow in the inventory.

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