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Comparing deliantra/server/Changes (file contents):
Revision 1.282 by root, Thu Dec 18 19:58:13 2008 UTC vs.
Revision 1.445 by root, Fri Oct 23 00:17:47 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: move_on/move_off events?
5TODO: ->living accessors for matches!
6 - fixed a classical and exploitable stack buffer overflow in the gsay command.
7 - add @check, @find npc dialogue commands.
8 - (maps) add a number of town interiors.
9 - (maps) add tindervale the fireborn capitol from cfextended.
10 - (server,arch) add a number of inscribables, show their capacity in hint.
11 - (server,maps) fix bug causing some library books not to be chained down,
12 cause Scorn/Navar libraries not to have inscribable books.
13 - (maps) fix bug causing the Greyshield and Greysword to have
14 inappropriate item power.
15 - improve the look of generated books.
16 - make slag no_drop so it can't be dropped from the cauldron.
17 - fix bug where players could bypass no_drop by putting items in containers.
18 - consecutive commands arriving at the same time in the server would be
19 corrupted if the length was >255.
20 - support sub-matches in () inside match expressions, not just conditions.
21 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
22 and perl.
23 - implemented new "match" type that combines both check_inv and pedestal
24 functionality (and more) inside the same object using the match expressions.
25 - create simpler match expression compiles in many common cases.
26 - reduce object size by removing obsolete "seen_by" member.
27 - removed the rather broken make_list_like utility function, taking advantage
28 of the new dynbuf::splice function (which gave an unexpected net win
29 in code size...).
30 - the server will no longer complain (and subtly fail) when an object
31 being removed from a map causes another object to get removed.
32 - banish strncpy from the server, speed up and simplify sending item
33 descriptions to the client considerably.
34 - add new "in head" set modifier for matches.
35 - new BLOCKED_MOVE event added.
36 - mapscript archetype now has activate_on_xxx true by default, as similar
37 connected elements.
38 - (maps) imported all styles from crossfire-extended except
39 floorstyles/land_plots and monsterstyles.
40
412.81 Mon Oct 12 20:00:18 CEST 2009
42 - display spell description for spellbooks, rods, wands, potion and scrolls,
43 but not horns (to make them more useful for content-creators).
44 - fix a number of bugs in check_move_on: 1) it didn't update the flags
45 2) it skipped spell effects and 3) it didn't handle the case where
46 and object was destroyed while iterating over it correctly. all this
47 allowed players to sometimes walk onto spaces they should not be able to
48 walk on.
49 - fix an exploit where inscription/marking runes could execute arbitrary code.
50 - examining an object now dumps the serialised object form when the user
51 is a wizard (wizlook).
52 - altars no longer accept unpaid items.
53 - party spells didn't work all that well.
54 - added complex object matching framework (cf::match), and make altars
55 and pedestals use it.
56 - identified skill-tools show what skill they grant.
57 - display the duration of change_ability spells when examining them
58 (missing: protection spells, but they are a hack...).
59 - improve effectiveness of special foods created by woodsman skill,
60 adding more variety to the different mushrooms.
61 - fix a minor cfpod formatting bug.
62 - do not talk about the hintmode so much - die-hards are expected to find
63 the hintmode setting on the settings page.
64 - IPO no longer lies about prices; prices tweaked.
65 - clarified that all deliantra-specific parts are under the Affero GPL.
66 - enable the object loader to also dump archetypes.
67 - (maps) fix guild teleporters to Pupland Terminal.
68 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
69 - force the initial face when loading an object that is time-animated
70 or a monster, so it does not have to be specified anymore.
71 - fix a bug where recasting an ability changing spell could shorten
72 its remaining duration.
73 - fix pedestal and floor building with builder.
74 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
75 - fix a broken bow-related speed optimisation by using splay - speed
76 up splay operations as well.
77 - use NDI_CLEAR for the body command, and make it use observe.
78 - implement introspection data for C++ classes (%REFLECT).
79 - (arch) add name_pl fields and documentation for building materials.
80 - (maps) random fountains no longer generate permanent stat increases.
81 - fix transmutation alchemy.
82 - speed up many frequently-invoked C->perl callbacks.
83 - added complex object matching framework, to be used in altars and the like.
84 - switch to YAML::XS from YAML.
85
862.80 Tue Sep 15 20:22:31 CEST 2009
87 - fix the "screen stays black on login" bug and remove debug instrumentation
88 that ultimately was not helpful to catch it :)
89 - split outer_env into outer_env and outer_env_self, and fix
90 all callers to use either one or the other, as appropriate. This
91 fixes the (rather fragile) light spell, maybe others.
92 - fixed an overflow and exploit in the bank/payment code.
93 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
94 to explain the skill a bit more.
95 - removed a buggy check for zero attacktype. So that we might find
96 the real bugs in the archs/maps/objects.
97 - Fixed enabling torches with lighters.
98 - (maps) Added Heaven Town region.
99 - (arch+maps) Fixed & normalized warriors on map
100 /quests/peterm/CTower/Barracks.
101 - fix the light spell (and possibly diseases and other lights).
102 - (arch) The clawing skill didn't have the physical attacktype.
103 - (maps) make the greenway accessible again - this bug was introduced
104 a long time ago, and similar cases are still to be found in the maps.
105 - make the socket_timeout configurable in the code (but not yet for users).
106 - earth wall health bar is now correct.
107
1082.79 Tue Jul 28 00:56:36 CEST 2009
109 - IO::AIO chaged to using eventfd internally - updated server to not
110 freeze with IO::AIO anymore due this change.
111 - avoid a crash when a player tries to apply a lighter.
112 - allow a spell argument for dimension door.
113 - move shop item listing and some otherstuff into the info tab.
114 - avoid crashes when non-players cast party spells.
115 - fix a crash in get_spell_by_name (for learn_spell).
116 - added pyromancer class with graphics (by Job Vranish).
117 - small improvement of the number of potions in shops
118 (by Job Vranish).
119 - added a few party spells (by Job Vranish).
120 - use a common message dynbuf.
121 - destroying tear down objects will now use the full hp range
122 for animation and will only destroy/lastframe when hp < 0.
123 - allow monsters to use earth to dust.
124 - use manhattan distance for get_rangevector_from_mapcoord, just as
125 in get_rangevector.
126 - los updates now correctly take tiled maps into account.
127 - do los updates even on maps without darkness.
128 - fixed quiver of holding bolts to be able to hold bolts.
129 - upgrade to IO::AIO 3.21.
130 - fixed show invisible, to show objects of type CONTAINER.
131 - properly catching exceptions from callback in irc.ext.
132 - fixed a potentially hazardous bug in cfpod regarding Z<>.
133 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
134 - (arch) added hint about usage to Slag Ex.
135 - (maps) /darcap/quest/water sea1 tile are now passable by players,
136 like the rest.
137 - (maps) added /heaven/gem_shop by Boes.
138 - (arch+maps) added rate limited converter and adjusted
139 /elmex/mana_fountain.
140 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
141 - reduce size of casting_time, move_status, attack_movement,
142 last_heal and last_sp slots, squeezing some more space out of struct
143 object, also declare expmul as constant 1.0, as it isn't used
144 anywhere.
145
1462.78 Sun Apr 5 20:04:29 CEST 2009
147 - fixed bug in alchemy, where finding the right object for enhancements
148 didn't work.
149 - aggressively merge spell effects and do not allow more than 5 spell
150 effects (w.r.t. put_more) per mapspace, to give the server a chance
151 to survive a hundred deathsheads.
152 - correctly clear op->env when inserting onto map, this was a potentially
153 disastrous bug of unfortunately unknown proportions...
154 - fix cone-spell symmetry that was broken for direction 8.
155 - use gender-neutral place descriptions for invite.
156 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
157 Thanks go to Lisa Larsen!
158 - remove support for colour reducing 32x32 images (no cfclient support
159 anymore).
160 - actually mention the literacy level when it is too low to learn the spell.
161 - use better dependency tracking for include/keyword.h.
162 - add accept-invitation and suicide to the list of asynchronous commands,
163 so it is possible to invite somebody out of some stck-till-death traps,
164 or simply to commit suicide.
165 - replace the "ignoring delayed commands" message by something more useful
166 (cf. cunning gnome freezeing issue).
167 - various fixes for weapon improvements.
168 - fixed small bug with handling connect errors in the IRC gateway.
169 - support T and G sequences in cfpod.
170
1712.77 Sun Feb 1 16:30:48 CET 2009
172 - convert me command from per-map to chat, which makes more sense, also
173 document it.
174 - more than one spellbooks of same class can now be given
175 in class selection.
176 - adjusted the starting_spell.trs treasure list to the recent
177 spell rebalancements.
178 - the IRC gateway filters IRC colors now.
179
1802.76 Sat Jan 17 08:36:51 CET 2009
181 - (arch) fix quiver of Holding Bolts.
182 - applying unpaid items will now examine them.
183 - add "What" column to body command, showing items in that slot.
184 - redesigned and rebalanced lamps and torches.
185 - add "..." to item names that have been shortened.
186 - fixed "assign" function that squeezes strings into fixed length.
187 - add cursed effect to lamps and (some) torches.
188 - fixed bad assigned crafting skills and their tools.
189
1902.75 Fri Jan 9 16:13:30 CET 2009
191 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
192 - fix a bug in the nimbus extension that allowed players to cheat.
193 - make monster smell logic dependent on their wisdom stat.
194 - put the death reason into a separate tab.
195 - converted "connected" slot to string, cleanly got rid of some ugly
196 hacks such as the path_attuned hack.
197 - introduce shstr_tmp for fast temporary shstr passing.
198 - replace one-at-a-time hash by faster than smaller FNV-1a hash
199 when hashing strings.
200 - sanitized alchemy-like skills and cauldrons to check earlier
201 whether the right cauldron is used.
202 - considerably optimise shared string implementation by
203 making its null value a compiletime constant.
204 - use shared string matching insteafd of strcmp in a lot of places,
205 as well as using shstr_cmp to pass shared stringsa round efficiently,
206 for lots of code size savings.
207 - monsters which breed new monsters shouldn't breed new monsters when
208 they are sleeping: generators now check for the sleeping flag.
209 - tell gcc not to excessively inline some perl interface functions.
210 - remove marking rune length limit.
211 - fix formatting of cfpod when a verbatim block was following
212 a single newline.
213 - move resistances, statistics and showpets command output into tabs.
214 - implement map scripts that can replace the boulder logic without
215 having to write extensions.
216
2172.74 Mon Dec 29 15:23:38 CET 2008
218 - fix a longstanding bug that teared multipart monsters
219 at map boundaries apart.
220 - temporarily make permanently invisible player visible when
221 he/she makes noise.
222 - fix being able to see through walls a bit.
223 - improve look at output.
224 - completely replaced the line of sight algorithm with a variant
225 of spiral fov capable of visibility grades and arbitrary
226 shadow angles, that uses less memory and less code.
227 - the new los code supports arbitrary map rectangles and loosens
228 other restrictions of the old code, supporting further optimisations.
229 - update los if blocksview-objects are inserted in a map, not just when
230 removed (e.g. for summon fog).
231 - permanent invisibility doesn't make immune against making noise:
232 implement a noise system that allows monsters to locate the player
233 when he/she makes noise.
234 - implement a primitive smell system that monsters can use to track
235 players.
236 - create bomb now also works when casted by door traps.
237 - (arch) new torch graphics.
238 - (maps) considerably soften the subway spider.
239 - (maps) made the portgate of navar safe ground, to protect
240 the guards from being killed by players.
241 - (maps) lots of tweaks in and around scorn.
242 - (maps) use special non-blocksview jungle, mountain and
243 darkforest freely on the worldmap, to get gradual sight obstacles
244 instead of total blackout in those areas.
245 - no maximum darkness for outdoor maps anymore.
246 - add more hints, fix some messages.
247 - fix a bug: firing rods should tell you something about them.
248 - make light additive even within players.
249 - darken xrays effect a bit.
250 - improve handling of los changes when inserting or removing
251 objects, not perfect yet.
252 - make map darkness signed (formerly unsigned) to allow
253 ambient lighting and centrally manage darkness as an offset.
254 - revamped, fixed and documented the server calendrics, also
255 tell users the current time and data, to improve awareness.
256 - implement proper wizlook flag and handling of wizlook, instead
257 of dumbly just clearing los once.
258 - speed up los code - it's now about 2-3 times as fast as the old one,
259 and has a smaller runtime variance.
260 - daylight/nightfall can now increase/decrease past the natural limit,
261 making them actually useful.
262 - see_in_dark now increases the viewing radius by 3.
263 - implement a fast tiled map iterator and use it in LOS for a 20%
264 speedup, as well as in many other places.
265 - remove support for extended map infos - these are not used
266 by the deliantra client and removing them gives us a 10% speedup
267 when sending map changes.
268 - remove most gcfclient and other client bug workarounds, as well
269 as now obsolete protocol versions, simplying the code.
270 - optimise and simplify generation of random numbers.
271 - correctly provide a non-zero default density for materials, to
272 avoid crashes, fix other bugs in the material handling code.
273 - fix volume calculations.
274 - fix cfpod parsing when multiple verbatim blocks were separated by
275 newlines.
276 - increase monster detection radius from wis/5 to wis/3.
277 - remove old pickup modes.
278 - remove obsolete disarm and search commands (search wasn't working
279 anyways).
280 - fix a crash when an npc applied a sign.
281
42.73 Thu Dec 18 20:56:31 CET 2008 2822.73 Thu Dec 18 20:56:31 CET 2008
283 - this release is assumed to be very stable.
284 - (maps) radically redesigned and improved tutorial.
5 - directional casting no longer immediately removes the invisible effect. 285 - directional casting no longer immediately removes the invisible effect.
6 - magic ears now trigger when used inside the NPC dialogue. 286 - magic ears now trigger when used inside the NPC dialogue.
7 - fix overflow in lighting calculations. 287 - fix overflow in lighting calculations.
8 - negative glow radii can no longer cause total darkness. 288 - negative glow radii can no longer cause total darkness.
9 - allow lookat on spaces where we only barely see, as opposed to 289 - allow lookat on spaces where we only barely see, as opposed to
17 (which was probably broken, too). 297 (which was probably broken, too).
18 - support negative glow radii during daytime, too. 298 - support negative glow radii during daytime, too.
19 - use circular, not rectangular, viewing area. 299 - use circular, not rectangular, viewing area.
20 - use minimum viewing distance of 2 in outdoor maps. 300 - use minimum viewing distance of 2 in outdoor maps.
21 - negative glow is stronger than viewing area or lamps. 301 - negative glow is stronger than viewing area or lamps.
302 - (arch) new darkness spell face.
22 303
232.72 Thu Dec 4 22:20:19 CET 2008 3042.72 Thu Dec 4 22:20:19 CET 2008
24 - (maps) completely redesigned scorn. 305 - (maps) completely redesigned scorn.
25 - "cast light" now works on oneself. 306 - "cast light" now works on oneself.
26 - bump max light radius to 9, rewrote glow lighting calculations, fix 307 - bump max light radius to 9, rewrote glow lighting calculations, fix
362 (this fixes the jeweler skill). 643 (this fixes the jeweler skill).
363 - back-to-back perl_reloads don't freeze the ticker anymore. 644 - back-to-back perl_reloads don't freeze the ticker anymore.
364 - convert cfutil from Event to EV (forgot to do this earlier...). 645 - convert cfutil from Event to EV (forgot to do this earlier...).
365 - move tombstone to real map if player died due to cave-in (even if 646 - move tombstone to real map if player died due to cave-in (even if
366 it has reset, which is better than putting it on the savebed, also as 647 it has reset, which is better than putting it on the savebed, also as
367 proof that the palyer didn't use a savebed). 648 proof that the player didn't use a savebed).
368 649
3692.4 Sun Jan 13 13:41:29 CET 2008 6502.4 Sun Jan 13 13:41:29 CET 2008
370 - work around perl bug in configure perl module version check. 651 - work around perl bug in configure perl module version check.
371 - fix bug in golem move code that would cause a crash at tiling borders. 652 - fix bug in golem move code that would cause a crash at tiling borders.
372 - fix a freeze bug when looking for an arrow in the inventory. 653 - fix a freeze bug when looking for an arrow in the inventory.

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