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Comparing deliantra/server/Changes (file contents):
Revision 1.283 by root, Thu Dec 18 20:01:34 2008 UTC vs.
Revision 1.293 by root, Tue Dec 23 01:51:27 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
4TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 - temporarily make permanently invisible player visible when
25 he/she makes noise.
26 - fix being able to see through walls a bit.
27 - completely replaced the line of sight algorithm with a variant
28 of spiral fov capable of visibility grades and arbitrary
29 shadow angles, that uses less memory and less code.
30 - the new los code supports arbitrary map rectangles and loosens
31 other restrictions of the old code, supporitng further optimisations.
32 - udpate los if blocksview-objects are inserted in a map, not just when
33 removed (e.g. for summon fog).
34 - create bomb now also works when casted by door traps.
35 - (arch) new torch graphics.
36 - (maps) considerably soften the subway spider.
37 - no maximum darkness for outdoor maps anymore.
38 - add more hints, fix some messages.
39 - fix a bug: firing rods should tell you something about them.
40 - make light additive even within players.
41 - darken xrays effect a bit.
42 - improve handling of los changes when inserting or removing
43 objects, not perfect yet.
44 - make map darkness signed (formerly unsigned) to allow
45 ambient lighting.
3 46
42.73 Thu Dec 18 20:56:31 CET 2008 472.73 Thu Dec 18 20:56:31 CET 2008
5 - this release is assumed to be very stable. 48 - this release is assumed to be very stable.
6 - (maps) radically redesigned and improved tutorial. 49 - (maps) radically redesigned and improved tutorial.
7 - directional casting no longer immediately removes the invisible effect. 50 - directional casting no longer immediately removes the invisible effect.

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