--- deliantra/server/Changes 2008/12/18 20:01:34 1.283 +++ deliantra/server/Changes 2008/12/24 01:37:23 1.297 @@ -1,6 +1,60 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. Version numbers sort like decimal numbers. +TODO: emergency swap mode is not working +TODO: xs-warn doesn't end up in server log. +TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} +TODO: inscription cannot be readied. +TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville +TODO: reasy_skill find traps does nto unapply the range slot item (bow) +TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? +TODO: worldmaps still get loaded on startup before the gridmap is ready + +TODO: strange rign oif acid artifact description/story looks weird. +TODO: destry_inv() should destroy, drop_inv_to_ground method? +TODO: no detah messages for arena anymore +TODO: remove curse should *maybe* work on players themselves +TODO: remove curse in glyph/rune doesn't have any effect? +TODO: nothing is written on it -> log-1 +TODO: rewrite highscore code + +TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." +TODO: greeting message on what to do in dialog after race selection. +TODO: health bars for earthwalls seem to start at 100% end die at 50% + - temporarily make permanently invisible player visible when + he/she makes noise. + - fix being able to see through walls a bit. + - completely replaced the line of sight algorithm with a variant + of spiral fov capable of visibility grades and arbitrary + shadow angles, that uses less memory and less code. + - the new los code supports arbitrary map rectangles and loosens + other restrictions of the old code, supporitng further optimisations. + - udpate los if blocksview-objects are inserted in a map, not just when + removed (e.g. for summon fog). + - create bomb now also works when casted by door traps. + - (arch) new torch graphics. + - (maps) considerably soften the subway spider. + - (maps) made the portgate of navar safe ground, to protect + the guards from being killed by players. + - no maximum darkness for outdoor maps anymore. + - add more hints, fix some messages. + - fix a bug: firing rods should tell you something about them. + - make light additive even within players. + - darken xrays effect a bit. + - improve handling of los changes when inserting or removing + objects, not perfect yet. + - make map darkness signed (formerly unsigned) to allow + ambient lighting and centrally manage darkness as an offset. + - revamped, fixed and documented the server calendrics, also + tell users the current time and data, to improve awareness. + - implement proper wizlook flag and handling of wizlook, instead + of dumbly just clearing los once. + - speed up los code - it's now about 2-3 times as fast as the old one, + and has a smaller runtime variance. + - daylight/nightfall can now increase/decrease past the natural limit, + making them actually useful. + - see_in_dark now increases the viewing radius by 3. + 2.73 Thu Dec 18 20:56:31 CET 2008 - this release is assumed to be very stable. - (maps) radically redesigned and improved tutorial.