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Comparing deliantra/server/Changes (file contents):
Revision 1.283 by root, Thu Dec 18 20:01:34 2008 UTC vs.
Revision 1.312 by root, Wed Dec 31 17:35:37 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
4TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
24 - make monster smell logic dependent on their wisdom stat.
25 - introduce shstr_tmp for fast temporary shstr passing.
26 - replace one-at-a-time hash by faster than smaller FNV-1a hash
27 when hashing strings.
28
292.74 Mon Dec 29 15:23:38 CET 2008
30 - fix a longstanding bug that teared multipart monsters
31 at map boundaries apart.
32 - temporarily make permanently invisible player visible when
33 he/she makes noise.
34 - fix being able to see through walls a bit.
35 - improve look at output.
36 - completely replaced the line of sight algorithm with a variant
37 of spiral fov capable of visibility grades and arbitrary
38 shadow angles, that uses less memory and less code.
39 - the new los code supports arbitrary map rectangles and loosens
40 other restrictions of the old code, supporting further optimisations.
41 - update los if blocksview-objects are inserted in a map, not just when
42 removed (e.g. for summon fog).
43 - permanent invisibility doesn't make immune against making noise:
44 implement a noise system that allows monsters to locate the player
45 when he/she makes noise.
46 - implement a primitive smell system that monsters can use to track
47 players.
48 - create bomb now also works when casted by door traps.
49 - (arch) new torch graphics.
50 - (maps) considerably soften the subway spider.
51 - (maps) made the portgate of navar safe ground, to protect
52 the guards from being killed by players.
53 - (maps) lots of tweaks in and around scorn.
54 - (maps) use special non-blocksview jungle, mountain and
55 darkforest freely on the worldmap, to get gradual sight obstacles
56 instead of total blackout in those areas.
57 - no maximum darkness for outdoor maps anymore.
58 - add more hints, fix some messages.
59 - fix a bug: firing rods should tell you something about them.
60 - make light additive even within players.
61 - darken xrays effect a bit.
62 - improve handling of los changes when inserting or removing
63 objects, not perfect yet.
64 - make map darkness signed (formerly unsigned) to allow
65 ambient lighting and centrally manage darkness as an offset.
66 - revamped, fixed and documented the server calendrics, also
67 tell users the current time and data, to improve awareness.
68 - implement proper wizlook flag and handling of wizlook, instead
69 of dumbly just clearing los once.
70 - speed up los code - it's now about 2-3 times as fast as the old one,
71 and has a smaller runtime variance.
72 - daylight/nightfall can now increase/decrease past the natural limit,
73 making them actually useful.
74 - see_in_dark now increases the viewing radius by 3.
75 - implement a fast tiled map iterator and use it in LOS for a 20%
76 speedup, as well as in many other places.
77 - remove support for extended map infos - these are not used
78 by the deliantra client and removing them gives us a 10% speedup
79 when sending map changes.
80 - remove most gcfclient and other client bug workarounds, as well
81 as now obsolete protocol versions, simplying the code.
82 - optimise and simplify generation of random numbers.
83 - correctly provide a non-zero default density for materials, to
84 avoid crashes, fix other bugs in the material handling code.
85 - fix volume calculations.
86 - fix cfpod parsing when multiple verbatim blocks were separated by
87 newlines.
88 - increase monster detection radius from wis/5 to wis/3.
89 - remove old pickup modes.
90 - remove obsolete disarm and search commands (search wasn't working
91 anyways).
92 - fix a crash when an npc applied a sign.
3 93
42.73 Thu Dec 18 20:56:31 CET 2008 942.73 Thu Dec 18 20:56:31 CET 2008
5 - this release is assumed to be very stable. 95 - this release is assumed to be very stable.
6 - (maps) radically redesigned and improved tutorial. 96 - (maps) radically redesigned and improved tutorial.
7 - directional casting no longer immediately removes the invisible effect. 97 - directional casting no longer immediately removes the invisible effect.

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