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Comparing deliantra/server/Changes (file contents):
Revision 1.270 by root, Thu Dec 4 03:48:19 2008 UTC vs.
Revision 1.284 by root, Fri Dec 19 17:52:50 2008 UTC

8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TOOD: talk with elmex abotu summoning
14TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away 16TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves 17TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect? 18TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1 19TODO: nothing is written on it -> log-1
20TODO: fix magic ear w.r.t. player dialog
21TODO: rewrite highscore code
22TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
23
24 - fix being able to see through walls a bit.
25
262.73 Thu Dec 18 20:56:31 CET 2008
27 - this release is assumed to be very stable.
28 - (maps) radically redesigned and improved tutorial.
29 - directional casting no longer immediately removes the invisible effect.
30 - magic ears now trigger when used inside the NPC dialogue.
31 - fix overflow in lighting calculations.
32 - negative glow radii can no longer cause total darkness.
33 - allow lookat on spaces where we only barely see, as opposed to
34 only maximally-lit ones.
35 - class selection has been reworked completely and their documentation corrected.
36 - swashbucklers got the oratory skill now.
37 - jump skill was fixed to adhere to all the flags a mapspace has got.
38 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
39 - fix deadlock in Jeweler::improve_ring_by_plan.
40 - use Coro::SemaphoreSet instead of our own lock management
41 (which was probably broken, too).
42 - support negative glow radii during daytime, too.
43 - use circular, not rectangular, viewing area.
44 - use minimum viewing distance of 2 in outdoor maps.
45 - negative glow is stronger than viewing area or lamps.
46 - (arch) new darkness spell face.
47
482.72 Thu Dec 4 22:20:19 CET 2008
49 - (maps) completely redesigned scorn.
21 - "cast light" now works on oneself. 50 - "cast light" now works on oneself.
22 - bump max light radius to 9, rewrote glow lighting calculations, fix 51 - bump max light radius to 9, rewrote glow lighting calculations, fix
23 negative glow radii again (they were totally broken before). 52 negative glow radii again (they were totally broken before).
24 - the "worldmaps sometimes are black" bug is finally fixed. 53 - the "worldmaps sometimes are black" bug is finally fixed.
25 - the "player objects are referenced in _GENxx globals" bug has finally 54 - the "player objects are referenced in _GENxx globals" bug has finally

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