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Comparing deliantra/server/Changes (file contents):
Revision 1.218 by root, Mon Sep 1 09:12:42 2008 UTC vs.
Revision 1.285 by root, Fri Dec 19 22:47:29 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
3
4potionshop south: ~44k
5left of: 106k
2 6
3TODO: emergency swap mode is not working 7TODO: emergency swap mode is not working
4TODO: xs-warn doesn't end up in server log. 8TODO: xs-warn doesn't end up in server log.
5TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
6TODO: inscription cannot be readied. 10TODO: inscription cannot be readied.
7TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 11TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
12TODO: reasy_skill find traps does nto unapply the range slot item (bow)
13TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
14TODO: worldmaps still get loaded on startup before the gridmap is ready
8 15
16TODO: strange rign oif acid artifact description/story looks weird.
17TODO: destry_inv() should destroy, drop_inv_to_ground method?
18TODO: no detah messages for arena anymore
19TODO: palyerdialog doesn't autoclose when too far away
20TODO: remove curse should *maybe* work on players themselves
21TODO: remove curse in glyph/rune doesn't have any effect?
22TODO: nothing is written on it -> log-1
23TODO: fix magic ear w.r.t. player dialog
24TODO: rewrite highscore code
25TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
26
27TODO: fix map_Scroll, iff broken
28 - fix being able to see through walls a bit.
29 - completely replaced the line of sight algorithm with a variant
30 of spiral fov capable of visibility grades and arbitrary
31 shadow angles, that uses less memory and less code.
32 - the new los code supports arbitrary map rectangles and loosens
33 other restrictions of the old code, supporitng further optimisations.
34
352.73 Thu Dec 18 20:56:31 CET 2008
36 - this release is assumed to be very stable.
37 - (maps) radically redesigned and improved tutorial.
38 - directional casting no longer immediately removes the invisible effect.
39 - magic ears now trigger when used inside the NPC dialogue.
40 - fix overflow in lighting calculations.
41 - negative glow radii can no longer cause total darkness.
42 - allow lookat on spaces where we only barely see, as opposed to
43 only maximally-lit ones.
44 - class selection has been reworked completely and their documentation corrected.
45 - swashbucklers got the oratory skill now.
46 - jump skill was fixed to adhere to all the flags a mapspace has got.
47 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
48 - fix deadlock in Jeweler::improve_ring_by_plan.
49 - use Coro::SemaphoreSet instead of our own lock management
50 (which was probably broken, too).
51 - support negative glow radii during daytime, too.
52 - use circular, not rectangular, viewing area.
53 - use minimum viewing distance of 2 in outdoor maps.
54 - negative glow is stronger than viewing area or lamps.
55 - (arch) new darkness spell face.
56
572.72 Thu Dec 4 22:20:19 CET 2008
58 - (maps) completely redesigned scorn.
59 - "cast light" now works on oneself.
60 - bump max light radius to 9, rewrote glow lighting calculations, fix
61 negative glow radii again (they were totally broken before).
62 - the "worldmaps sometimes are black" bug is finally fixed.
63 - the "player objects are referenced in _GENxx globals" bug has finally
64 been fixed, by not relying on buggy perl internals when serialising.
65 - fixed a long standing bug in the anvil converters in armour shops.
66 - items shops weren't interested in don't vanish anymore, and are given
67 back to the player.
68 - attuned/repell and spell base level system reworked.
69 - rewrote skill cache (last_skill_ob) system and usage - might
70 be less erratic now.
71 - refuse to write the uuid file if the uuid is zero
72 (to avoid writing it in early crashes).
73 - pathsync the directory after saving a file for added slowdown^Wsafety.
74 - speed up emergency_save by not syncing every file separately.
75 - no longer reattach perl to every object on reload, it's slow, and no longer
76 necessary since we don't nuke stashes anymore.
77 - do not bootstrap perl from the commandline args, use separate eval for
78 better error reporting.
79 - fix a crash when pushing cone spells met ice attacks.
80 - pre-cache perl extension files on reload to speed up the reload.
81 - speed up map refresh in server a bit.
82 - refactored drop code and fixed some programming errors in it.
83 - fixed small regression in 'Slag Ex' potion extension.
84 - fixed a bug where some objects couldn't cross map tile boundaries.
85 - fixed a bug with weight update of the player, the client showed -0.0
86 as the current weight of the inventory.
87 - (arch) the dragonbreath spell is level 12 again, but the high level spell
88 dragonfire has been introduced for the non-dragon players.
89 - remove unused "tooltype", "start_holding" object slots.
90 - change "weapontype" object slot to uint8.
91 - convert "hide" object slot into flag.
92 - reorder object members for better locality of reference and codesize
93 decrease.
94 - correct rounding in lerp, add lerp_rd, lerp_ru.
95 - fix a crash when no skill could be found when killing amonster.
96 - fix a small memleak that would eat one pointer on the perl stack for
97 every completed aio operation.
98 - perl mapspace acessor methods now normalise (handle tiled maps)
99 and update mapspaces if necessary.
100
1012.71 Tue Sep 23 07:02:23 CEST 2008
102 - removed all command line parsing, only env variables are supported
103 anymore.
104 - region-specific monsters will now once more be on the worldmap.
105 - fix a disastrous "memleak" where temporary memory allocations
106 would grow out of bounds.
107 - server now writes a pidfile and makes sure its alter ego is killed.
108 - fixed a double-escaping bug in the pod-parser.
109 - rewrote the cfpod parser in C++.
110 - hintmode moved to C++, players need to re-set their hintmode if
111 they dislike "show".
112 - fix RIP inscription.
113 - bump login name length from 18 to 20 char max.
114 - correctly support gender in emotes.
115 - correctly support gender in the death messages.
116 - correctly generate death messages for players only when they really die,
117 with increased information.
118 - fix a bug in the dynbuf code that could potentially lead to crashes
119 and data corruption (but apparently was never triggered).
120 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
121 - make sure Compress::LZF acquires the storable lock, might fix some
122 data corruption bug.
123 - tweak coredumping/monitoring a bit.
124 - completely redid server initialisation to hopefully avoid rare races.
125 - do not crash in the loader when an inventory object could not be loaded
126 (from a corrupted file).
127 - redid skills command to send output to proper channel.
128 - object->map is no longer refcounting.
129 - add FLAG_DEBUG for internal debugging.
130 - add NDI_VERBATIM flag to send_msg.
131 - add perl backtraces to logBacktrace-initiated backtraces.
132 - player->exists is no longer a sync_job.
133 - split login.ext's player scheduler into
134 it's own player-scheduler.ext extension.
135
1362.7 Sun Sep 7 16:32:03 CEST 2008
9 - require perl 5.10. 137 - require perl 5.10.
10 - make nrof signed, so that code that checks for underflow actually works. 138 - make nrof signed, so that code that checks for underflow actually works.
11 - swap player and observed count's on the map when observing. 139 - swap player and observed count's on the map when observing.
12 - add (mostly untested) mapspace perl class and accessors. 140 - add (mostly untested) mapspace perl class and accessors.
13 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. 141 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
27 - use lzf and frag packets for large messages for clients supporting them 155 - use lzf and frag packets for large messages for clients supporting them
28 (0.9976+), use it for long books and other messages. 156 (0.9976+), use it for long books and other messages.
29 - eradicate listen command and corresponding code. 157 - eradicate listen command and corresponding code.
30 - eradicate logs command. 158 - eradicate logs command.
31 - let the client log into the server log, used for crash backtraces. 159 - let the client log into the server log, used for crash backtraces.
160 - fixed rods/wands/etc. with randomitem spells on maps, but broke
161 old style spell objects with the spell magic bullet.
162 - (arch) fixed skill less rods in the archetypes
32 163
332.61 Sun Aug 3 17:59:50 CEST 2008 1642.61 Sun Aug 3 17:59:50 CEST 2008
34 - made jeweler workbench larger and some other minor map 165 - made jeweler workbench larger and some other minor map
35 changes in jeweler town. 166 changes in jeweler town.
36 - fixed wrong item handling in jeweler skill code. 167 - fixed wrong item handling in jeweler skill code.

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