--- deliantra/server/Changes 2008/11/20 12:18:07 1.266 +++ deliantra/server/Changes 2008/12/19 22:47:29 1.285 @@ -1,6 +1,9 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. Version numbers sort like decimal numbers. +potionshop south: ~44k +left of: 106k + TODO: emergency swap mode is not working TODO: xs-warn doesn't end up in server log. TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} @@ -10,14 +13,52 @@ TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? TODO: worldmaps still get loaded on startup before the gridmap is ready -TOOD: talk with elmex abotu summoning -TODO: cats light witrh JP_5 put light into caster. TODO: strange rign oif acid artifact description/story looks weird. TODO: destry_inv() should destroy, drop_inv_to_ground method? TODO: no detah messages for arena anymore TODO: palyerdialog doesn't autoclose when too far away TODO: remove curse should *maybe* work on players themselves TODO: remove curse in glyph/rune doesn't have any effect? +TODO: nothing is written on it -> log-1 +TODO: fix magic ear w.r.t. player dialog +TODO: rewrite highscore code +TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." + +TODO: fix map_Scroll, iff broken + - fix being able to see through walls a bit. + - completely replaced the line of sight algorithm with a variant + of spiral fov capable of visibility grades and arbitrary + shadow angles, that uses less memory and less code. + - the new los code supports arbitrary map rectangles and loosens + other restrictions of the old code, supporitng further optimisations. + +2.73 Thu Dec 18 20:56:31 CET 2008 + - this release is assumed to be very stable. + - (maps) radically redesigned and improved tutorial. + - directional casting no longer immediately removes the invisible effect. + - magic ears now trigger when used inside the NPC dialogue. + - fix overflow in lighting calculations. + - negative glow radii can no longer cause total darkness. + - allow lookat on spaces where we only barely see, as opposed to + only maximally-lit ones. + - class selection has been reworked completely and their documentation corrected. + - swashbucklers got the oratory skill now. + - jump skill was fixed to adhere to all the flags a mapspace has got. + - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry + - fix deadlock in Jeweler::improve_ring_by_plan. + - use Coro::SemaphoreSet instead of our own lock management + (which was probably broken, too). + - support negative glow radii during daytime, too. + - use circular, not rectangular, viewing area. + - use minimum viewing distance of 2 in outdoor maps. + - negative glow is stronger than viewing area or lamps. + - (arch) new darkness spell face. + +2.72 Thu Dec 4 22:20:19 CET 2008 + - (maps) completely redesigned scorn. + - "cast light" now works on oneself. + - bump max light radius to 9, rewrote glow lighting calculations, fix + negative glow radii again (they were totally broken before). - the "worldmaps sometimes are black" bug is finally fixed. - the "player objects are referenced in _GENxx globals" bug has finally been fixed, by not relying on buggy perl internals when serialising. @@ -50,8 +91,12 @@ - convert "hide" object slot into flag. - reorder object members for better locality of reference and codesize decrease. + - correct rounding in lerp, add lerp_rd, lerp_ru. + - fix a crash when no skill could be found when killing amonster. - fix a small memleak that would eat one pointer on the perl stack for every completed aio operation. + - perl mapspace acessor methods now normalise (handle tiled maps) + and update mapspaces if necessary. 2.71 Tue Sep 23 07:02:23 CEST 2008 - removed all command line parsing, only env variables are supported