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Comparing deliantra/server/Changes (file contents):
Revision 1.272 by root, Thu Dec 4 22:32:41 2008 UTC vs.
Revision 1.285 by root, Fri Dec 19 22:47:29 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
4potionshop south: ~44k
5left of: 106k
3 6
4TODO: emergency swap mode is not working 7TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log. 8TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 10TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 11TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 12TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 13TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 14TODO: worldmaps still get loaded on startup before the gridmap is ready
12 15
13TOOD: talk with elmex abotu summoning
14TODO: strange rign oif acid artifact description/story looks weird. 16TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method? 17TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore 18TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away 19TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves 20TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect? 21TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1 22TODO: nothing is written on it -> log-1
23TODO: fix magic ear w.r.t. player dialog
24TODO: rewrite highscore code
25TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
21 26
27TODO: fix map_Scroll, iff broken
28 - fix being able to see through walls a bit.
29 - completely replaced the line of sight algorithm with a variant
30 of spiral fov capable of visibility grades and arbitrary
31 shadow angles, that uses less memory and less code.
32 - the new los code supports arbitrary map rectangles and loosens
33 other restrictions of the old code, supporitng further optimisations.
34
352.73 Thu Dec 18 20:56:31 CET 2008
36 - this release is assumed to be very stable.
37 - (maps) radically redesigned and improved tutorial.
38 - directional casting no longer immediately removes the invisible effect.
39 - magic ears now trigger when used inside the NPC dialogue.
22 - fix overflow in lighting calculations. 40 - fix overflow in lighting calculations.
23 - negative glow radii can no longer cause total darkness. 41 - negative glow radii can no longer cause total darkness.
42 - allow lookat on spaces where we only barely see, as opposed to
43 only maximally-lit ones.
44 - class selection has been reworked completely and their documentation corrected.
45 - swashbucklers got the oratory skill now.
46 - jump skill was fixed to adhere to all the flags a mapspace has got.
47 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
48 - fix deadlock in Jeweler::improve_ring_by_plan.
49 - use Coro::SemaphoreSet instead of our own lock management
50 (which was probably broken, too).
51 - support negative glow radii during daytime, too.
52 - use circular, not rectangular, viewing area.
53 - use minimum viewing distance of 2 in outdoor maps.
54 - negative glow is stronger than viewing area or lamps.
55 - (arch) new darkness spell face.
24 56
252.72 Thu Dec 4 22:20:19 CET 2008 572.72 Thu Dec 4 22:20:19 CET 2008
26 - (maps) completely redesigned scorn. 58 - (maps) completely redesigned scorn.
27 - "cast light" now works on oneself. 59 - "cast light" now works on oneself.
28 - bump max light radius to 9, rewrote glow lighting calculations, fix 60 - bump max light radius to 9, rewrote glow lighting calculations, fix

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