--- deliantra/server/Changes 2008/12/19 22:47:29 1.285 +++ deliantra/server/Changes 2008/12/29 14:32:51 1.309 @@ -1,36 +1,66 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. Version numbers sort like decimal numbers. -potionshop south: ~44k -left of: 106k - -TODO: emergency swap mode is not working -TODO: xs-warn doesn't end up in server log. -TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} -TODO: inscription cannot be readied. -TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville -TODO: reasy_skill find traps does nto unapply the range slot item (bow) -TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? -TODO: worldmaps still get loaded on startup before the gridmap is ready - -TODO: strange rign oif acid artifact description/story looks weird. -TODO: destry_inv() should destroy, drop_inv_to_ground method? -TODO: no detah messages for arena anymore -TODO: palyerdialog doesn't autoclose when too far away -TODO: remove curse should *maybe* work on players themselves -TODO: remove curse in glyph/rune doesn't have any effect? -TODO: nothing is written on it -> log-1 -TODO: fix magic ear w.r.t. player dialog -TODO: rewrite highscore code -TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." - -TODO: fix map_Scroll, iff broken +2.74 Mon Dec 29 15:23:38 CET 2008 + - fix a longstanding bug that teared multipart monsters + at map boundaries apart. + - temporarily make permanently invisible player visible when + he/she makes noise. - fix being able to see through walls a bit. + - improve look at output. - completely replaced the line of sight algorithm with a variant of spiral fov capable of visibility grades and arbitrary shadow angles, that uses less memory and less code. - the new los code supports arbitrary map rectangles and loosens other restrictions of the old code, supporitng further optimisations. + - udpate los if blocksview-objects are inserted in a map, not just when + removed (e.g. for summon fog). + - permanent invisibility doesn't make immune against making noise: + implement a noise system that allows monsters to locate the player + when he/she makes noise. + - implement a primitive smell system that monsters can use to track + players. + - create bomb now also works when casted by door traps. + - (arch) new torch graphics. + - (maps) considerably soften the subway spider. + - (maps) made the portgate of navar safe ground, to protect + the guards from being killed by players. + - no maximum darkness for outdoor maps anymore. + - add more hints, fix some messages. + - fix a bug: firing rods should tell you something about them. + - make light additive even within players. + - darken xrays effect a bit. + - improve handling of los changes when inserting or removing + objects, not perfect yet. + - make map darkness signed (formerly unsigned) to allow + ambient lighting and centrally manage darkness as an offset. + - revamped, fixed and documented the server calendrics, also + tell users the current time and data, to improve awareness. + - implement proper wizlook flag and handling of wizlook, instead + of dumbly just clearing los once. + - speed up los code - it's now about 2-3 times as fast as the old one, + and has a smaller runtime variance. + - daylight/nightfall can now increase/decrease past the natural limit, + making them actually useful. + - see_in_dark now increases the viewing radius by 3. + - implement a fast tiled map iterator and use it in LOS for a 20% + speedup, as well as in many other places. + - remove support for extended map infos - these are not used + by the deliantra client and removing them gives us a 10% speedup + when sending map changes. + - remove most gcfclient and other client bug workarounds, as well + as now obsolete protocol versions, simplying the code. + - optimise and simplify generation of random numbers. + - correctly provide a non-zero default density for materials, to + avoid crashes, fix other bugs in the material handling code. + - fix volume calculations. + - fix cfpod parsing when multiple verbatim blocks were separated by + newlines. + - increase monster detection radius from wis/5 to wis/3. + - remove old pickup modes. + - remove obsolete disarm and search commands (search wasn't working + anyways). + - fix a crash when an npc applied a sign. 2.73 Thu Dec 18 20:56:31 CET 2008 - this release is assumed to be very stable.