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Comparing deliantra/server/Changes (file contents):
Revision 1.215 by root, Sun Aug 31 09:03:31 2008 UTC vs.
Revision 1.286 by root, Sat Dec 20 01:46:45 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
3
4potionshop south: ~44k
5left of: 106k
2 6
3TODO: emergency swap mode is not working 7TODO: emergency swap mode is not working
4TODO: xs-warn doesn't end up in server log. 8TODO: xs-warn doesn't end up in server log.
5TODO: maybe move gsay to the main chat channel?
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 10TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 11TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: item tooltip has double utf-8 encoding issue. 12TODO: reasy_skill find traps does nto unapply the range slot item (bow)
13TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
14TODO: worldmaps still get loaded on startup before the gridmap is ready
10 15
16TODO: strange rign oif acid artifact description/story looks weird.
17TODO: destry_inv() should destroy, drop_inv_to_ground method?
18TODO: no detah messages for arena anymore
19TODO: palyerdialog doesn't autoclose when too far away
20TODO: remove curse should *maybe* work on players themselves
21TODO: remove curse in glyph/rune doesn't have any effect?
22TODO: nothing is written on it -> log-1
23TODO: fix magic ear w.r.t. player dialog
24TODO: rewrite highscore code
25TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
26
27 - fix being able to see through walls a bit.
28 - completely replaced the line of sight algorithm with a variant
29 of spiral fov capable of visibility grades and arbitrary
30 shadow angles, that uses less memory and less code.
31 - the new los code supports arbitrary map rectangles and loosens
32 other restrictions of the old code, supporitng further optimisations.
33
342.73 Thu Dec 18 20:56:31 CET 2008
35 - this release is assumed to be very stable.
36 - (maps) radically redesigned and improved tutorial.
37 - directional casting no longer immediately removes the invisible effect.
38 - magic ears now trigger when used inside the NPC dialogue.
39 - fix overflow in lighting calculations.
40 - negative glow radii can no longer cause total darkness.
41 - allow lookat on spaces where we only barely see, as opposed to
42 only maximally-lit ones.
43 - class selection has been reworked completely and their documentation corrected.
44 - swashbucklers got the oratory skill now.
45 - jump skill was fixed to adhere to all the flags a mapspace has got.
46 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
47 - fix deadlock in Jeweler::improve_ring_by_plan.
48 - use Coro::SemaphoreSet instead of our own lock management
49 (which was probably broken, too).
50 - support negative glow radii during daytime, too.
51 - use circular, not rectangular, viewing area.
52 - use minimum viewing distance of 2 in outdoor maps.
53 - negative glow is stronger than viewing area or lamps.
54 - (arch) new darkness spell face.
55
562.72 Thu Dec 4 22:20:19 CET 2008
57 - (maps) completely redesigned scorn.
58 - "cast light" now works on oneself.
59 - bump max light radius to 9, rewrote glow lighting calculations, fix
60 negative glow radii again (they were totally broken before).
61 - the "worldmaps sometimes are black" bug is finally fixed.
62 - the "player objects are referenced in _GENxx globals" bug has finally
63 been fixed, by not relying on buggy perl internals when serialising.
64 - fixed a long standing bug in the anvil converters in armour shops.
65 - items shops weren't interested in don't vanish anymore, and are given
66 back to the player.
67 - attuned/repell and spell base level system reworked.
68 - rewrote skill cache (last_skill_ob) system and usage - might
69 be less erratic now.
70 - refuse to write the uuid file if the uuid is zero
71 (to avoid writing it in early crashes).
72 - pathsync the directory after saving a file for added slowdown^Wsafety.
73 - speed up emergency_save by not syncing every file separately.
74 - no longer reattach perl to every object on reload, it's slow, and no longer
75 necessary since we don't nuke stashes anymore.
76 - do not bootstrap perl from the commandline args, use separate eval for
77 better error reporting.
78 - fix a crash when pushing cone spells met ice attacks.
79 - pre-cache perl extension files on reload to speed up the reload.
80 - speed up map refresh in server a bit.
81 - refactored drop code and fixed some programming errors in it.
82 - fixed small regression in 'Slag Ex' potion extension.
83 - fixed a bug where some objects couldn't cross map tile boundaries.
84 - fixed a bug with weight update of the player, the client showed -0.0
85 as the current weight of the inventory.
86 - (arch) the dragonbreath spell is level 12 again, but the high level spell
87 dragonfire has been introduced for the non-dragon players.
88 - remove unused "tooltype", "start_holding" object slots.
89 - change "weapontype" object slot to uint8.
90 - convert "hide" object slot into flag.
91 - reorder object members for better locality of reference and codesize
92 decrease.
93 - correct rounding in lerp, add lerp_rd, lerp_ru.
94 - fix a crash when no skill could be found when killing amonster.
95 - fix a small memleak that would eat one pointer on the perl stack for
96 every completed aio operation.
97 - perl mapspace acessor methods now normalise (handle tiled maps)
98 and update mapspaces if necessary.
99
1002.71 Tue Sep 23 07:02:23 CEST 2008
101 - removed all command line parsing, only env variables are supported
102 anymore.
103 - region-specific monsters will now once more be on the worldmap.
104 - fix a disastrous "memleak" where temporary memory allocations
105 would grow out of bounds.
106 - server now writes a pidfile and makes sure its alter ego is killed.
107 - fixed a double-escaping bug in the pod-parser.
108 - rewrote the cfpod parser in C++.
109 - hintmode moved to C++, players need to re-set their hintmode if
110 they dislike "show".
111 - fix RIP inscription.
112 - bump login name length from 18 to 20 char max.
113 - correctly support gender in emotes.
114 - correctly support gender in the death messages.
115 - correctly generate death messages for players only when they really die,
116 with increased information.
117 - fix a bug in the dynbuf code that could potentially lead to crashes
118 and data corruption (but apparently was never triggered).
119 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
120 - make sure Compress::LZF acquires the storable lock, might fix some
121 data corruption bug.
122 - tweak coredumping/monitoring a bit.
123 - completely redid server initialisation to hopefully avoid rare races.
124 - do not crash in the loader when an inventory object could not be loaded
125 (from a corrupted file).
126 - redid skills command to send output to proper channel.
127 - object->map is no longer refcounting.
128 - add FLAG_DEBUG for internal debugging.
129 - add NDI_VERBATIM flag to send_msg.
130 - add perl backtraces to logBacktrace-initiated backtraces.
131 - player->exists is no longer a sync_job.
132 - split login.ext's player scheduler into
133 it's own player-scheduler.ext extension.
134
1352.7 Sun Sep 7 16:32:03 CEST 2008
11 - require perl 5.10. 136 - require perl 5.10.
12 - make nrof signed, so that code that checks for underflow actually works. 137 - make nrof signed, so that code that checks for underflow actually works.
13 - swap player and observed count's on the map when observing. 138 - swap player and observed count's on the map when observing.
14 - add (mostly untested) mapspace perl class and accessors. 139 - add (mostly untested) mapspace perl class and accessors.
15 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. 140 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
24 - when asynchronously dumping core, close all file handles to allow 149 - when asynchronously dumping core, close all file handles to allow
25 the server to restart concurrently. 150 the server to restart concurrently.
26 - improve the cfpod parser to generate proper xml from proper cfpod 151 - improve the cfpod parser to generate proper xml from proper cfpod
27 sequences, without double-encoding. it should be faster, too. 152 sequences, without double-encoding. it should be faster, too.
28 - the above fixes wrong display of help tetx and many other issues. 153 - the above fixes wrong display of help tetx and many other issues.
154 - use lzf and frag packets for large messages for clients supporting them
155 (0.9976+), use it for long books and other messages.
29 - eradicate listen command and corresponding code. 156 - eradicate listen command and corresponding code.
30 - eradicate logs command. 157 - eradicate logs command.
158 - let the client log into the server log, used for crash backtraces.
159 - fixed rods/wands/etc. with randomitem spells on maps, but broke
160 old style spell objects with the spell magic bullet.
161 - (arch) fixed skill less rods in the archetypes
31 162
322.61 Sun Aug 3 17:59:50 CEST 2008 1632.61 Sun Aug 3 17:59:50 CEST 2008
33 - made jeweler workbench larger and some other minor map 164 - made jeweler workbench larger and some other minor map
34 changes in jeweler town. 165 changes in jeweler town.
35 - fixed wrong item handling in jeweler skill code. 166 - fixed wrong item handling in jeweler skill code.

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