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Comparing deliantra/server/Changes (file contents):
Revision 1.270 by root, Thu Dec 4 03:48:19 2008 UTC vs.
Revision 1.286 by root, Sat Dec 20 01:46:45 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
4potionshop south: ~44k
5left of: 106k
3 6
4TODO: emergency swap mode is not working 7TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log. 8TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 10TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 11TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 12TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 13TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 14TODO: worldmaps still get loaded on startup before the gridmap is ready
12 15
13TOOD: talk with elmex abotu summoning
14TODO: strange rign oif acid artifact description/story looks weird. 16TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method? 17TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore 18TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away 19TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves 20TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect? 21TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1 22TODO: nothing is written on it -> log-1
23TODO: fix magic ear w.r.t. player dialog
24TODO: rewrite highscore code
25TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
26
27 - fix being able to see through walls a bit.
28 - completely replaced the line of sight algorithm with a variant
29 of spiral fov capable of visibility grades and arbitrary
30 shadow angles, that uses less memory and less code.
31 - the new los code supports arbitrary map rectangles and loosens
32 other restrictions of the old code, supporitng further optimisations.
33
342.73 Thu Dec 18 20:56:31 CET 2008
35 - this release is assumed to be very stable.
36 - (maps) radically redesigned and improved tutorial.
37 - directional casting no longer immediately removes the invisible effect.
38 - magic ears now trigger when used inside the NPC dialogue.
39 - fix overflow in lighting calculations.
40 - negative glow radii can no longer cause total darkness.
41 - allow lookat on spaces where we only barely see, as opposed to
42 only maximally-lit ones.
43 - class selection has been reworked completely and their documentation corrected.
44 - swashbucklers got the oratory skill now.
45 - jump skill was fixed to adhere to all the flags a mapspace has got.
46 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
47 - fix deadlock in Jeweler::improve_ring_by_plan.
48 - use Coro::SemaphoreSet instead of our own lock management
49 (which was probably broken, too).
50 - support negative glow radii during daytime, too.
51 - use circular, not rectangular, viewing area.
52 - use minimum viewing distance of 2 in outdoor maps.
53 - negative glow is stronger than viewing area or lamps.
54 - (arch) new darkness spell face.
55
562.72 Thu Dec 4 22:20:19 CET 2008
57 - (maps) completely redesigned scorn.
21 - "cast light" now works on oneself. 58 - "cast light" now works on oneself.
22 - bump max light radius to 9, rewrote glow lighting calculations, fix 59 - bump max light radius to 9, rewrote glow lighting calculations, fix
23 negative glow radii again (they were totally broken before). 60 negative glow radii again (they were totally broken before).
24 - the "worldmaps sometimes are black" bug is finally fixed. 61 - the "worldmaps sometimes are black" bug is finally fixed.
25 - the "player objects are referenced in _GENxx globals" bug has finally 62 - the "player objects are referenced in _GENxx globals" bug has finally

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