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Comparing deliantra/server/Changes (file contents):
Revision 1.282 by root, Thu Dec 18 19:58:13 2008 UTC vs.
Revision 1.286 by root, Sat Dec 20 01:46:45 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4potionshop south: ~44k
5left of: 106k
6
7TODO: emergency swap mode is not working
8TODO: xs-warn doesn't end up in server log.
9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
10TODO: inscription cannot be readied.
11TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
12TODO: reasy_skill find traps does nto unapply the range slot item (bow)
13TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
14TODO: worldmaps still get loaded on startup before the gridmap is ready
15
16TODO: strange rign oif acid artifact description/story looks weird.
17TODO: destry_inv() should destroy, drop_inv_to_ground method?
18TODO: no detah messages for arena anymore
19TODO: palyerdialog doesn't autoclose when too far away
20TODO: remove curse should *maybe* work on players themselves
21TODO: remove curse in glyph/rune doesn't have any effect?
22TODO: nothing is written on it -> log-1
23TODO: fix magic ear w.r.t. player dialog
24TODO: rewrite highscore code
25TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
26
27 - fix being able to see through walls a bit.
28 - completely replaced the line of sight algorithm with a variant
29 of spiral fov capable of visibility grades and arbitrary
30 shadow angles, that uses less memory and less code.
31 - the new los code supports arbitrary map rectangles and loosens
32 other restrictions of the old code, supporitng further optimisations.
33
42.73 Thu Dec 18 20:56:31 CET 2008 342.73 Thu Dec 18 20:56:31 CET 2008
35 - this release is assumed to be very stable.
36 - (maps) radically redesigned and improved tutorial.
5 - directional casting no longer immediately removes the invisible effect. 37 - directional casting no longer immediately removes the invisible effect.
6 - magic ears now trigger when used inside the NPC dialogue. 38 - magic ears now trigger when used inside the NPC dialogue.
7 - fix overflow in lighting calculations. 39 - fix overflow in lighting calculations.
8 - negative glow radii can no longer cause total darkness. 40 - negative glow radii can no longer cause total darkness.
9 - allow lookat on spaces where we only barely see, as opposed to 41 - allow lookat on spaces where we only barely see, as opposed to
17 (which was probably broken, too). 49 (which was probably broken, too).
18 - support negative glow radii during daytime, too. 50 - support negative glow radii during daytime, too.
19 - use circular, not rectangular, viewing area. 51 - use circular, not rectangular, viewing area.
20 - use minimum viewing distance of 2 in outdoor maps. 52 - use minimum viewing distance of 2 in outdoor maps.
21 - negative glow is stronger than viewing area or lamps. 53 - negative glow is stronger than viewing area or lamps.
54 - (arch) new darkness spell face.
22 55
232.72 Thu Dec 4 22:20:19 CET 2008 562.72 Thu Dec 4 22:20:19 CET 2008
24 - (maps) completely redesigned scorn. 57 - (maps) completely redesigned scorn.
25 - "cast light" now works on oneself. 58 - "cast light" now works on oneself.
26 - bump max light radius to 9, rewrote glow lighting calculations, fix 59 - bump max light radius to 9, rewrote glow lighting calculations, fix

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