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Comparing deliantra/server/Changes (file contents):
Revision 1.286 by root, Sat Dec 20 01:46:45 2008 UTC vs.
Revision 1.287 by root, Sat Dec 20 16:29:41 2008 UTC

28 - completely replaced the line of sight algorithm with a variant 28 - completely replaced the line of sight algorithm with a variant
29 of spiral fov capable of visibility grades and arbitrary 29 of spiral fov capable of visibility grades and arbitrary
30 shadow angles, that uses less memory and less code. 30 shadow angles, that uses less memory and less code.
31 - the new los code supports arbitrary map rectangles and loosens 31 - the new los code supports arbitrary map rectangles and loosens
32 other restrictions of the old code, supporitng further optimisations. 32 other restrictions of the old code, supporitng further optimisations.
33 - udpate los if blocksview-objects are inserted in a map, not just when
34 removed (e.g. for summon fog).
33 35
342.73 Thu Dec 18 20:56:31 CET 2008 362.73 Thu Dec 18 20:56:31 CET 2008
35 - this release is assumed to be very stable. 37 - this release is assumed to be very stable.
36 - (maps) radically redesigned and improved tutorial. 38 - (maps) radically redesigned and improved tutorial.
37 - directional casting no longer immediately removes the invisible effect. 39 - directional casting no longer immediately removes the invisible effect.

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