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… | |
28 | - completely replaced the line of sight algorithm with a variant |
28 | - completely replaced the line of sight algorithm with a variant |
29 | of spiral fov capable of visibility grades and arbitrary |
29 | of spiral fov capable of visibility grades and arbitrary |
30 | shadow angles, that uses less memory and less code. |
30 | shadow angles, that uses less memory and less code. |
31 | - the new los code supports arbitrary map rectangles and loosens |
31 | - the new los code supports arbitrary map rectangles and loosens |
32 | other restrictions of the old code, supporitng further optimisations. |
32 | other restrictions of the old code, supporitng further optimisations. |
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33 | - udpate los if blocksview-objects are inserted in a map, not just when |
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34 | removed (e.g. for summon fog). |
33 | |
35 | |
34 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
36 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
35 | - this release is assumed to be very stable. |
37 | - this release is assumed to be very stable. |
36 | - (maps) radically redesigned and improved tutorial. |
38 | - (maps) radically redesigned and improved tutorial. |
37 | - directional casting no longer immediately removes the invisible effect. |
39 | - directional casting no longer immediately removes the invisible effect. |