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Comparing deliantra/server/Changes (file contents):
Revision 1.286 by root, Sat Dec 20 01:46:45 2008 UTC vs.
Revision 1.341 by root, Sun Feb 1 15:33:34 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4potionshop south: ~44k 42.77 Sun Feb 1 16:30:48 CET 2009
5left of: 106k 5 - convert me command from per-map to chat, which makes more sense, also
6 document it.
7 - more than one spellbooks of same class can now be given
8 in class selection.
9 - adjusted the starting_spell.trs treasure list to the recent
10 spell rebalancements.
11 - the IRC gateway filters IRC colors now.
6 12
7TODO: emergency swap mode is not working 132.76 Sat Jan 17 08:36:51 CET 2009
8TODO: xs-warn doesn't end up in server log. 14 - (arch) fix quiver of Holding Bolts.
9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 15 - applying unpaid items will now examine them.
10TODO: inscription cannot be readied. 16 - add "What" column to body command, showing items in that slot.
11TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 17 - redesigned and rebalanced lamps and torches.
12TODO: reasy_skill find traps does nto unapply the range slot item (bow) 18 - add "..." to item names that have been shortened.
13TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 19 - fixed "assign" function that squeezes strings into fixed length.
14TODO: worldmaps still get loaded on startup before the gridmap is ready 20 - add cursed effect to lamps and (some) torches.
21 - fixed bad assigned crafting skills and their tools.
22
232.75 Fri Jan 9 16:13:30 CET 2009
24 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
25 - fix a bug in the nimbus extension that allowed players to cheat.
26 - make monster smell logic dependent on their wisdom stat.
27 - put the death reason into a separate tab.
28 - converted "connected" slot to string, cleanly got rid of some ugly
29 hacks such as the path_attuned hack.
30 - introduce shstr_tmp for fast temporary shstr passing.
31 - replace one-at-a-time hash by faster than smaller FNV-1a hash
32 when hashing strings.
33 - sanitized alchemy-like skills and cauldrons to check earlier
34 whether the right cauldron is used.
35 - considerably optimise shared string implementation by
36 making its null value a compiletime constant.
37 - use shared string matching insteafd of strcmp in a lot of places,
38 as well as using shstr_cmp to pass shared stringsa round efficiently,
39 for lots of code size savings.
40 - monsters which breed new monsters shouldn't breed new monsters when
41 they are sleeping: generators now check for the sleeping flag.
42 - tell gcc not to excessively inline some perl interface functions.
43 - remove marking rune length limit.
44 - fix formatting of cfpod when a verbatim block was following
45 a single newline.
46 - move resistances, statistics and showpets command output into tabs.
47 - implement map scripts that can replace the boulder logic without
48 having to write extensions.
15 49
16TODO: strange rign oif acid artifact description/story looks weird. 502.74 Mon Dec 29 15:23:38 CET 2008
17TODO: destry_inv() should destroy, drop_inv_to_ground method? 51 - fix a longstanding bug that teared multipart monsters
18TODO: no detah messages for arena anymore 52 at map boundaries apart.
19TODO: palyerdialog doesn't autoclose when too far away 53 - temporarily make permanently invisible player visible when
20TODO: remove curse should *maybe* work on players themselves 54 he/she makes noise.
21TODO: remove curse in glyph/rune doesn't have any effect?
22TODO: nothing is written on it -> log-1
23TODO: fix magic ear w.r.t. player dialog
24TODO: rewrite highscore code
25TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
26
27 - fix being able to see through walls a bit. 55 - fix being able to see through walls a bit.
56 - improve look at output.
28 - completely replaced the line of sight algorithm with a variant 57 - completely replaced the line of sight algorithm with a variant
29 of spiral fov capable of visibility grades and arbitrary 58 of spiral fov capable of visibility grades and arbitrary
30 shadow angles, that uses less memory and less code. 59 shadow angles, that uses less memory and less code.
31 - the new los code supports arbitrary map rectangles and loosens 60 - the new los code supports arbitrary map rectangles and loosens
32 other restrictions of the old code, supporitng further optimisations. 61 other restrictions of the old code, supporting further optimisations.
62 - update los if blocksview-objects are inserted in a map, not just when
63 removed (e.g. for summon fog).
64 - permanent invisibility doesn't make immune against making noise:
65 implement a noise system that allows monsters to locate the player
66 when he/she makes noise.
67 - implement a primitive smell system that monsters can use to track
68 players.
69 - create bomb now also works when casted by door traps.
70 - (arch) new torch graphics.
71 - (maps) considerably soften the subway spider.
72 - (maps) made the portgate of navar safe ground, to protect
73 the guards from being killed by players.
74 - (maps) lots of tweaks in and around scorn.
75 - (maps) use special non-blocksview jungle, mountain and
76 darkforest freely on the worldmap, to get gradual sight obstacles
77 instead of total blackout in those areas.
78 - no maximum darkness for outdoor maps anymore.
79 - add more hints, fix some messages.
80 - fix a bug: firing rods should tell you something about them.
81 - make light additive even within players.
82 - darken xrays effect a bit.
83 - improve handling of los changes when inserting or removing
84 objects, not perfect yet.
85 - make map darkness signed (formerly unsigned) to allow
86 ambient lighting and centrally manage darkness as an offset.
87 - revamped, fixed and documented the server calendrics, also
88 tell users the current time and data, to improve awareness.
89 - implement proper wizlook flag and handling of wizlook, instead
90 of dumbly just clearing los once.
91 - speed up los code - it's now about 2-3 times as fast as the old one,
92 and has a smaller runtime variance.
93 - daylight/nightfall can now increase/decrease past the natural limit,
94 making them actually useful.
95 - see_in_dark now increases the viewing radius by 3.
96 - implement a fast tiled map iterator and use it in LOS for a 20%
97 speedup, as well as in many other places.
98 - remove support for extended map infos - these are not used
99 by the deliantra client and removing them gives us a 10% speedup
100 when sending map changes.
101 - remove most gcfclient and other client bug workarounds, as well
102 as now obsolete protocol versions, simplying the code.
103 - optimise and simplify generation of random numbers.
104 - correctly provide a non-zero default density for materials, to
105 avoid crashes, fix other bugs in the material handling code.
106 - fix volume calculations.
107 - fix cfpod parsing when multiple verbatim blocks were separated by
108 newlines.
109 - increase monster detection radius from wis/5 to wis/3.
110 - remove old pickup modes.
111 - remove obsolete disarm and search commands (search wasn't working
112 anyways).
113 - fix a crash when an npc applied a sign.
33 114
342.73 Thu Dec 18 20:56:31 CET 2008 1152.73 Thu Dec 18 20:56:31 CET 2008
35 - this release is assumed to be very stable. 116 - this release is assumed to be very stable.
36 - (maps) radically redesigned and improved tutorial. 117 - (maps) radically redesigned and improved tutorial.
37 - directional casting no longer immediately removes the invisible effect. 118 - directional casting no longer immediately removes the invisible effect.
395 (this fixes the jeweler skill). 476 (this fixes the jeweler skill).
396 - back-to-back perl_reloads don't freeze the ticker anymore. 477 - back-to-back perl_reloads don't freeze the ticker anymore.
397 - convert cfutil from Event to EV (forgot to do this earlier...). 478 - convert cfutil from Event to EV (forgot to do this earlier...).
398 - move tombstone to real map if player died due to cave-in (even if 479 - move tombstone to real map if player died due to cave-in (even if
399 it has reset, which is better than putting it on the savebed, also as 480 it has reset, which is better than putting it on the savebed, also as
400 proof that the palyer didn't use a savebed). 481 proof that the player didn't use a savebed).
401 482
4022.4 Sun Jan 13 13:41:29 CET 2008 4832.4 Sun Jan 13 13:41:29 CET 2008
403 - work around perl bug in configure perl module version check. 484 - work around perl bug in configure perl module version check.
404 - fix bug in golem move code that would cause a crash at tiling borders. 485 - fix bug in golem move code that would cause a crash at tiling borders.
405 - fix a freeze bug when looking for an arrow in the inventory. 486 - fix a freeze bug when looking for an arrow in the inventory.

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