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Comparing deliantra/server/Changes (file contents):
Revision 1.286 by root, Sat Dec 20 01:46:45 2008 UTC vs.
Revision 1.416 by sf-marcmagus, Fri Oct 9 21:21:49 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4potionshop south: ~44k 4TODO: pets of pets kills will increase the current skill (angels summon?) same with mercenaries?
5left of: 106k 5TODO: books head2, possibly after verbatim (prison de...)
6
7TODO: emergency swap mode is not working 6TODO: emergency swap mode is not working
8TODO: xs-warn doesn't end up in server log.
9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 7TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
8 (when picking up a bomb quickly enough)
10TODO: inscription cannot be readied. 9TODO: inscription cannot be readied.
11TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 10TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
12TODO: reasy_skill find traps does nto unapply the range slot item (bow) 11TODO: ready_skill find traps does nto unapply the range slot item (bow)
13TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
14TODO: worldmaps still get loaded on startup before the gridmap is ready
15
16TODO: strange rign oif acid artifact description/story looks weird.
17TODO: destry_inv() should destroy, drop_inv_to_ground method?
18TODO: no detah messages for arena anymore 12TODO: no detah messages for arena anymore
19TODO: palyerdialog doesn't autoclose when too far away
20TODO: remove curse should *maybe* work on players themselves 13TODO: remove curse should *maybe* work on players themselves
21TODO: remove curse in glyph/rune doesn't have any effect? 14TODO: remove curse in glyph/rune doesn't have any effect?
22TODO: nothing is written on it -> log-1
23TODO: fix magic ear w.r.t. player dialog
24TODO: rewrite highscore code 15TODO: rewrite highscore code
25TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
26 16
17TODO: greeting message on what to do in dialog after race selection.
18
192009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
202009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
212009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
222009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
232009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
242009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
252009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
26
272009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
282009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
292009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
302009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
31
32
33TODO: autopickup in shop
34TODO: quit charcetr doesn't nuke in-memory per-player maps
35TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain any/climbing(?) exp
36TODO: farmwife doesn't react to guuh's head?
37TODO: shop mats should use the nesrest other shopmat, always.
38TODO: make sure negative fountain effects (fireball, cause light wounds) actually cause negative effects.
39
40 - display spell description for spellbooks, rods, wands, potion and scrolls,
41 but not horns (to make them more useful for content-creators).
42 - fix a number of bugs in check_move_on: 1) it didn't update the flags
43 2) it skipped spell effects and 3) it didn't handle the case where
44 and object was destroyed while iterating over it correctly. all this
45 allowed players to sometimes walk onto spaces they should not be able to
46 walk on.
47 - examining an object now dumps the serialised object form when the user
48 is a wizard (wizlook).
49 - party spells didn't work all that well.
50 - display the duration of change_ability spells when examining them
51 (missing: protection spells, but they are a hack...).
52 - fix a minor cfpod formatting bug.
53 - do not talk about the hintmode so much - die-hards are expected to find
54 the hintmode setting on the settings page.
55 - enable the object loader to also dump archetypes.
56 - (maps) fix guild teleporters to Pupland Terminal.
57 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
58 - force the initial face when loading an object that is time-animated
59 or a monster, so it does not have to be specified anymore.
60 - fix a bug where recasting an ability changing spell could shorten
61 its remaining duration.
62 - fix pedestal and floor building with builder.
63 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
64 - fix a broken bow-related speed optimisation by using splay - speed
65 up splay operations as well.
66 - use NDI_CLEAR for the body command, and make it use observe.
67 - implement introspection data for C++ classes (%REFLECT).
68 - (arch) add name_pl fields for building materials.
69 - (maps) random fountains no longer generate permanent stat increases.
70
712.80 Tue Sep 15 20:22:31 CEST 2009
72 - fix the "screen stays black on login" bug and remove debug instrumentation
73 that ultimately was not helpful to catch it :)
74 - split outer_env into outer_env and outer_env_self, and fix
75 all callers to use either one or the other, as appropriate. This
76 fixes the (rather fragile) light spell, maybe others.
77 - fixed an overflow and exploit in the bank/payment code.
78 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
79 to explain the skill a bit more.
80 - removed a buggy check for zero attacktype. So that we might find
81 the real bugs in the archs/maps/objects.
82 - Fixed enabling torches with lighters.
83 - (maps) Added Heaven Town region.
84 - (arch+maps) Fixed & normalized warriors on map
85 /quests/peterm/CTower/Barracks.
86 - fix the light spell (and possibly diseases and other lights).
87 - (arch) The clawing skill didn't have the physical attacktype.
88 - (maps) make the greenway accessible again - this bug was introduced
89 a long time ago, and similar cases are still to be found in the maps.
90 - make the socket_timeout configurable in the code (but not yet for users).
91 - earth wall health bar is now correct.
92
932.79 Tue Jul 28 00:56:36 CEST 2009
94 - IO::AIO chaged to using eventfd internally - updated server to not
95 freeze with IO::AIO anymore due this change.
96 - avoid a crash when a player tries to apply a lighter.
97 - allow a spell argument for dimension door.
98 - move shop item listing and some otherstuff into the info tab.
99 - avoid crashes when non-players cast party spells.
100 - fix a crash in get_spell_by_name (for learn_spell).
101 - added pyromancer class with graphics (by Job Vranish).
102 - small improvement of the number of potions in shops
103 (by Job Vranish).
104 - added a few party spells (by Job Vranish).
105 - use a common message dynbuf.
106 - destroying tear down objects will now use the full hp range
107 for animation and will only destroy/lastframe when hp < 0.
108 - allow monsters to use earth to dust.
109 - use manhattan distance for get_rangevector_from_mapcoord, just as
110 in get_rangevector.
111 - los updates now correctly take tiled maps into account.
112 - do los updates even on maps without darkness.
113 - fixed quiver of holding bolts to be able to hold bolts.
114 - upgrade to IO::AIO 3.21.
115 - fixed show invisible, to show objects of type CONTAINER.
116 - properly catching exceptions from callback in irc.ext.
117 - fixed a potentially hazardous bug in cfpod regarding Z<>.
118 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
119 - (arch) added hint about usage to Slag Ex.
120 - (maps) /darcap/quest/water sea1 tile are now passable by players,
121 like the rest.
122 - (maps) added /heaven/gem_shop by Boes.
123 - (arch+maps) added rate limited converter and adjusted
124 /elmex/mana_fountain.
125 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
126 - reduce size of casting_time, move_status, attack_movement,
127 last_heal and last_sp slots, squeezing some more space out of struct
128 object, also declare expmul as constant 1.0, as it isn't used
129 anywhere.
130
1312.78 Sun Apr 5 20:04:29 CEST 2009
132 - fixed bug in alchemy, where finding the right object for enhancements
133 didn't work.
134 - aggressively merge spell effects and do not allow more than 5 spell
135 effects (w.r.t. put_more) per mapspace, to give the server a chance
136 to survive a hundred deathsheads.
137 - correctly clear op->env when inserting onto map, this was a potentially
138 disastrous bug of unfortunately unknown proportions...
139 - fix cone-spell symmetry that was broken for direction 8.
140 - use gender-neutral place descriptions for invite.
141 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
142 Thanks go to Lisa Larsen!
143 - remove support for colour reducing 32x32 images (no cfclient support
144 anymore).
145 - actually mention the literacy level when it is too low to learn the spell.
146 - use better dependency tracking for include/keyword.h.
147 - add accept-invitation and suicide to the list of asynchronous commands,
148 so it is possible to invite somebody out of some stck-till-death traps,
149 or simply to commit suicide.
150 - replace the "ignoring delayed commands" message by something more useful
151 (cf. cunning gnome freezeing issue).
152 - various fixes for weapon improvements.
153 - fixed small bug with handling connect errors in the IRC gateway.
154 - support T and G sequences in cfpod.
155
1562.77 Sun Feb 1 16:30:48 CET 2009
157 - convert me command from per-map to chat, which makes more sense, also
158 document it.
159 - more than one spellbooks of same class can now be given
160 in class selection.
161 - adjusted the starting_spell.trs treasure list to the recent
162 spell rebalancements.
163 - the IRC gateway filters IRC colors now.
164
1652.76 Sat Jan 17 08:36:51 CET 2009
166 - (arch) fix quiver of Holding Bolts.
167 - applying unpaid items will now examine them.
168 - add "What" column to body command, showing items in that slot.
169 - redesigned and rebalanced lamps and torches.
170 - add "..." to item names that have been shortened.
171 - fixed "assign" function that squeezes strings into fixed length.
172 - add cursed effect to lamps and (some) torches.
173 - fixed bad assigned crafting skills and their tools.
174
1752.75 Fri Jan 9 16:13:30 CET 2009
176 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
177 - fix a bug in the nimbus extension that allowed players to cheat.
178 - make monster smell logic dependent on their wisdom stat.
179 - put the death reason into a separate tab.
180 - converted "connected" slot to string, cleanly got rid of some ugly
181 hacks such as the path_attuned hack.
182 - introduce shstr_tmp for fast temporary shstr passing.
183 - replace one-at-a-time hash by faster than smaller FNV-1a hash
184 when hashing strings.
185 - sanitized alchemy-like skills and cauldrons to check earlier
186 whether the right cauldron is used.
187 - considerably optimise shared string implementation by
188 making its null value a compiletime constant.
189 - use shared string matching insteafd of strcmp in a lot of places,
190 as well as using shstr_cmp to pass shared stringsa round efficiently,
191 for lots of code size savings.
192 - monsters which breed new monsters shouldn't breed new monsters when
193 they are sleeping: generators now check for the sleeping flag.
194 - tell gcc not to excessively inline some perl interface functions.
195 - remove marking rune length limit.
196 - fix formatting of cfpod when a verbatim block was following
197 a single newline.
198 - move resistances, statistics and showpets command output into tabs.
199 - implement map scripts that can replace the boulder logic without
200 having to write extensions.
201
2022.74 Mon Dec 29 15:23:38 CET 2008
203 - fix a longstanding bug that teared multipart monsters
204 at map boundaries apart.
205 - temporarily make permanently invisible player visible when
206 he/she makes noise.
27 - fix being able to see through walls a bit. 207 - fix being able to see through walls a bit.
208 - improve look at output.
28 - completely replaced the line of sight algorithm with a variant 209 - completely replaced the line of sight algorithm with a variant
29 of spiral fov capable of visibility grades and arbitrary 210 of spiral fov capable of visibility grades and arbitrary
30 shadow angles, that uses less memory and less code. 211 shadow angles, that uses less memory and less code.
31 - the new los code supports arbitrary map rectangles and loosens 212 - the new los code supports arbitrary map rectangles and loosens
32 other restrictions of the old code, supporitng further optimisations. 213 other restrictions of the old code, supporting further optimisations.
214 - update los if blocksview-objects are inserted in a map, not just when
215 removed (e.g. for summon fog).
216 - permanent invisibility doesn't make immune against making noise:
217 implement a noise system that allows monsters to locate the player
218 when he/she makes noise.
219 - implement a primitive smell system that monsters can use to track
220 players.
221 - create bomb now also works when casted by door traps.
222 - (arch) new torch graphics.
223 - (maps) considerably soften the subway spider.
224 - (maps) made the portgate of navar safe ground, to protect
225 the guards from being killed by players.
226 - (maps) lots of tweaks in and around scorn.
227 - (maps) use special non-blocksview jungle, mountain and
228 darkforest freely on the worldmap, to get gradual sight obstacles
229 instead of total blackout in those areas.
230 - no maximum darkness for outdoor maps anymore.
231 - add more hints, fix some messages.
232 - fix a bug: firing rods should tell you something about them.
233 - make light additive even within players.
234 - darken xrays effect a bit.
235 - improve handling of los changes when inserting or removing
236 objects, not perfect yet.
237 - make map darkness signed (formerly unsigned) to allow
238 ambient lighting and centrally manage darkness as an offset.
239 - revamped, fixed and documented the server calendrics, also
240 tell users the current time and data, to improve awareness.
241 - implement proper wizlook flag and handling of wizlook, instead
242 of dumbly just clearing los once.
243 - speed up los code - it's now about 2-3 times as fast as the old one,
244 and has a smaller runtime variance.
245 - daylight/nightfall can now increase/decrease past the natural limit,
246 making them actually useful.
247 - see_in_dark now increases the viewing radius by 3.
248 - implement a fast tiled map iterator and use it in LOS for a 20%
249 speedup, as well as in many other places.
250 - remove support for extended map infos - these are not used
251 by the deliantra client and removing them gives us a 10% speedup
252 when sending map changes.
253 - remove most gcfclient and other client bug workarounds, as well
254 as now obsolete protocol versions, simplying the code.
255 - optimise and simplify generation of random numbers.
256 - correctly provide a non-zero default density for materials, to
257 avoid crashes, fix other bugs in the material handling code.
258 - fix volume calculations.
259 - fix cfpod parsing when multiple verbatim blocks were separated by
260 newlines.
261 - increase monster detection radius from wis/5 to wis/3.
262 - remove old pickup modes.
263 - remove obsolete disarm and search commands (search wasn't working
264 anyways).
265 - fix a crash when an npc applied a sign.
33 266
342.73 Thu Dec 18 20:56:31 CET 2008 2672.73 Thu Dec 18 20:56:31 CET 2008
35 - this release is assumed to be very stable. 268 - this release is assumed to be very stable.
36 - (maps) radically redesigned and improved tutorial. 269 - (maps) radically redesigned and improved tutorial.
37 - directional casting no longer immediately removes the invisible effect. 270 - directional casting no longer immediately removes the invisible effect.
395 (this fixes the jeweler skill). 628 (this fixes the jeweler skill).
396 - back-to-back perl_reloads don't freeze the ticker anymore. 629 - back-to-back perl_reloads don't freeze the ticker anymore.
397 - convert cfutil from Event to EV (forgot to do this earlier...). 630 - convert cfutil from Event to EV (forgot to do this earlier...).
398 - move tombstone to real map if player died due to cave-in (even if 631 - move tombstone to real map if player died due to cave-in (even if
399 it has reset, which is better than putting it on the savebed, also as 632 it has reset, which is better than putting it on the savebed, also as
400 proof that the palyer didn't use a savebed). 633 proof that the player didn't use a savebed).
401 634
4022.4 Sun Jan 13 13:41:29 CET 2008 6352.4 Sun Jan 13 13:41:29 CET 2008
403 - work around perl bug in configure perl module version check. 636 - work around perl bug in configure perl module version check.
404 - fix bug in golem move code that would cause a crash at tiling borders. 637 - fix bug in golem move code that would cause a crash at tiling borders.
405 - fix a freeze bug when looking for an arrow in the inventory. 638 - fix a freeze bug when looking for an arrow in the inventory.

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