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Comparing deliantra/server/Changes (file contents):
Revision 1.286 by root, Sat Dec 20 01:46:45 2008 UTC vs.
Revision 1.449 by root, Sat Oct 24 00:25:25 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4potionshop south: ~44k 4TODO: move_on/move_off events?
5left of: 106k 5TODO: create "stay invisible always" list of face names (magic_mouth.png etc.)
6TODO: ->living accessors for matches!
7 - fixed a classical and exploitable stack buffer overflow in the gsay command.
8 - add @check, @find npc dialogue commands.
9 - (maps) add a number of town interiors.
10 - (maps) add tindervale the fireborn capitol from cfextended.
11 - (server,arch) add a number of inscribables, show their capacity in hint.
12 - (server,maps) fix bug causing some library books not to be chained down,
13 cause Scorn/Navar libraries not to have inscribable books.
14 - (maps) fix bug causing the Greyshield and Greysword to have
15 inappropriate item power.
16 - (maps) fix intwell balancing issue.
17 - improve the look of generated books.
18 - make slag no_drop so it can't be dropped from the cauldron.
19 - fix bug where players could bypass no_drop by putting items in containers.
20 - consecutive commands arriving at the same time in the server would be
21 corrupted if the length was >255.
22 - support sub-matches in () inside match expressions, not just conditions.
23 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
24 and perl.
25 - implemented new "match" type that combines both check_inv and pedestal
26 functionality (and more) inside the same object using the match expressions.
27 - create simpler match expression compiles in many common cases.
28 - reduce object size by removing obsolete "seen_by" member.
29 - removed the rather broken make_list_like utility function, taking advantage
30 of the new dynbuf::splice function (which gave an unexpected net win
31 in code size...).
32 - the server will no longer complain (and subtly fail) when an object
33 being removed from a map causes another object to get removed.
34 - banish strncpy from the server, speed up and simplify sending item
35 descriptions to the client considerably.
36 - add new "in head" set modifier for matches.
37 - new BLOCKED_MOVE event added.
38 - mapscript archetype now has activate_on_xxx true by default, as similar
39 connected elements.
40 - (maps) imported all styles from cfextended except
41 floorstyles/land_plots and monsterstyles.
42 - (arch) imported gem treasurelists and archetypes from cfextended.
43 - don't crash when treasure lists are empty / supply new empty
44 treasurelist for randomitems when none can be found.
45 - implement cf::map::static_maps and use it in map-tags.ext.
46 - fix a bug in map-tag scanning when moving tags.
47 - (deliantra.net) improve watchdog to now check both listening ports
48 for a reaction.
49 - implement new "loadall" map loading command, purely for debugging.
6 50
7TODO: emergency swap mode is not working 512.81 Mon Oct 12 20:00:18 CEST 2009
8TODO: xs-warn doesn't end up in server log. 52 - display spell description for spellbooks, rods, wands, potion and scrolls,
9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 53 but not horns (to make them more useful for content-creators).
10TODO: inscription cannot be readied. 54 - fix a number of bugs in check_move_on: 1) it didn't update the flags
11TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 55 2) it skipped spell effects and 3) it didn't handle the case where
12TODO: reasy_skill find traps does nto unapply the range slot item (bow) 56 and object was destroyed while iterating over it correctly. all this
13TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 57 allowed players to sometimes walk onto spaces they should not be able to
14TODO: worldmaps still get loaded on startup before the gridmap is ready 58 walk on.
59 - fix an exploit where inscription/marking runes could execute arbitrary code.
60 - examining an object now dumps the serialised object form when the user
61 is a wizard (wizlook).
62 - altars no longer accept unpaid items.
63 - party spells didn't work all that well.
64 - added complex object matching framework (cf::match), and make altars
65 and pedestals use it.
66 - identified skill-tools show what skill they grant.
67 - display the duration of change_ability spells when examining them
68 (missing: protection spells, but they are a hack...).
69 - improve effectiveness of special foods created by woodsman skill,
70 adding more variety to the different mushrooms.
71 - fix a minor cfpod formatting bug.
72 - do not talk about the hintmode so much - die-hards are expected to find
73 the hintmode setting on the settings page.
74 - IPO no longer lies about prices; prices tweaked.
75 - clarified that all deliantra-specific parts are under the Affero GPL.
76 - enable the object loader to also dump archetypes.
77 - (maps) fix guild teleporters to Pupland Terminal.
78 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
79 - force the initial face when loading an object that is time-animated
80 or a monster, so it does not have to be specified anymore.
81 - fix a bug where recasting an ability changing spell could shorten
82 its remaining duration.
83 - fix pedestal and floor building with builder.
84 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
85 - fix a broken bow-related speed optimisation by using splay - speed
86 up splay operations as well.
87 - use NDI_CLEAR for the body command, and make it use observe.
88 - implement introspection data for C++ classes (%REFLECT).
89 - (arch) add name_pl fields and documentation for building materials.
90 - (maps) random fountains no longer generate permanent stat increases.
91 - fix transmutation alchemy.
92 - speed up many frequently-invoked C->perl callbacks.
93 - added complex object matching framework, to be used in altars and the like.
94 - switch to YAML::XS from YAML.
15 95
16TODO: strange rign oif acid artifact description/story looks weird. 962.80 Tue Sep 15 20:22:31 CEST 2009
17TODO: destry_inv() should destroy, drop_inv_to_ground method? 97 - fix the "screen stays black on login" bug and remove debug instrumentation
18TODO: no detah messages for arena anymore 98 that ultimately was not helpful to catch it :)
19TODO: palyerdialog doesn't autoclose when too far away 99 - split outer_env into outer_env and outer_env_self, and fix
20TODO: remove curse should *maybe* work on players themselves 100 all callers to use either one or the other, as appropriate. This
21TODO: remove curse in glyph/rune doesn't have any effect? 101 fixes the (rather fragile) light spell, maybe others.
22TODO: nothing is written on it -> log-1 102 - fixed an overflow and exploit in the bank/payment code.
23TODO: fix magic ear w.r.t. player dialog 103 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
24TODO: rewrite highscore code 104 to explain the skill a bit more.
25TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." 105 - removed a buggy check for zero attacktype. So that we might find
106 the real bugs in the archs/maps/objects.
107 - Fixed enabling torches with lighters.
108 - (maps) Added Heaven Town region.
109 - (arch+maps) Fixed & normalized warriors on map
110 /quests/peterm/CTower/Barracks.
111 - fix the light spell (and possibly diseases and other lights).
112 - (arch) The clawing skill didn't have the physical attacktype.
113 - (maps) make the greenway accessible again - this bug was introduced
114 a long time ago, and similar cases are still to be found in the maps.
115 - make the socket_timeout configurable in the code (but not yet for users).
116 - earth wall health bar is now correct.
26 117
1182.79 Tue Jul 28 00:56:36 CEST 2009
119 - IO::AIO chaged to using eventfd internally - updated server to not
120 freeze with IO::AIO anymore due this change.
121 - avoid a crash when a player tries to apply a lighter.
122 - allow a spell argument for dimension door.
123 - move shop item listing and some otherstuff into the info tab.
124 - avoid crashes when non-players cast party spells.
125 - fix a crash in get_spell_by_name (for learn_spell).
126 - added pyromancer class with graphics (by Job Vranish).
127 - small improvement of the number of potions in shops
128 (by Job Vranish).
129 - added a few party spells (by Job Vranish).
130 - use a common message dynbuf.
131 - destroying tear down objects will now use the full hp range
132 for animation and will only destroy/lastframe when hp < 0.
133 - allow monsters to use earth to dust.
134 - use manhattan distance for get_rangevector_from_mapcoord, just as
135 in get_rangevector.
136 - los updates now correctly take tiled maps into account.
137 - do los updates even on maps without darkness.
138 - fixed quiver of holding bolts to be able to hold bolts.
139 - upgrade to IO::AIO 3.21.
140 - fixed show invisible, to show objects of type CONTAINER.
141 - properly catching exceptions from callback in irc.ext.
142 - fixed a potentially hazardous bug in cfpod regarding Z<>.
143 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
144 - (arch) added hint about usage to Slag Ex.
145 - (maps) /darcap/quest/water sea1 tile are now passable by players,
146 like the rest.
147 - (maps) added /heaven/gem_shop by Boes.
148 - (arch+maps) added rate limited converter and adjusted
149 /elmex/mana_fountain.
150 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
151 - reduce size of casting_time, move_status, attack_movement,
152 last_heal and last_sp slots, squeezing some more space out of struct
153 object, also declare expmul as constant 1.0, as it isn't used
154 anywhere.
155
1562.78 Sun Apr 5 20:04:29 CEST 2009
157 - fixed bug in alchemy, where finding the right object for enhancements
158 didn't work.
159 - aggressively merge spell effects and do not allow more than 5 spell
160 effects (w.r.t. put_more) per mapspace, to give the server a chance
161 to survive a hundred deathsheads.
162 - correctly clear op->env when inserting onto map, this was a potentially
163 disastrous bug of unfortunately unknown proportions...
164 - fix cone-spell symmetry that was broken for direction 8.
165 - use gender-neutral place descriptions for invite.
166 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
167 Thanks go to Lisa Larsen!
168 - remove support for colour reducing 32x32 images (no cfclient support
169 anymore).
170 - actually mention the literacy level when it is too low to learn the spell.
171 - use better dependency tracking for include/keyword.h.
172 - add accept-invitation and suicide to the list of asynchronous commands,
173 so it is possible to invite somebody out of some stck-till-death traps,
174 or simply to commit suicide.
175 - replace the "ignoring delayed commands" message by something more useful
176 (cf. cunning gnome freezeing issue).
177 - various fixes for weapon improvements.
178 - fixed small bug with handling connect errors in the IRC gateway.
179 - support T and G sequences in cfpod.
180
1812.77 Sun Feb 1 16:30:48 CET 2009
182 - convert me command from per-map to chat, which makes more sense, also
183 document it.
184 - more than one spellbooks of same class can now be given
185 in class selection.
186 - adjusted the starting_spell.trs treasure list to the recent
187 spell rebalancements.
188 - the IRC gateway filters IRC colors now.
189
1902.76 Sat Jan 17 08:36:51 CET 2009
191 - (arch) fix quiver of Holding Bolts.
192 - applying unpaid items will now examine them.
193 - add "What" column to body command, showing items in that slot.
194 - redesigned and rebalanced lamps and torches.
195 - add "..." to item names that have been shortened.
196 - fixed "assign" function that squeezes strings into fixed length.
197 - add cursed effect to lamps and (some) torches.
198 - fixed bad assigned crafting skills and their tools.
199
2002.75 Fri Jan 9 16:13:30 CET 2009
201 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
202 - fix a bug in the nimbus extension that allowed players to cheat.
203 - make monster smell logic dependent on their wisdom stat.
204 - put the death reason into a separate tab.
205 - converted "connected" slot to string, cleanly got rid of some ugly
206 hacks such as the path_attuned hack.
207 - introduce shstr_tmp for fast temporary shstr passing.
208 - replace one-at-a-time hash by faster than smaller FNV-1a hash
209 when hashing strings.
210 - sanitized alchemy-like skills and cauldrons to check earlier
211 whether the right cauldron is used.
212 - considerably optimise shared string implementation by
213 making its null value a compiletime constant.
214 - use shared string matching insteafd of strcmp in a lot of places,
215 as well as using shstr_cmp to pass shared stringsa round efficiently,
216 for lots of code size savings.
217 - monsters which breed new monsters shouldn't breed new monsters when
218 they are sleeping: generators now check for the sleeping flag.
219 - tell gcc not to excessively inline some perl interface functions.
220 - remove marking rune length limit.
221 - fix formatting of cfpod when a verbatim block was following
222 a single newline.
223 - move resistances, statistics and showpets command output into tabs.
224 - implement map scripts that can replace the boulder logic without
225 having to write extensions.
226
2272.74 Mon Dec 29 15:23:38 CET 2008
228 - fix a longstanding bug that teared multipart monsters
229 at map boundaries apart.
230 - temporarily make permanently invisible player visible when
231 he/she makes noise.
27 - fix being able to see through walls a bit. 232 - fix being able to see through walls a bit.
233 - improve look at output.
28 - completely replaced the line of sight algorithm with a variant 234 - completely replaced the line of sight algorithm with a variant
29 of spiral fov capable of visibility grades and arbitrary 235 of spiral fov capable of visibility grades and arbitrary
30 shadow angles, that uses less memory and less code. 236 shadow angles, that uses less memory and less code.
31 - the new los code supports arbitrary map rectangles and loosens 237 - the new los code supports arbitrary map rectangles and loosens
32 other restrictions of the old code, supporitng further optimisations. 238 other restrictions of the old code, supporting further optimisations.
239 - update los if blocksview-objects are inserted in a map, not just when
240 removed (e.g. for summon fog).
241 - permanent invisibility doesn't make immune against making noise:
242 implement a noise system that allows monsters to locate the player
243 when he/she makes noise.
244 - implement a primitive smell system that monsters can use to track
245 players.
246 - create bomb now also works when casted by door traps.
247 - (arch) new torch graphics.
248 - (maps) considerably soften the subway spider.
249 - (maps) made the portgate of navar safe ground, to protect
250 the guards from being killed by players.
251 - (maps) lots of tweaks in and around scorn.
252 - (maps) use special non-blocksview jungle, mountain and
253 darkforest freely on the worldmap, to get gradual sight obstacles
254 instead of total blackout in those areas.
255 - no maximum darkness for outdoor maps anymore.
256 - add more hints, fix some messages.
257 - fix a bug: firing rods should tell you something about them.
258 - make light additive even within players.
259 - darken xrays effect a bit.
260 - improve handling of los changes when inserting or removing
261 objects, not perfect yet.
262 - make map darkness signed (formerly unsigned) to allow
263 ambient lighting and centrally manage darkness as an offset.
264 - revamped, fixed and documented the server calendrics, also
265 tell users the current time and data, to improve awareness.
266 - implement proper wizlook flag and handling of wizlook, instead
267 of dumbly just clearing los once.
268 - speed up los code - it's now about 2-3 times as fast as the old one,
269 and has a smaller runtime variance.
270 - daylight/nightfall can now increase/decrease past the natural limit,
271 making them actually useful.
272 - see_in_dark now increases the viewing radius by 3.
273 - implement a fast tiled map iterator and use it in LOS for a 20%
274 speedup, as well as in many other places.
275 - remove support for extended map infos - these are not used
276 by the deliantra client and removing them gives us a 10% speedup
277 when sending map changes.
278 - remove most gcfclient and other client bug workarounds, as well
279 as now obsolete protocol versions, simplying the code.
280 - optimise and simplify generation of random numbers.
281 - correctly provide a non-zero default density for materials, to
282 avoid crashes, fix other bugs in the material handling code.
283 - fix volume calculations.
284 - fix cfpod parsing when multiple verbatim blocks were separated by
285 newlines.
286 - increase monster detection radius from wis/5 to wis/3.
287 - remove old pickup modes.
288 - remove obsolete disarm and search commands (search wasn't working
289 anyways).
290 - fix a crash when an npc applied a sign.
33 291
342.73 Thu Dec 18 20:56:31 CET 2008 2922.73 Thu Dec 18 20:56:31 CET 2008
35 - this release is assumed to be very stable. 293 - this release is assumed to be very stable.
36 - (maps) radically redesigned and improved tutorial. 294 - (maps) radically redesigned and improved tutorial.
37 - directional casting no longer immediately removes the invisible effect. 295 - directional casting no longer immediately removes the invisible effect.
395 (this fixes the jeweler skill). 653 (this fixes the jeweler skill).
396 - back-to-back perl_reloads don't freeze the ticker anymore. 654 - back-to-back perl_reloads don't freeze the ticker anymore.
397 - convert cfutil from Event to EV (forgot to do this earlier...). 655 - convert cfutil from Event to EV (forgot to do this earlier...).
398 - move tombstone to real map if player died due to cave-in (even if 656 - move tombstone to real map if player died due to cave-in (even if
399 it has reset, which is better than putting it on the savebed, also as 657 it has reset, which is better than putting it on the savebed, also as
400 proof that the palyer didn't use a savebed). 658 proof that the player didn't use a savebed).
401 659
4022.4 Sun Jan 13 13:41:29 CET 2008 6602.4 Sun Jan 13 13:41:29 CET 2008
403 - work around perl bug in configure perl module version check. 661 - work around perl bug in configure perl module version check.
404 - fix bug in golem move code that would cause a crash at tiling borders. 662 - fix bug in golem move code that would cause a crash at tiling borders.
405 - fix a freeze bug when looking for an arrow in the inventory. 663 - fix a freeze bug when looking for an arrow in the inventory.

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