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Comparing deliantra/server/Changes (file contents):
Revision 1.181 by elmex, Sun Jul 13 20:15:51 2008 UTC vs.
Revision 1.287 by root, Sat Dec 20 16:29:41 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
3
4potionshop south: ~44k
5left of: 106k
2 6
3TODO: emergency swap mode is not working 7TODO: emergency swap mode is not working
4TODO: improve repelled message to include the full equation
5TODO: xs-warn doesn't end up in server log. 8TODO: xs-warn doesn't end up in server log.
6TODO: splitting objects with attachments doesn't work
7TODO: nimbus angel apply => @match
8TODO: maybe move gsay to the main chat channel?
9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
10TODO: inscription cannot be readied.
11TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
12TODO: reasy_skill find traps does nto unapply the range slot item (bow)
13TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
14TODO: worldmaps still get loaded on startup before the gridmap is ready
10 15
16TODO: strange rign oif acid artifact description/story looks weird.
17TODO: destry_inv() should destroy, drop_inv_to_ground method?
18TODO: no detah messages for arena anymore
19TODO: palyerdialog doesn't autoclose when too far away
20TODO: remove curse should *maybe* work on players themselves
21TODO: remove curse in glyph/rune doesn't have any effect?
22TODO: nothing is written on it -> log-1
23TODO: fix magic ear w.r.t. player dialog
24TODO: rewrite highscore code
25TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
26
27 - fix being able to see through walls a bit.
28 - completely replaced the line of sight algorithm with a variant
29 of spiral fov capable of visibility grades and arbitrary
30 shadow angles, that uses less memory and less code.
31 - the new los code supports arbitrary map rectangles and loosens
32 other restrictions of the old code, supporitng further optimisations.
33 - udpate los if blocksview-objects are inserted in a map, not just when
34 removed (e.g. for summon fog).
35
362.73 Thu Dec 18 20:56:31 CET 2008
37 - this release is assumed to be very stable.
38 - (maps) radically redesigned and improved tutorial.
39 - directional casting no longer immediately removes the invisible effect.
40 - magic ears now trigger when used inside the NPC dialogue.
41 - fix overflow in lighting calculations.
42 - negative glow radii can no longer cause total darkness.
43 - allow lookat on spaces where we only barely see, as opposed to
44 only maximally-lit ones.
45 - class selection has been reworked completely and their documentation corrected.
46 - swashbucklers got the oratory skill now.
47 - jump skill was fixed to adhere to all the flags a mapspace has got.
48 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
49 - fix deadlock in Jeweler::improve_ring_by_plan.
50 - use Coro::SemaphoreSet instead of our own lock management
51 (which was probably broken, too).
52 - support negative glow radii during daytime, too.
53 - use circular, not rectangular, viewing area.
54 - use minimum viewing distance of 2 in outdoor maps.
55 - negative glow is stronger than viewing area or lamps.
56 - (arch) new darkness spell face.
57
582.72 Thu Dec 4 22:20:19 CET 2008
59 - (maps) completely redesigned scorn.
60 - "cast light" now works on oneself.
61 - bump max light radius to 9, rewrote glow lighting calculations, fix
62 negative glow radii again (they were totally broken before).
63 - the "worldmaps sometimes are black" bug is finally fixed.
64 - the "player objects are referenced in _GENxx globals" bug has finally
65 been fixed, by not relying on buggy perl internals when serialising.
66 - fixed a long standing bug in the anvil converters in armour shops.
67 - items shops weren't interested in don't vanish anymore, and are given
68 back to the player.
69 - attuned/repell and spell base level system reworked.
70 - rewrote skill cache (last_skill_ob) system and usage - might
71 be less erratic now.
72 - refuse to write the uuid file if the uuid is zero
73 (to avoid writing it in early crashes).
74 - pathsync the directory after saving a file for added slowdown^Wsafety.
75 - speed up emergency_save by not syncing every file separately.
76 - no longer reattach perl to every object on reload, it's slow, and no longer
77 necessary since we don't nuke stashes anymore.
78 - do not bootstrap perl from the commandline args, use separate eval for
79 better error reporting.
80 - fix a crash when pushing cone spells met ice attacks.
81 - pre-cache perl extension files on reload to speed up the reload.
82 - speed up map refresh in server a bit.
83 - refactored drop code and fixed some programming errors in it.
84 - fixed small regression in 'Slag Ex' potion extension.
85 - fixed a bug where some objects couldn't cross map tile boundaries.
86 - fixed a bug with weight update of the player, the client showed -0.0
87 as the current weight of the inventory.
88 - (arch) the dragonbreath spell is level 12 again, but the high level spell
89 dragonfire has been introduced for the non-dragon players.
90 - remove unused "tooltype", "start_holding" object slots.
91 - change "weapontype" object slot to uint8.
92 - convert "hide" object slot into flag.
93 - reorder object members for better locality of reference and codesize
94 decrease.
95 - correct rounding in lerp, add lerp_rd, lerp_ru.
96 - fix a crash when no skill could be found when killing amonster.
97 - fix a small memleak that would eat one pointer on the perl stack for
98 every completed aio operation.
99 - perl mapspace acessor methods now normalise (handle tiled maps)
100 and update mapspaces if necessary.
101
1022.71 Tue Sep 23 07:02:23 CEST 2008
103 - removed all command line parsing, only env variables are supported
104 anymore.
105 - region-specific monsters will now once more be on the worldmap.
106 - fix a disastrous "memleak" where temporary memory allocations
107 would grow out of bounds.
108 - server now writes a pidfile and makes sure its alter ego is killed.
109 - fixed a double-escaping bug in the pod-parser.
110 - rewrote the cfpod parser in C++.
111 - hintmode moved to C++, players need to re-set their hintmode if
112 they dislike "show".
113 - fix RIP inscription.
114 - bump login name length from 18 to 20 char max.
115 - correctly support gender in emotes.
116 - correctly support gender in the death messages.
117 - correctly generate death messages for players only when they really die,
118 with increased information.
119 - fix a bug in the dynbuf code that could potentially lead to crashes
120 and data corruption (but apparently was never triggered).
121 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
122 - make sure Compress::LZF acquires the storable lock, might fix some
123 data corruption bug.
124 - tweak coredumping/monitoring a bit.
125 - completely redid server initialisation to hopefully avoid rare races.
126 - do not crash in the loader when an inventory object could not be loaded
127 (from a corrupted file).
128 - redid skills command to send output to proper channel.
129 - object->map is no longer refcounting.
130 - add FLAG_DEBUG for internal debugging.
131 - add NDI_VERBATIM flag to send_msg.
132 - add perl backtraces to logBacktrace-initiated backtraces.
133 - player->exists is no longer a sync_job.
134 - split login.ext's player scheduler into
135 it's own player-scheduler.ext extension.
136
1372.7 Sun Sep 7 16:32:03 CEST 2008
138 - require perl 5.10.
139 - make nrof signed, so that code that checks for underflow actually works.
140 - swap player and observed count's on the map when observing.
141 - add (mostly untested) mapspace perl class and accessors.
142 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
143 - fix a crash in cast_bless (restoration et al.) when no target
144 could be found.
145 - pits now have a configurable "random spread" range and default
146 to a radius of two now.
147 - rewrite pay_player_arch.
148 - use a more stable perl_reload implementation.
149 - do not use Symbol::delete_package (causes crashes after perl-reload),
150 use our own, safer, clear_package instead.
151 - when asynchronously dumping core, close all file handles to allow
152 the server to restart concurrently.
153 - improve the cfpod parser to generate proper xml from proper cfpod
154 sequences, without double-encoding. it should be faster, too.
155 - the above fixes wrong display of help tetx and many other issues.
156 - use lzf and frag packets for large messages for clients supporting them
157 (0.9976+), use it for long books and other messages.
158 - eradicate listen command and corresponding code.
159 - eradicate logs command.
160 - let the client log into the server log, used for crash backtraces.
161 - fixed rods/wands/etc. with randomitem spells on maps, but broke
162 old style spell objects with the spell magic bullet.
163 - (arch) fixed skill less rods in the archetypes
164
1652.61 Sun Aug 3 17:59:50 CEST 2008
166 - made jeweler workbench larger and some other minor map
167 changes in jeweler town.
168 - fixed wrong item handling in jeweler skill code.
169 - (arch) use a special "key_random_map" for random map keys
170 that are used up.
171 - fix a crash when the player who was observed has logged out long
172 enough for his region/map to be gone.
173 - port to g++-4.3's incompatible tr1 changes.
174 - add some missing dependencies.
175 - log to /var/log/deliantra/ by default.
176 - hack observe code to enable smooth movmenet when observing.
177
1782.6 Sun Jul 20 18:58:08 CEST 2008
11 - (maps) extension of the jeweler quest/skill/town 179 - (maps) extension of the jeweler quest/skill/town
12 - correctly move gsay to the party channel. 180 - correctly move gsay to the party channel.
13 - fix a crash when animate weapon was used in some areas. 181 - fix a crash when animate weapon was used in some areas.
14 - fixed unnecessary identification of by converters created objects. 182 - fixed unnecessary identification of by converters created objects.
15 - (maps) tutorial now contains clues about chatting and talking 183 - (maps) tutorial now contains clues about chatting and talking
16 with NPCs. 184 with NPCs.
17 - (arch) dragon scales got proper type now 185 - (arch) dragon scales got proper type now
186 - object::decrease would sometimes cause container weights to
187 be wrong, this has been fixed.
188 - do not send time updates for newly-seen items.
189 - thawing an icecube will once more drop its contents to the ground.
190 - fix cone spells etc. going through walls sometimes.
191 - fix a weight update bug that sometimes left containers
192 with wrong weights.
193 - added auto_apply event and extension for shop tiles.
18 - work around get_map_flags invoking perl and switching the stack. 194 - work around get_map_flags invoking perl and switching the stack.
19 - make sure the map is loaded when using a town portal return. 195 - make sure the map is loaded when using a town portal return.
20 - fixed a bug with caching of sp/grace/food points for spells 196 - fixed a bug with caching of sp/grace/food points for spells
21 where healing spells didn't cost any grace. 197 where healing spells didn't cost any grace.
22 - fix starvation kill reason. 198 - fix starvation kill reason.
23 - fix pk killer name message. 199 - fix pk killer name message.
24 - add support for berkeley db 4.7. 200 - don't let people apply signs with @match.
201 - add support for berkeley db 4.7 (the new BDB module also fixes
202 what seems to be the biggets memleak in the server).
25 203
262.56 Wed Jun 4 10:50:40 CEST 2008 2042.56 Wed Jun 4 10:50:40 CEST 2008
27 - require Coro 4.73 which contains an important performance-bugfix. 205 - require Coro 4.73 which contains an important performance-bugfix.
28 - use anyevent to manage listen ports (this enables IPv6 support). 206 - use anyevent to manage listen ports (this enables IPv6 support).
29 - server supports ipv6 client connections now. 207 - server supports ipv6 client connections now.
145 - properly link against libgthread as that is needed to make the slice 323 - properly link against libgthread as that is needed to make the slice
146 allocator thread-safe. 324 allocator thread-safe.
147 - support perls not compiled with 64 bit support (though this is not a 325 - support perls not compiled with 64 bit support (though this is not a
148 recommended configuration) (reported by Samuel Gondouin). 326 recommended configuration) (reported by Samuel Gondouin).
149 - always put godgiven items into the player inventory, never any containers. 327 - always put godgiven items into the player inventory, never any containers.
150 - (arch)
151 - (maps, arch) the scorn go club was founded! 328 - (maps, arch) the scorn go club was founded!
152 - (arch) do no longer support player abilities, they didn't work anyways. 329 - (arch) do no longer support player abilities, they didn't work anyways.
153 - (arch) the alchemy spell is now of the alchemy spell school, which 330 - (arch) the alchemy spell is now of the alchemy spell school, which
154 became a real spell-class. 331 became a real spell-class.
155 - (arch) the alchemist class now get an alchemy spell book for new characters. 332 - (arch) the alchemist class now get an alchemy spell book for new characters.

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