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Comparing deliantra/server/Changes (file contents):
Revision 1.230 by root, Tue Sep 16 16:04:14 2008 UTC vs.
Revision 1.288 by elmex, Sun Dec 21 20:35:37 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
4potionshop south: ~44k
5left of: 106k
3 6
4TODO: emergency swap mode is not working 7TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log. 8TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 10TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 11TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 12TODO: reasy_skill find traps does nto unapply the range slot item (bow)
13TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
14TODO: worldmaps still get loaded on startup before the gridmap is ready
10 15
11TODO: skills comamnd to perl etc. 16TODO: strange rign oif acid artifact description/story looks weird.
17TODO: destry_inv() should destroy, drop_inv_to_ground method?
18TODO: no detah messages for arena anymore
19TODO: palyerdialog doesn't autoclose when too far away
20TODO: remove curse should *maybe* work on players themselves
21TODO: remove curse in glyph/rune doesn't have any effect?
22TODO: nothing is written on it -> log-1
23TODO: fix magic ear w.r.t. player dialog
24TODO: rewrite highscore code
25TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
26
27 - fix being able to see through walls a bit.
28 - completely replaced the line of sight algorithm with a variant
29 of spiral fov capable of visibility grades and arbitrary
30 shadow angles, that uses less memory and less code.
31 - the new los code supports arbitrary map rectangles and loosens
32 other restrictions of the old code, supporitng further optimisations.
33 - udpate los if blocksview-objects are inserted in a map, not just when
34 removed (e.g. for summon fog).
35 - create bomb now also works when casted by door traps.
36
372.73 Thu Dec 18 20:56:31 CET 2008
38 - this release is assumed to be very stable.
39 - (maps) radically redesigned and improved tutorial.
40 - directional casting no longer immediately removes the invisible effect.
41 - magic ears now trigger when used inside the NPC dialogue.
42 - fix overflow in lighting calculations.
43 - negative glow radii can no longer cause total darkness.
44 - allow lookat on spaces where we only barely see, as opposed to
45 only maximally-lit ones.
46 - class selection has been reworked completely and their documentation corrected.
47 - swashbucklers got the oratory skill now.
48 - jump skill was fixed to adhere to all the flags a mapspace has got.
49 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
50 - fix deadlock in Jeweler::improve_ring_by_plan.
51 - use Coro::SemaphoreSet instead of our own lock management
52 (which was probably broken, too).
53 - support negative glow radii during daytime, too.
54 - use circular, not rectangular, viewing area.
55 - use minimum viewing distance of 2 in outdoor maps.
56 - negative glow is stronger than viewing area or lamps.
57 - (arch) new darkness spell face.
58
592.72 Thu Dec 4 22:20:19 CET 2008
60 - (maps) completely redesigned scorn.
61 - "cast light" now works on oneself.
62 - bump max light radius to 9, rewrote glow lighting calculations, fix
63 negative glow radii again (they were totally broken before).
64 - the "worldmaps sometimes are black" bug is finally fixed.
65 - the "player objects are referenced in _GENxx globals" bug has finally
66 been fixed, by not relying on buggy perl internals when serialising.
67 - fixed a long standing bug in the anvil converters in armour shops.
68 - items shops weren't interested in don't vanish anymore, and are given
69 back to the player.
70 - attuned/repell and spell base level system reworked.
71 - rewrote skill cache (last_skill_ob) system and usage - might
72 be less erratic now.
73 - refuse to write the uuid file if the uuid is zero
74 (to avoid writing it in early crashes).
75 - pathsync the directory after saving a file for added slowdown^Wsafety.
76 - speed up emergency_save by not syncing every file separately.
77 - no longer reattach perl to every object on reload, it's slow, and no longer
78 necessary since we don't nuke stashes anymore.
79 - do not bootstrap perl from the commandline args, use separate eval for
80 better error reporting.
81 - fix a crash when pushing cone spells met ice attacks.
82 - pre-cache perl extension files on reload to speed up the reload.
83 - speed up map refresh in server a bit.
84 - refactored drop code and fixed some programming errors in it.
85 - fixed small regression in 'Slag Ex' potion extension.
86 - fixed a bug where some objects couldn't cross map tile boundaries.
87 - fixed a bug with weight update of the player, the client showed -0.0
88 as the current weight of the inventory.
89 - (arch) the dragonbreath spell is level 12 again, but the high level spell
90 dragonfire has been introduced for the non-dragon players.
91 - remove unused "tooltype", "start_holding" object slots.
92 - change "weapontype" object slot to uint8.
93 - convert "hide" object slot into flag.
94 - reorder object members for better locality of reference and codesize
95 decrease.
96 - correct rounding in lerp, add lerp_rd, lerp_ru.
97 - fix a crash when no skill could be found when killing amonster.
98 - fix a small memleak that would eat one pointer on the perl stack for
99 every completed aio operation.
100 - perl mapspace acessor methods now normalise (handle tiled maps)
101 and update mapspaces if necessary.
102
1032.71 Tue Sep 23 07:02:23 CEST 2008
104 - removed all command line parsing, only env variables are supported
105 anymore.
106 - region-specific monsters will now once more be on the worldmap.
12 - fix a disastrously "memleak" where temporray memory allocations 107 - fix a disastrous "memleak" where temporary memory allocations
13 would grow out of bounds. 108 would grow out of bounds.
14 - server now writes a pidfile and makes sure it's alter ego is killed. 109 - server now writes a pidfile and makes sure its alter ego is killed.
15 - fixed a double-escaping bug in the pod-parser. 110 - fixed a double-escaping bug in the pod-parser.
16 - rewrote the cfpod parser in C++. 111 - rewrote the cfpod parser in C++.
17 - hintmode moved to C++, players need to re-set their hintmode if 112 - hintmode moved to C++, players need to re-set their hintmode if
18 they dislike "show". 113 they dislike "show".
114 - fix RIP inscription.
115 - bump login name length from 18 to 20 char max.
116 - correctly support gender in emotes.
117 - correctly support gender in the death messages.
118 - correctly generate death messages for players only when they really die,
119 with increased information.
19 - fix a bug in the dynbuf code that could potentially lead to crashes 120 - fix a bug in the dynbuf code that could potentially lead to crashes
20 and data corruption (but apparently was never triggered). 121 and data corruption (but apparently was never triggered).
21 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. 122 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
123 - make sure Compress::LZF acquires the storable lock, might fix some
124 data corruption bug.
22 - tweak coredumping/monitoring a bit. 125 - tweak coredumping/monitoring a bit.
126 - completely redid server initialisation to hopefully avoid rare races.
23 - do not crash in the loader when an inventory object could not be loaded 127 - do not crash in the loader when an inventory object could not be loaded
24 (from a corrupted file). 128 (from a corrupted file).
129 - redid skills command to send output to proper channel.
130 - object->map is no longer refcounting.
25 - add FLAG_DEBUG for internal debugging. 131 - add FLAG_DEBUG for internal debugging.
132 - add NDI_VERBATIM flag to send_msg.
26 - add perl backtraces to logBacktrace-initiated backtraces. 133 - add perl backtraces to logBacktrace-initiated backtraces.
134 - player->exists is no longer a sync_job.
135 - split login.ext's player scheduler into
136 it's own player-scheduler.ext extension.
27 137
282.7 Sun Sep 7 16:32:03 CEST 2008 1382.7 Sun Sep 7 16:32:03 CEST 2008
29 - require perl 5.10. 139 - require perl 5.10.
30 - make nrof signed, so that code that checks for underflow actually works. 140 - make nrof signed, so that code that checks for underflow actually works.
31 - swap player and observed count's on the map when observing. 141 - swap player and observed count's on the map when observing.

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