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Comparing deliantra/server/Changes (file contents):
Revision 1.256 by elmex, Sun Oct 5 12:40:21 2008 UTC vs.
Revision 1.288 by elmex, Sun Dec 21 20:35:37 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
4potionshop south: ~44k
5left of: 106k
3 6
4TODO: emergency swap mode is not working 7TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log. 8TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 10TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 11TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 12TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 13TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 14TODO: worldmaps still get loaded on startup before the gridmap is ready
12 15
13TODO: look into monster widths again?
14TODO: cats light witrh JP_5 put light into caster.
15TODO: strange rign oif acid artifact description/story looks weird. 16TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method? 17TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: coro/anyevent/ioaio releasen 18TODO: no detah messages for arena anymore
19TODO: palyerdialog doesn't autoclose when too far away
20TODO: remove curse should *maybe* work on players themselves
21TODO: remove curse in glyph/rune doesn't have any effect?
22TODO: nothing is written on it -> log-1
23TODO: fix magic ear w.r.t. player dialog
24TODO: rewrite highscore code
25TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
26
27 - fix being able to see through walls a bit.
28 - completely replaced the line of sight algorithm with a variant
29 of spiral fov capable of visibility grades and arbitrary
30 shadow angles, that uses less memory and less code.
31 - the new los code supports arbitrary map rectangles and loosens
32 other restrictions of the old code, supporitng further optimisations.
33 - udpate los if blocksview-objects are inserted in a map, not just when
34 removed (e.g. for summon fog).
35 - create bomb now also works when casted by door traps.
36
372.73 Thu Dec 18 20:56:31 CET 2008
38 - this release is assumed to be very stable.
39 - (maps) radically redesigned and improved tutorial.
40 - directional casting no longer immediately removes the invisible effect.
41 - magic ears now trigger when used inside the NPC dialogue.
42 - fix overflow in lighting calculations.
43 - negative glow radii can no longer cause total darkness.
44 - allow lookat on spaces where we only barely see, as opposed to
45 only maximally-lit ones.
46 - class selection has been reworked completely and their documentation corrected.
47 - swashbucklers got the oratory skill now.
48 - jump skill was fixed to adhere to all the flags a mapspace has got.
49 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
50 - fix deadlock in Jeweler::improve_ring_by_plan.
51 - use Coro::SemaphoreSet instead of our own lock management
52 (which was probably broken, too).
53 - support negative glow radii during daytime, too.
54 - use circular, not rectangular, viewing area.
55 - use minimum viewing distance of 2 in outdoor maps.
56 - negative glow is stronger than viewing area or lamps.
57 - (arch) new darkness spell face.
58
592.72 Thu Dec 4 22:20:19 CET 2008
60 - (maps) completely redesigned scorn.
61 - "cast light" now works on oneself.
62 - bump max light radius to 9, rewrote glow lighting calculations, fix
63 negative glow radii again (they were totally broken before).
18 - the "worldmaps sometimes are block" bug is finally fixed. 64 - the "worldmaps sometimes are black" bug is finally fixed.
19 - the "player objects are referenced in _GENxx globals" bug has finally 65 - the "player objects are referenced in _GENxx globals" bug has finally
20 been fixed, by not relying on buggy perl internals when serialising. 66 been fixed, by not relying on buggy perl internals when serialising.
67 - fixed a long standing bug in the anvil converters in armour shops.
21 - items shops weren't interested in don't vanish anymore, and are given 68 - items shops weren't interested in don't vanish anymore, and are given
22 back to the player. 69 back to the player.
23 - attuned/repell and spell base level system reworked. 70 - attuned/repell and spell base level system reworked.
24 - rewrote skill cache (last_skill_ob) system and usage - might 71 - rewrote skill cache (last_skill_ob) system and usage - might
25 be less erratic now. 72 be less erratic now.
29 - speed up emergency_save by not syncing every file separately. 76 - speed up emergency_save by not syncing every file separately.
30 - no longer reattach perl to every object on reload, it's slow, and no longer 77 - no longer reattach perl to every object on reload, it's slow, and no longer
31 necessary since we don't nuke stashes anymore. 78 necessary since we don't nuke stashes anymore.
32 - do not bootstrap perl from the commandline args, use separate eval for 79 - do not bootstrap perl from the commandline args, use separate eval for
33 better error reporting. 80 better error reporting.
81 - fix a crash when pushing cone spells met ice attacks.
34 - pre-cache perl extension files on reload to speed up the reload. 82 - pre-cache perl extension files on reload to speed up the reload.
35 - speed up map refresh in server a bit. 83 - speed up map refresh in server a bit.
84 - refactored drop code and fixed some programming errors in it.
85 - fixed small regression in 'Slag Ex' potion extension.
86 - fixed a bug where some objects couldn't cross map tile boundaries.
87 - fixed a bug with weight update of the player, the client showed -0.0
88 as the current weight of the inventory.
89 - (arch) the dragonbreath spell is level 12 again, but the high level spell
90 dragonfire has been introduced for the non-dragon players.
91 - remove unused "tooltype", "start_holding" object slots.
92 - change "weapontype" object slot to uint8.
93 - convert "hide" object slot into flag.
94 - reorder object members for better locality of reference and codesize
95 decrease.
96 - correct rounding in lerp, add lerp_rd, lerp_ru.
97 - fix a crash when no skill could be found when killing amonster.
98 - fix a small memleak that would eat one pointer on the perl stack for
99 every completed aio operation.
100 - perl mapspace acessor methods now normalise (handle tiled maps)
101 and update mapspaces if necessary.
36 102
372.71 Tue Sep 23 07:02:23 CEST 2008 1032.71 Tue Sep 23 07:02:23 CEST 2008
38 - removed all command line parsing, only env variables are supported 104 - removed all command line parsing, only env variables are supported
39 anymore. 105 anymore.
40 - region-specific monsters will now once more be on the worldmap. 106 - region-specific monsters will now once more be on the worldmap.

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