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22 | TODO: nothing is written on it -> log-1 |
22 | TODO: nothing is written on it -> log-1 |
23 | TODO: fix magic ear w.r.t. player dialog |
23 | TODO: fix magic ear w.r.t. player dialog |
24 | TODO: rewrite highscore code |
24 | TODO: rewrite highscore code |
25 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
25 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
26 | |
26 | |
27 | TODO: fix map_Scroll, iff broken |
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28 | - fix being able to see through walls a bit. |
27 | - fix being able to see through walls a bit. |
29 | - completely replaced the line of sight algorithm with a variant |
28 | - completely replaced the line of sight algorithm with a variant |
30 | of spiral fov capable of visibility grades and arbitrary |
29 | of spiral fov capable of visibility grades and arbitrary |
31 | shadow angles, that uses less memory and less code. |
30 | shadow angles, that uses less memory and less code. |
32 | - the new los code supports arbitrary map rectangles and loosens |
31 | - the new los code supports arbitrary map rectangles and loosens |
33 | other restrictions of the old code, supporitng further optimisations. |
32 | other restrictions of the old code, supporitng further optimisations. |
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33 | - udpate los if blocksview-objects are inserted in a map, not just when |
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34 | removed (e.g. for summon fog). |
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35 | - create bomb now also works when casted by door traps. |
34 | |
36 | |
35 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
37 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
36 | - this release is assumed to be very stable. |
38 | - this release is assumed to be very stable. |
37 | - (maps) radically redesigned and improved tutorial. |
39 | - (maps) radically redesigned and improved tutorial. |
38 | - directional casting no longer immediately removes the invisible effect. |
40 | - directional casting no longer immediately removes the invisible effect. |