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Comparing deliantra/server/Changes (file contents):
Revision 1.254 by root, Wed Oct 1 05:50:19 2008 UTC vs.
Revision 1.289 by root, Sun Dec 21 21:20:35 2008 UTC

8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TODO: cats light witrh JP_5 put light into caster.
14TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: coro/anyevent/ioaio releasen 15TODO: no detah messages for arena anymore
16TODO: palyerdialog doesn't autoclose when too far away
17TODO: remove curse should *maybe* work on players themselves
18TODO: remove curse in glyph/rune doesn't have any effect?
19TODO: nothing is written on it -> log-1
20TODO: fix magic ear w.r.t. player dialog
21TODO: rewrite highscore code
22TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
23
24TODO: health bars for earthwalls seem to start at 100% end die at 50%
25 - fix being able to see through walls a bit.
26 - completely replaced the line of sight algorithm with a variant
27 of spiral fov capable of visibility grades and arbitrary
28 shadow angles, that uses less memory and less code.
29 - the new los code supports arbitrary map rectangles and loosens
30 other restrictions of the old code, supporitng further optimisations.
31 - udpate los if blocksview-objects are inserted in a map, not just when
32 removed (e.g. for summon fog).
33 - create bomb now also works when casted by door traps.
34 - (maps) considerably soften the subway spider.
35 - no maximum darkness for outdoor maps anymore.
36 - no longer
37
382.73 Thu Dec 18 20:56:31 CET 2008
39 - this release is assumed to be very stable.
40 - (maps) radically redesigned and improved tutorial.
41 - directional casting no longer immediately removes the invisible effect.
42 - magic ears now trigger when used inside the NPC dialogue.
43 - fix overflow in lighting calculations.
44 - negative glow radii can no longer cause total darkness.
45 - allow lookat on spaces where we only barely see, as opposed to
46 only maximally-lit ones.
47 - class selection has been reworked completely and their documentation corrected.
48 - swashbucklers got the oratory skill now.
49 - jump skill was fixed to adhere to all the flags a mapspace has got.
50 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
51 - fix deadlock in Jeweler::improve_ring_by_plan.
52 - use Coro::SemaphoreSet instead of our own lock management
53 (which was probably broken, too).
54 - support negative glow radii during daytime, too.
55 - use circular, not rectangular, viewing area.
56 - use minimum viewing distance of 2 in outdoor maps.
57 - negative glow is stronger than viewing area or lamps.
58 - (arch) new darkness spell face.
59
602.72 Thu Dec 4 22:20:19 CET 2008
61 - (maps) completely redesigned scorn.
62 - "cast light" now works on oneself.
63 - bump max light radius to 9, rewrote glow lighting calculations, fix
64 negative glow radii again (they were totally broken before).
17 - the "worldmaps sometimes are block" bug is finally fixed. 65 - the "worldmaps sometimes are black" bug is finally fixed.
18 - the "player objects are referenced in _GENxx globals" has finally 66 - the "player objects are referenced in _GENxx globals" bug has finally
19 been fixed, by not relying on buggy perl internals when serialising. 67 been fixed, by not relying on buggy perl internals when serialising.
68 - fixed a long standing bug in the anvil converters in armour shops.
69 - items shops weren't interested in don't vanish anymore, and are given
70 back to the player.
20 - attuned/repell and spell base level system reworked. 71 - attuned/repell and spell base level system reworked.
21 - rewrote skill cache (last_skill_ob) system and usage - might 72 - rewrote skill cache (last_skill_ob) system and usage - might
22 be less erratic now. 73 be less erratic now.
23 - refuse to write the uuid file if the uuid is zero 74 - refuse to write the uuid file if the uuid is zero
24 (to avoid writing it in early crashes). 75 (to avoid writing it in early crashes).
26 - speed up emergency_save by not syncing every file separately. 77 - speed up emergency_save by not syncing every file separately.
27 - no longer reattach perl to every object on reload, it's slow, and no longer 78 - no longer reattach perl to every object on reload, it's slow, and no longer
28 necessary since we don't nuke stashes anymore. 79 necessary since we don't nuke stashes anymore.
29 - do not bootstrap perl from the commandline args, use separate eval for 80 - do not bootstrap perl from the commandline args, use separate eval for
30 better error reporting. 81 better error reporting.
82 - fix a crash when pushing cone spells met ice attacks.
31 - pre-cache perl extension files on reload to speed up the reload. 83 - pre-cache perl extension files on reload to speed up the reload.
84 - speed up map refresh in server a bit.
85 - refactored drop code and fixed some programming errors in it.
86 - fixed small regression in 'Slag Ex' potion extension.
87 - fixed a bug where some objects couldn't cross map tile boundaries.
88 - fixed a bug with weight update of the player, the client showed -0.0
89 as the current weight of the inventory.
90 - (arch) the dragonbreath spell is level 12 again, but the high level spell
91 dragonfire has been introduced for the non-dragon players.
92 - remove unused "tooltype", "start_holding" object slots.
93 - change "weapontype" object slot to uint8.
94 - convert "hide" object slot into flag.
95 - reorder object members for better locality of reference and codesize
96 decrease.
97 - correct rounding in lerp, add lerp_rd, lerp_ru.
98 - fix a crash when no skill could be found when killing amonster.
99 - fix a small memleak that would eat one pointer on the perl stack for
100 every completed aio operation.
101 - perl mapspace acessor methods now normalise (handle tiled maps)
102 and update mapspaces if necessary.
32 103
332.71 Tue Sep 23 07:02:23 CEST 2008 1042.71 Tue Sep 23 07:02:23 CEST 2008
34 - removed all command line parsing, only env variables are supported 105 - removed all command line parsing, only env variables are supported
35 anymore. 106 anymore.
36 - region-specific monsters will now once more be on the worldmap. 107 - region-specific monsters will now once more be on the worldmap.

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