ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.289 by root, Sun Dec 21 21:20:35 2008 UTC vs.
Revision 1.296 by root, Tue Dec 23 22:03:06 2008 UTC

11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
16TODO: palyerdialog doesn't autoclose when too far away
17TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
18TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
19TODO: nothing is written on it -> log-1 18TODO: nothing is written on it -> log-1
20TODO: fix magic ear w.r.t. player dialog
21TODO: rewrite highscore code 19TODO: rewrite highscore code
20
22TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." 21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
23 22TODO: greeting message on what to do in dialog after race selection.
24TODO: health bars for earthwalls seem to start at 100% end die at 50% 23TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 - temporarily make permanently invisible player visible when
25 he/she makes noise.
25 - fix being able to see through walls a bit. 26 - fix being able to see through walls a bit.
26 - completely replaced the line of sight algorithm with a variant 27 - completely replaced the line of sight algorithm with a variant
27 of spiral fov capable of visibility grades and arbitrary 28 of spiral fov capable of visibility grades and arbitrary
28 shadow angles, that uses less memory and less code. 29 shadow angles, that uses less memory and less code.
29 - the new los code supports arbitrary map rectangles and loosens 30 - the new los code supports arbitrary map rectangles and loosens
30 other restrictions of the old code, supporitng further optimisations. 31 other restrictions of the old code, supporitng further optimisations.
31 - udpate los if blocksview-objects are inserted in a map, not just when 32 - udpate los if blocksview-objects are inserted in a map, not just when
32 removed (e.g. for summon fog). 33 removed (e.g. for summon fog).
33 - create bomb now also works when casted by door traps. 34 - create bomb now also works when casted by door traps.
35 - (arch) new torch graphics.
34 - (maps) considerably soften the subway spider. 36 - (maps) considerably soften the subway spider.
37 - (maps) made the portgate of navar safe ground, to protect
38 the guards from being killed by players.
35 - no maximum darkness for outdoor maps anymore. 39 - no maximum darkness for outdoor maps anymore.
36 - no longer 40 - add more hints, fix some messages.
41 - fix a bug: firing rods should tell you something about them.
42 - make light additive even within players.
43 - darken xrays effect a bit.
44 - improve handling of los changes when inserting or removing
45 objects, not perfect yet.
46 - make map darkness signed (formerly unsigned) to allow
47 ambient lighting and centrally manage darkness as an offset.
48 - revamped, fixed and documented the server calendrics, also
49 tell users the current time and data, to improve awareness.
50 - implement proper wizlook flag and handling of wizlook, instead
51 of dumbly just clearing los once.
52 - speed up los code - it's now about 2-3 times as fast as the old one,
53 and has a smaller runtime variance.
37 54
382.73 Thu Dec 18 20:56:31 CET 2008 552.73 Thu Dec 18 20:56:31 CET 2008
39 - this release is assumed to be very stable. 56 - this release is assumed to be very stable.
40 - (maps) radically redesigned and improved tutorial. 57 - (maps) radically redesigned and improved tutorial.
41 - directional casting no longer immediately removes the invisible effect. 58 - directional casting no longer immediately removes the invisible effect.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines