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Comparing deliantra/server/Changes (file contents):
Revision 1.282 by root, Thu Dec 18 19:58:13 2008 UTC vs.
Revision 1.290 by elmex, Mon Dec 22 00:02:13 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: palyerdialog doesn't autoclose when too far away
17TODO: remove curse should *maybe* work on players themselves
18TODO: remove curse in glyph/rune doesn't have any effect?
19TODO: nothing is written on it -> log-1
20TODO: fix magic ear w.r.t. player dialog
21TODO: rewrite highscore code
22TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
23
24TODO: health bars for earthwalls seem to start at 100% end die at 50%
25 - fix being able to see through walls a bit.
26 - completely replaced the line of sight algorithm with a variant
27 of spiral fov capable of visibility grades and arbitrary
28 shadow angles, that uses less memory and less code.
29 - the new los code supports arbitrary map rectangles and loosens
30 other restrictions of the old code, supporitng further optimisations.
31 - udpate los if blocksview-objects are inserted in a map, not just when
32 removed (e.g. for summon fog).
33 - create bomb now also works when casted by door traps.
34 - (arch) new torch graphics.
35 - (maps) considerably soften the subway spider.
36 - no maximum darkness for outdoor maps anymore.
37 - no longer
38
42.73 Thu Dec 18 20:56:31 CET 2008 392.73 Thu Dec 18 20:56:31 CET 2008
40 - this release is assumed to be very stable.
41 - (maps) radically redesigned and improved tutorial.
5 - directional casting no longer immediately removes the invisible effect. 42 - directional casting no longer immediately removes the invisible effect.
6 - magic ears now trigger when used inside the NPC dialogue. 43 - magic ears now trigger when used inside the NPC dialogue.
7 - fix overflow in lighting calculations. 44 - fix overflow in lighting calculations.
8 - negative glow radii can no longer cause total darkness. 45 - negative glow radii can no longer cause total darkness.
9 - allow lookat on spaces where we only barely see, as opposed to 46 - allow lookat on spaces where we only barely see, as opposed to
17 (which was probably broken, too). 54 (which was probably broken, too).
18 - support negative glow radii during daytime, too. 55 - support negative glow radii during daytime, too.
19 - use circular, not rectangular, viewing area. 56 - use circular, not rectangular, viewing area.
20 - use minimum viewing distance of 2 in outdoor maps. 57 - use minimum viewing distance of 2 in outdoor maps.
21 - negative glow is stronger than viewing area or lamps. 58 - negative glow is stronger than viewing area or lamps.
59 - (arch) new darkness spell face.
22 60
232.72 Thu Dec 4 22:20:19 CET 2008 612.72 Thu Dec 4 22:20:19 CET 2008
24 - (maps) completely redesigned scorn. 62 - (maps) completely redesigned scorn.
25 - "cast light" now works on oneself. 63 - "cast light" now works on oneself.
26 - bump max light radius to 9, rewrote glow lighting calculations, fix 64 - bump max light radius to 9, rewrote glow lighting calculations, fix

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