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Comparing deliantra/server/Changes (file contents):
Revision 1.284 by root, Fri Dec 19 17:52:50 2008 UTC vs.
Revision 1.290 by elmex, Mon Dec 22 00:02:13 2008 UTC

19TODO: nothing is written on it -> log-1 19TODO: nothing is written on it -> log-1
20TODO: fix magic ear w.r.t. player dialog 20TODO: fix magic ear w.r.t. player dialog
21TODO: rewrite highscore code 21TODO: rewrite highscore code
22TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." 22TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
23 23
24TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 - fix being able to see through walls a bit. 25 - fix being able to see through walls a bit.
26 - completely replaced the line of sight algorithm with a variant
27 of spiral fov capable of visibility grades and arbitrary
28 shadow angles, that uses less memory and less code.
29 - the new los code supports arbitrary map rectangles and loosens
30 other restrictions of the old code, supporitng further optimisations.
31 - udpate los if blocksview-objects are inserted in a map, not just when
32 removed (e.g. for summon fog).
33 - create bomb now also works when casted by door traps.
34 - (arch) new torch graphics.
35 - (maps) considerably soften the subway spider.
36 - no maximum darkness for outdoor maps anymore.
37 - no longer
25 38
262.73 Thu Dec 18 20:56:31 CET 2008 392.73 Thu Dec 18 20:56:31 CET 2008
27 - this release is assumed to be very stable. 40 - this release is assumed to be very stable.
28 - (maps) radically redesigned and improved tutorial. 41 - (maps) radically redesigned and improved tutorial.
29 - directional casting no longer immediately removes the invisible effect. 42 - directional casting no longer immediately removes the invisible effect.

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