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Comparing deliantra/server/Changes (file contents):
Revision 1.290 by elmex, Mon Dec 22 00:02:13 2008 UTC vs.
Revision 1.320 by elmex, Sun Jan 4 16:30:39 2009 UTC

11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
16TODO: palyerdialog doesn't autoclose when too far away
17TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
18TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
19TODO: nothing is written on it -> log-1 18TODO: nothing is written on it -> log-1
20TODO: fix magic ear w.r.t. player dialog
21TODO: rewrite highscore code 19TODO: rewrite highscore code
22TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
23 20
21TODO: greeting message on what to do in dialog after race selection.
24TODO: health bars for earthwalls seem to start at 100% end die at 50% 22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
24 - fix a bug in the nimbus extension that allowed players to cheat.
25 - make monster smell logic dependent on their wisdom stat.
26 - put the detah reason into a separate tab.
27 - introduce shstr_tmp for fast temporary shstr passing.
28 - replace one-at-a-time hash by faster than smaller FNV-1a hash
29 when hashing strings.
30 - sanatized alchemy-like skills and cauldrons to check earlier
31 whether the right cauldron is used.
32 - considerably optimise shared string implementation by
33 making its null value a compiletime constant.
34 - use shared string matching insteafd of strcmp in a lot of places,
35 as well as using shstr_cmp to pass shared stringsa round efficiently,
36 for lots of code size savings.
37 - monsters which breed new monsters shouldn't breed new monsters when
38 they are sleeping: generators now check for the sleeping flag.
39 - tell gcc not to excessively inline some perl interface functions.
40
412.74 Mon Dec 29 15:23:38 CET 2008
42 - fix a longstanding bug that teared multipart monsters
43 at map boundaries apart.
44 - temporarily make permanently invisible player visible when
45 he/she makes noise.
25 - fix being able to see through walls a bit. 46 - fix being able to see through walls a bit.
47 - improve look at output.
26 - completely replaced the line of sight algorithm with a variant 48 - completely replaced the line of sight algorithm with a variant
27 of spiral fov capable of visibility grades and arbitrary 49 of spiral fov capable of visibility grades and arbitrary
28 shadow angles, that uses less memory and less code. 50 shadow angles, that uses less memory and less code.
29 - the new los code supports arbitrary map rectangles and loosens 51 - the new los code supports arbitrary map rectangles and loosens
30 other restrictions of the old code, supporitng further optimisations. 52 other restrictions of the old code, supporting further optimisations.
31 - udpate los if blocksview-objects are inserted in a map, not just when 53 - update los if blocksview-objects are inserted in a map, not just when
32 removed (e.g. for summon fog). 54 removed (e.g. for summon fog).
55 - permanent invisibility doesn't make immune against making noise:
56 implement a noise system that allows monsters to locate the player
57 when he/she makes noise.
58 - implement a primitive smell system that monsters can use to track
59 players.
33 - create bomb now also works when casted by door traps. 60 - create bomb now also works when casted by door traps.
34 - (arch) new torch graphics. 61 - (arch) new torch graphics.
35 - (maps) considerably soften the subway spider. 62 - (maps) considerably soften the subway spider.
63 - (maps) made the portgate of navar safe ground, to protect
64 the guards from being killed by players.
65 - (maps) lots of tweaks in and around scorn.
66 - (maps) use special non-blocksview jungle, mountain and
67 darkforest freely on the worldmap, to get gradual sight obstacles
68 instead of total blackout in those areas.
36 - no maximum darkness for outdoor maps anymore. 69 - no maximum darkness for outdoor maps anymore.
37 - no longer 70 - add more hints, fix some messages.
71 - fix a bug: firing rods should tell you something about them.
72 - make light additive even within players.
73 - darken xrays effect a bit.
74 - improve handling of los changes when inserting or removing
75 objects, not perfect yet.
76 - make map darkness signed (formerly unsigned) to allow
77 ambient lighting and centrally manage darkness as an offset.
78 - revamped, fixed and documented the server calendrics, also
79 tell users the current time and data, to improve awareness.
80 - implement proper wizlook flag and handling of wizlook, instead
81 of dumbly just clearing los once.
82 - speed up los code - it's now about 2-3 times as fast as the old one,
83 and has a smaller runtime variance.
84 - daylight/nightfall can now increase/decrease past the natural limit,
85 making them actually useful.
86 - see_in_dark now increases the viewing radius by 3.
87 - implement a fast tiled map iterator and use it in LOS for a 20%
88 speedup, as well as in many other places.
89 - remove support for extended map infos - these are not used
90 by the deliantra client and removing them gives us a 10% speedup
91 when sending map changes.
92 - remove most gcfclient and other client bug workarounds, as well
93 as now obsolete protocol versions, simplying the code.
94 - optimise and simplify generation of random numbers.
95 - correctly provide a non-zero default density for materials, to
96 avoid crashes, fix other bugs in the material handling code.
97 - fix volume calculations.
98 - fix cfpod parsing when multiple verbatim blocks were separated by
99 newlines.
100 - increase monster detection radius from wis/5 to wis/3.
101 - remove old pickup modes.
102 - remove obsolete disarm and search commands (search wasn't working
103 anyways).
104 - fix a crash when an npc applied a sign.
38 105
392.73 Thu Dec 18 20:56:31 CET 2008 1062.73 Thu Dec 18 20:56:31 CET 2008
40 - this release is assumed to be very stable. 107 - this release is assumed to be very stable.
41 - (maps) radically redesigned and improved tutorial. 108 - (maps) radically redesigned and improved tutorial.
42 - directional casting no longer immediately removes the invisible effect. 109 - directional casting no longer immediately removes the invisible effect.

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