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Comparing deliantra/server/Changes (file contents):
Revision 1.214 by root, Sun Aug 31 05:47:14 2008 UTC vs.
Revision 1.291 by root, Mon Dec 22 21:11:27 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
5TODO: maybe move gsay to the main chat channel?
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: item tooltip has double utf-8 encoding issue. 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: help maps => broken text 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
11 12
12TODO: money withdrawn from the bank no longer merges 13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 - fix being able to see through walls a bit.
25 - completely replaced the line of sight algorithm with a variant
26 of spiral fov capable of visibility grades and arbitrary
27 shadow angles, that uses less memory and less code.
28 - the new los code supports arbitrary map rectangles and loosens
29 other restrictions of the old code, supporitng further optimisations.
30 - udpate los if blocksview-objects are inserted in a map, not just when
31 removed (e.g. for summon fog).
32 - create bomb now also works when casted by door traps.
33 - (arch) new torch graphics.
34 - (maps) considerably soften the subway spider.
35 - no maximum darkness for outdoor maps anymore.
36 - add more hints, fix some messages.
37
382.73 Thu Dec 18 20:56:31 CET 2008
39 - this release is assumed to be very stable.
40 - (maps) radically redesigned and improved tutorial.
41 - directional casting no longer immediately removes the invisible effect.
42 - magic ears now trigger when used inside the NPC dialogue.
43 - fix overflow in lighting calculations.
44 - negative glow radii can no longer cause total darkness.
45 - allow lookat on spaces where we only barely see, as opposed to
46 only maximally-lit ones.
47 - class selection has been reworked completely and their documentation corrected.
48 - swashbucklers got the oratory skill now.
49 - jump skill was fixed to adhere to all the flags a mapspace has got.
50 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
51 - fix deadlock in Jeweler::improve_ring_by_plan.
52 - use Coro::SemaphoreSet instead of our own lock management
53 (which was probably broken, too).
54 - support negative glow radii during daytime, too.
55 - use circular, not rectangular, viewing area.
56 - use minimum viewing distance of 2 in outdoor maps.
57 - negative glow is stronger than viewing area or lamps.
58 - (arch) new darkness spell face.
59
602.72 Thu Dec 4 22:20:19 CET 2008
61 - (maps) completely redesigned scorn.
62 - "cast light" now works on oneself.
63 - bump max light radius to 9, rewrote glow lighting calculations, fix
64 negative glow radii again (they were totally broken before).
65 - the "worldmaps sometimes are black" bug is finally fixed.
66 - the "player objects are referenced in _GENxx globals" bug has finally
67 been fixed, by not relying on buggy perl internals when serialising.
68 - fixed a long standing bug in the anvil converters in armour shops.
69 - items shops weren't interested in don't vanish anymore, and are given
70 back to the player.
71 - attuned/repell and spell base level system reworked.
72 - rewrote skill cache (last_skill_ob) system and usage - might
73 be less erratic now.
74 - refuse to write the uuid file if the uuid is zero
75 (to avoid writing it in early crashes).
76 - pathsync the directory after saving a file for added slowdown^Wsafety.
77 - speed up emergency_save by not syncing every file separately.
78 - no longer reattach perl to every object on reload, it's slow, and no longer
79 necessary since we don't nuke stashes anymore.
80 - do not bootstrap perl from the commandline args, use separate eval for
81 better error reporting.
82 - fix a crash when pushing cone spells met ice attacks.
83 - pre-cache perl extension files on reload to speed up the reload.
84 - speed up map refresh in server a bit.
85 - refactored drop code and fixed some programming errors in it.
86 - fixed small regression in 'Slag Ex' potion extension.
87 - fixed a bug where some objects couldn't cross map tile boundaries.
88 - fixed a bug with weight update of the player, the client showed -0.0
89 as the current weight of the inventory.
90 - (arch) the dragonbreath spell is level 12 again, but the high level spell
91 dragonfire has been introduced for the non-dragon players.
92 - remove unused "tooltype", "start_holding" object slots.
93 - change "weapontype" object slot to uint8.
94 - convert "hide" object slot into flag.
95 - reorder object members for better locality of reference and codesize
96 decrease.
97 - correct rounding in lerp, add lerp_rd, lerp_ru.
98 - fix a crash when no skill could be found when killing amonster.
99 - fix a small memleak that would eat one pointer on the perl stack for
100 every completed aio operation.
101 - perl mapspace acessor methods now normalise (handle tiled maps)
102 and update mapspaces if necessary.
103
1042.71 Tue Sep 23 07:02:23 CEST 2008
105 - removed all command line parsing, only env variables are supported
106 anymore.
107 - region-specific monsters will now once more be on the worldmap.
108 - fix a disastrous "memleak" where temporary memory allocations
109 would grow out of bounds.
110 - server now writes a pidfile and makes sure its alter ego is killed.
111 - fixed a double-escaping bug in the pod-parser.
112 - rewrote the cfpod parser in C++.
113 - hintmode moved to C++, players need to re-set their hintmode if
114 they dislike "show".
115 - fix RIP inscription.
116 - bump login name length from 18 to 20 char max.
117 - correctly support gender in emotes.
118 - correctly support gender in the death messages.
119 - correctly generate death messages for players only when they really die,
120 with increased information.
121 - fix a bug in the dynbuf code that could potentially lead to crashes
122 and data corruption (but apparently was never triggered).
123 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
124 - make sure Compress::LZF acquires the storable lock, might fix some
125 data corruption bug.
126 - tweak coredumping/monitoring a bit.
127 - completely redid server initialisation to hopefully avoid rare races.
128 - do not crash in the loader when an inventory object could not be loaded
129 (from a corrupted file).
130 - redid skills command to send output to proper channel.
131 - object->map is no longer refcounting.
132 - add FLAG_DEBUG for internal debugging.
133 - add NDI_VERBATIM flag to send_msg.
134 - add perl backtraces to logBacktrace-initiated backtraces.
135 - player->exists is no longer a sync_job.
136 - split login.ext's player scheduler into
137 it's own player-scheduler.ext extension.
138
1392.7 Sun Sep 7 16:32:03 CEST 2008
13 - require perl 5.10. 140 - require perl 5.10.
14 - make nrof signed, so that code that checks for underflow actually works. 141 - make nrof signed, so that code that checks for underflow actually works.
15 - swap player and observed count's on the map when observing. 142 - swap player and observed count's on the map when observing.
16 - add (mostly untested) mapspace perl class and accessors. 143 - add (mostly untested) mapspace perl class and accessors.
17 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. 144 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
23 - use a more stable perl_reload implementation. 150 - use a more stable perl_reload implementation.
24 - do not use Symbol::delete_package (causes crashes after perl-reload), 151 - do not use Symbol::delete_package (causes crashes after perl-reload),
25 use our own, safer, clear_package instead. 152 use our own, safer, clear_package instead.
26 - when asynchronously dumping core, close all file handles to allow 153 - when asynchronously dumping core, close all file handles to allow
27 the server to restart concurrently. 154 the server to restart concurrently.
155 - improve the cfpod parser to generate proper xml from proper cfpod
156 sequences, without double-encoding. it should be faster, too.
157 - the above fixes wrong display of help tetx and many other issues.
158 - use lzf and frag packets for large messages for clients supporting them
159 (0.9976+), use it for long books and other messages.
28 - eradicate listen command and corresponding code. 160 - eradicate listen command and corresponding code.
29 - eradicate logs command. 161 - eradicate logs command.
162 - let the client log into the server log, used for crash backtraces.
163 - fixed rods/wands/etc. with randomitem spells on maps, but broke
164 old style spell objects with the spell magic bullet.
165 - (arch) fixed skill less rods in the archetypes
30 166
312.61 Sun Aug 3 17:59:50 CEST 2008 1672.61 Sun Aug 3 17:59:50 CEST 2008
32 - made jeweler workbench larger and some other minor map 168 - made jeweler workbench larger and some other minor map
33 changes in jeweler town. 169 changes in jeweler town.
34 - fixed wrong item handling in jeweler skill code. 170 - fixed wrong item handling in jeweler skill code.

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