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Comparing deliantra/server/Changes (file contents):
Revision 1.272 by root, Thu Dec 4 22:32:41 2008 UTC vs.
Revision 1.291 by root, Mon Dec 22 21:11:27 2008 UTC

8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TOOD: talk with elmex abotu summoning
14TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1 18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
21 20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 - fix being able to see through walls a bit.
25 - completely replaced the line of sight algorithm with a variant
26 of spiral fov capable of visibility grades and arbitrary
27 shadow angles, that uses less memory and less code.
28 - the new los code supports arbitrary map rectangles and loosens
29 other restrictions of the old code, supporitng further optimisations.
30 - udpate los if blocksview-objects are inserted in a map, not just when
31 removed (e.g. for summon fog).
32 - create bomb now also works when casted by door traps.
33 - (arch) new torch graphics.
34 - (maps) considerably soften the subway spider.
35 - no maximum darkness for outdoor maps anymore.
36 - add more hints, fix some messages.
37
382.73 Thu Dec 18 20:56:31 CET 2008
39 - this release is assumed to be very stable.
40 - (maps) radically redesigned and improved tutorial.
41 - directional casting no longer immediately removes the invisible effect.
42 - magic ears now trigger when used inside the NPC dialogue.
22 - fix overflow in lighting calculations. 43 - fix overflow in lighting calculations.
23 - negative glow radii can no longer cause total darkness. 44 - negative glow radii can no longer cause total darkness.
45 - allow lookat on spaces where we only barely see, as opposed to
46 only maximally-lit ones.
47 - class selection has been reworked completely and their documentation corrected.
48 - swashbucklers got the oratory skill now.
49 - jump skill was fixed to adhere to all the flags a mapspace has got.
50 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
51 - fix deadlock in Jeweler::improve_ring_by_plan.
52 - use Coro::SemaphoreSet instead of our own lock management
53 (which was probably broken, too).
54 - support negative glow radii during daytime, too.
55 - use circular, not rectangular, viewing area.
56 - use minimum viewing distance of 2 in outdoor maps.
57 - negative glow is stronger than viewing area or lamps.
58 - (arch) new darkness spell face.
24 59
252.72 Thu Dec 4 22:20:19 CET 2008 602.72 Thu Dec 4 22:20:19 CET 2008
26 - (maps) completely redesigned scorn. 61 - (maps) completely redesigned scorn.
27 - "cast light" now works on oneself. 62 - "cast light" now works on oneself.
28 - bump max light radius to 9, rewrote glow lighting calculations, fix 63 - bump max light radius to 9, rewrote glow lighting calculations, fix

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