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Comparing deliantra/server/Changes (file contents):
Revision 1.291 by root, Mon Dec 22 21:11:27 2008 UTC vs.
Revision 1.298 by root, Fri Dec 26 10:36:42 2008 UTC

19TODO: rewrite highscore code 19TODO: rewrite highscore code
20 20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." 21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection. 22TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50% 23TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 - temporarily make permanently invisible player visible when
25 he/she makes noise.
24 - fix being able to see through walls a bit. 26 - fix being able to see through walls a bit.
25 - completely replaced the line of sight algorithm with a variant 27 - completely replaced the line of sight algorithm with a variant
26 of spiral fov capable of visibility grades and arbitrary 28 of spiral fov capable of visibility grades and arbitrary
27 shadow angles, that uses less memory and less code. 29 shadow angles, that uses less memory and less code.
28 - the new los code supports arbitrary map rectangles and loosens 30 - the new los code supports arbitrary map rectangles and loosens
30 - udpate los if blocksview-objects are inserted in a map, not just when 32 - udpate los if blocksview-objects are inserted in a map, not just when
31 removed (e.g. for summon fog). 33 removed (e.g. for summon fog).
32 - create bomb now also works when casted by door traps. 34 - create bomb now also works when casted by door traps.
33 - (arch) new torch graphics. 35 - (arch) new torch graphics.
34 - (maps) considerably soften the subway spider. 36 - (maps) considerably soften the subway spider.
37 - (maps) made the portgate of navar safe ground, to protect
38 the guards from being killed by players.
35 - no maximum darkness for outdoor maps anymore. 39 - no maximum darkness for outdoor maps anymore.
36 - add more hints, fix some messages. 40 - add more hints, fix some messages.
41 - fix a bug: firing rods should tell you something about them.
42 - make light additive even within players.
43 - darken xrays effect a bit.
44 - improve handling of los changes when inserting or removing
45 objects, not perfect yet.
46 - make map darkness signed (formerly unsigned) to allow
47 ambient lighting and centrally manage darkness as an offset.
48 - revamped, fixed and documented the server calendrics, also
49 tell users the current time and data, to improve awareness.
50 - implement proper wizlook flag and handling of wizlook, instead
51 of dumbly just clearing los once.
52 - speed up los code - it's now about 2-3 times as fast as the old one,
53 and has a smaller runtime variance.
54 - daylight/nightfall can now increase/decrease past the natural limit,
55 making them actually useful.
56 - see_in_dark now increases the viewing radius by 3.
57 - implement a fast tiled map iterator and use it for los for a 20% speedup.
37 58
382.73 Thu Dec 18 20:56:31 CET 2008 592.73 Thu Dec 18 20:56:31 CET 2008
39 - this release is assumed to be very stable. 60 - this release is assumed to be very stable.
40 - (maps) radically redesigned and improved tutorial. 61 - (maps) radically redesigned and improved tutorial.
41 - directional casting no longer immediately removes the invisible effect. 62 - directional casting no longer immediately removes the invisible effect.

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