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Comparing deliantra/server/Changes (file contents):
Revision 1.212 by root, Sat Aug 30 05:19:03 2008 UTC vs.
Revision 1.292 by root, Tue Dec 23 00:39:48 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
5TODO: maybe move gsay to the main chat channel?
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: item tooltip has double utf-8 encoding issue. 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: help maps => broken text 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
10 12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 - temporarily make permanently invisible player visible when
25 he/she makes noise.
26 - fix being able to see through walls a bit.
27 - completely replaced the line of sight algorithm with a variant
28 of spiral fov capable of visibility grades and arbitrary
29 shadow angles, that uses less memory and less code.
30 - the new los code supports arbitrary map rectangles and loosens
31 other restrictions of the old code, supporitng further optimisations.
32 - udpate los if blocksview-objects are inserted in a map, not just when
33 removed (e.g. for summon fog).
34 - create bomb now also works when casted by door traps.
35 - (arch) new torch graphics.
36 - (maps) considerably soften the subway spider.
37 - no maximum darkness for outdoor maps anymore.
38 - add more hints, fix some messages.
39 - fix a bug: firing rods should tell you something about them.
40 - make light additive even within players.
41
422.73 Thu Dec 18 20:56:31 CET 2008
43 - this release is assumed to be very stable.
44 - (maps) radically redesigned and improved tutorial.
45 - directional casting no longer immediately removes the invisible effect.
46 - magic ears now trigger when used inside the NPC dialogue.
47 - fix overflow in lighting calculations.
48 - negative glow radii can no longer cause total darkness.
49 - allow lookat on spaces where we only barely see, as opposed to
50 only maximally-lit ones.
51 - class selection has been reworked completely and their documentation corrected.
52 - swashbucklers got the oratory skill now.
53 - jump skill was fixed to adhere to all the flags a mapspace has got.
54 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
55 - fix deadlock in Jeweler::improve_ring_by_plan.
56 - use Coro::SemaphoreSet instead of our own lock management
57 (which was probably broken, too).
58 - support negative glow radii during daytime, too.
59 - use circular, not rectangular, viewing area.
60 - use minimum viewing distance of 2 in outdoor maps.
61 - negative glow is stronger than viewing area or lamps.
62 - (arch) new darkness spell face.
63
642.72 Thu Dec 4 22:20:19 CET 2008
65 - (maps) completely redesigned scorn.
66 - "cast light" now works on oneself.
67 - bump max light radius to 9, rewrote glow lighting calculations, fix
68 negative glow radii again (they were totally broken before).
69 - the "worldmaps sometimes are black" bug is finally fixed.
70 - the "player objects are referenced in _GENxx globals" bug has finally
71 been fixed, by not relying on buggy perl internals when serialising.
72 - fixed a long standing bug in the anvil converters in armour shops.
73 - items shops weren't interested in don't vanish anymore, and are given
74 back to the player.
75 - attuned/repell and spell base level system reworked.
76 - rewrote skill cache (last_skill_ob) system and usage - might
77 be less erratic now.
78 - refuse to write the uuid file if the uuid is zero
79 (to avoid writing it in early crashes).
80 - pathsync the directory after saving a file for added slowdown^Wsafety.
81 - speed up emergency_save by not syncing every file separately.
82 - no longer reattach perl to every object on reload, it's slow, and no longer
83 necessary since we don't nuke stashes anymore.
84 - do not bootstrap perl from the commandline args, use separate eval for
85 better error reporting.
86 - fix a crash when pushing cone spells met ice attacks.
87 - pre-cache perl extension files on reload to speed up the reload.
88 - speed up map refresh in server a bit.
89 - refactored drop code and fixed some programming errors in it.
90 - fixed small regression in 'Slag Ex' potion extension.
91 - fixed a bug where some objects couldn't cross map tile boundaries.
92 - fixed a bug with weight update of the player, the client showed -0.0
93 as the current weight of the inventory.
94 - (arch) the dragonbreath spell is level 12 again, but the high level spell
95 dragonfire has been introduced for the non-dragon players.
96 - remove unused "tooltype", "start_holding" object slots.
97 - change "weapontype" object slot to uint8.
98 - convert "hide" object slot into flag.
99 - reorder object members for better locality of reference and codesize
100 decrease.
101 - correct rounding in lerp, add lerp_rd, lerp_ru.
102 - fix a crash when no skill could be found when killing amonster.
103 - fix a small memleak that would eat one pointer on the perl stack for
104 every completed aio operation.
105 - perl mapspace acessor methods now normalise (handle tiled maps)
106 and update mapspaces if necessary.
107
1082.71 Tue Sep 23 07:02:23 CEST 2008
109 - removed all command line parsing, only env variables are supported
110 anymore.
111 - region-specific monsters will now once more be on the worldmap.
112 - fix a disastrous "memleak" where temporary memory allocations
113 would grow out of bounds.
114 - server now writes a pidfile and makes sure its alter ego is killed.
115 - fixed a double-escaping bug in the pod-parser.
116 - rewrote the cfpod parser in C++.
117 - hintmode moved to C++, players need to re-set their hintmode if
118 they dislike "show".
119 - fix RIP inscription.
120 - bump login name length from 18 to 20 char max.
121 - correctly support gender in emotes.
122 - correctly support gender in the death messages.
123 - correctly generate death messages for players only when they really die,
124 with increased information.
125 - fix a bug in the dynbuf code that could potentially lead to crashes
126 and data corruption (but apparently was never triggered).
127 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
128 - make sure Compress::LZF acquires the storable lock, might fix some
129 data corruption bug.
130 - tweak coredumping/monitoring a bit.
131 - completely redid server initialisation to hopefully avoid rare races.
132 - do not crash in the loader when an inventory object could not be loaded
133 (from a corrupted file).
134 - redid skills command to send output to proper channel.
135 - object->map is no longer refcounting.
136 - add FLAG_DEBUG for internal debugging.
137 - add NDI_VERBATIM flag to send_msg.
138 - add perl backtraces to logBacktrace-initiated backtraces.
139 - player->exists is no longer a sync_job.
140 - split login.ext's player scheduler into
141 it's own player-scheduler.ext extension.
142
1432.7 Sun Sep 7 16:32:03 CEST 2008
11 - require perl 5.10. 144 - require perl 5.10.
12 - make nrof signed, so that code that checks for underflow actually works. 145 - make nrof signed, so that code that checks for underflow actually works.
13 - swap player and observed count's on the map when observing. 146 - swap player and observed count's on the map when observing.
14 - add (mostly untested) mapspace perl class and accessors. 147 - add (mostly untested) mapspace perl class and accessors.
15 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. 148 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
16 - fix a crash in cast_bless (restoration et al.) when no target 149 - fix a crash in cast_bless (restoration et al.) when no target
17 could be found. 150 could be found.
18 - pits now have a configurable "random spread" range and default 151 - pits now have a configurable "random spread" range and default
19 to the exact destination now. 152 to a radius of two now.
20 - rewrite pay_player_arch. 153 - rewrite pay_player_arch.
21 - use a more stable perl_reload implementation. 154 - use a more stable perl_reload implementation.
22 - do not use Symbol::delete_package (causes crashes after perl-reload), 155 - do not use Symbol::delete_package (causes crashes after perl-reload),
23 use our own, safer, clear_package instead. 156 use our own, safer, clear_package instead.
24 - when asynchronously dumping core, close all file handles to allow 157 - when asynchronously dumping core, close all file handles to allow
25 the server to restart concurrently. 158 the server to restart concurrently.
159 - improve the cfpod parser to generate proper xml from proper cfpod
160 sequences, without double-encoding. it should be faster, too.
161 - the above fixes wrong display of help tetx and many other issues.
162 - use lzf and frag packets for large messages for clients supporting them
163 (0.9976+), use it for long books and other messages.
26 - eradicate listen command and corresponding code. 164 - eradicate listen command and corresponding code.
27 - eradicate logs command. 165 - eradicate logs command.
166 - let the client log into the server log, used for crash backtraces.
167 - fixed rods/wands/etc. with randomitem spells on maps, but broke
168 old style spell objects with the spell magic bullet.
169 - (arch) fixed skill less rods in the archetypes
28 170
292.61 Sun Aug 3 17:59:50 CEST 2008 1712.61 Sun Aug 3 17:59:50 CEST 2008
30 - made jeweler workbench larger and some other minor map 172 - made jeweler workbench larger and some other minor map
31 changes in jeweler town. 173 changes in jeweler town.
32 - fixed wrong item handling in jeweler skill code. 174 - fixed wrong item handling in jeweler skill code.

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