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Comparing deliantra/server/Changes (file contents):
Revision 1.260 by elmex, Fri Oct 17 10:48:57 2008 UTC vs.
Revision 1.292 by root, Tue Dec 23 00:39:48 2008 UTC

8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TODO: look into monster widths again?
14TODO: cats light witrh JP_5 put light into caster.
15TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: coro/anyevent/ioaio releasen 15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 - temporarily make permanently invisible player visible when
25 he/she makes noise.
26 - fix being able to see through walls a bit.
27 - completely replaced the line of sight algorithm with a variant
28 of spiral fov capable of visibility grades and arbitrary
29 shadow angles, that uses less memory and less code.
30 - the new los code supports arbitrary map rectangles and loosens
31 other restrictions of the old code, supporitng further optimisations.
32 - udpate los if blocksview-objects are inserted in a map, not just when
33 removed (e.g. for summon fog).
34 - create bomb now also works when casted by door traps.
35 - (arch) new torch graphics.
36 - (maps) considerably soften the subway spider.
37 - no maximum darkness for outdoor maps anymore.
38 - add more hints, fix some messages.
39 - fix a bug: firing rods should tell you something about them.
40 - make light additive even within players.
41
422.73 Thu Dec 18 20:56:31 CET 2008
43 - this release is assumed to be very stable.
44 - (maps) radically redesigned and improved tutorial.
45 - directional casting no longer immediately removes the invisible effect.
46 - magic ears now trigger when used inside the NPC dialogue.
47 - fix overflow in lighting calculations.
48 - negative glow radii can no longer cause total darkness.
49 - allow lookat on spaces where we only barely see, as opposed to
50 only maximally-lit ones.
51 - class selection has been reworked completely and their documentation corrected.
52 - swashbucklers got the oratory skill now.
53 - jump skill was fixed to adhere to all the flags a mapspace has got.
54 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
55 - fix deadlock in Jeweler::improve_ring_by_plan.
56 - use Coro::SemaphoreSet instead of our own lock management
57 (which was probably broken, too).
58 - support negative glow radii during daytime, too.
59 - use circular, not rectangular, viewing area.
60 - use minimum viewing distance of 2 in outdoor maps.
61 - negative glow is stronger than viewing area or lamps.
62 - (arch) new darkness spell face.
63
642.72 Thu Dec 4 22:20:19 CET 2008
65 - (maps) completely redesigned scorn.
66 - "cast light" now works on oneself.
67 - bump max light radius to 9, rewrote glow lighting calculations, fix
68 negative glow radii again (they were totally broken before).
18 - the "worldmaps sometimes are black" bug is finally fixed. 69 - the "worldmaps sometimes are black" bug is finally fixed.
19 - the "player objects are referenced in _GENxx globals" bug has finally 70 - the "player objects are referenced in _GENxx globals" bug has finally
20 been fixed, by not relying on buggy perl internals when serialising. 71 been fixed, by not relying on buggy perl internals when serialising.
21 - fixed a long standing bug in the anvil converters in armour shops. 72 - fixed a long standing bug in the anvil converters in armour shops.
22 - items shops weren't interested in don't vanish anymore, and are given 73 - items shops weren't interested in don't vanish anymore, and are given
35 - fix a crash when pushing cone spells met ice attacks. 86 - fix a crash when pushing cone spells met ice attacks.
36 - pre-cache perl extension files on reload to speed up the reload. 87 - pre-cache perl extension files on reload to speed up the reload.
37 - speed up map refresh in server a bit. 88 - speed up map refresh in server a bit.
38 - refactored drop code and fixed some programming errors in it. 89 - refactored drop code and fixed some programming errors in it.
39 - fixed small regression in 'Slag Ex' potion extension. 90 - fixed small regression in 'Slag Ex' potion extension.
91 - fixed a bug where some objects couldn't cross map tile boundaries.
92 - fixed a bug with weight update of the player, the client showed -0.0
93 as the current weight of the inventory.
94 - (arch) the dragonbreath spell is level 12 again, but the high level spell
95 dragonfire has been introduced for the non-dragon players.
96 - remove unused "tooltype", "start_holding" object slots.
97 - change "weapontype" object slot to uint8.
98 - convert "hide" object slot into flag.
99 - reorder object members for better locality of reference and codesize
100 decrease.
101 - correct rounding in lerp, add lerp_rd, lerp_ru.
102 - fix a crash when no skill could be found when killing amonster.
103 - fix a small memleak that would eat one pointer on the perl stack for
104 every completed aio operation.
105 - perl mapspace acessor methods now normalise (handle tiled maps)
106 and update mapspaces if necessary.
40 107
412.71 Tue Sep 23 07:02:23 CEST 2008 1082.71 Tue Sep 23 07:02:23 CEST 2008
42 - removed all command line parsing, only env variables are supported 109 - removed all command line parsing, only env variables are supported
43 anymore. 110 anymore.
44 - region-specific monsters will now once more be on the worldmap. 111 - region-specific monsters will now once more be on the worldmap.

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