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Comparing deliantra/server/Changes (file contents):
Revision 1.104 by root, Mon Apr 21 06:16:01 2008 UTC vs.
Revision 1.294 by root, Tue Dec 23 06:58:23 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: ridify us from FLAG_NO_FIX_PLAYER 4TODO: emergency swap mode is not working
4TODO: picking up the torches in nimbus seemingly works, but after 5TODO: xs-warn doesn't end up in server log.
5 a while (used up?) they seem to be gone from the inv but the client doesn't know about that. 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
6TODO: dragons should not be able to change their title via the settings tab in playerbook 7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
7 12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 - temporarily make permanently invisible player visible when
25 he/she makes noise.
26 - fix being able to see through walls a bit.
27 - completely replaced the line of sight algorithm with a variant
28 of spiral fov capable of visibility grades and arbitrary
29 shadow angles, that uses less memory and less code.
30 - the new los code supports arbitrary map rectangles and loosens
31 other restrictions of the old code, supporitng further optimisations.
32 - udpate los if blocksview-objects are inserted in a map, not just when
33 removed (e.g. for summon fog).
34 - create bomb now also works when casted by door traps.
35 - (arch) new torch graphics.
36 - (maps) considerably soften the subway spider.
37 - no maximum darkness for outdoor maps anymore.
38 - add more hints, fix some messages.
39 - fix a bug: firing rods should tell you something about them.
40 - make light additive even within players.
41 - darken xrays effect a bit.
42 - improve handling of los changes when inserting or removing
43 objects, not perfect yet.
44 - make map darkness signed (formerly unsigned) to allow
45 ambient lighting and centrally manage darkness as an offset.
46 - revamped, fixed and documented the server calendrics, also
47 tell users the current time and data, to improve awareness.
48 - implement proper wizlook flag and handling of wizlook, instead
49 of dumbly just clearing los once.
50
512.73 Thu Dec 18 20:56:31 CET 2008
52 - this release is assumed to be very stable.
53 - (maps) radically redesigned and improved tutorial.
54 - directional casting no longer immediately removes the invisible effect.
55 - magic ears now trigger when used inside the NPC dialogue.
56 - fix overflow in lighting calculations.
57 - negative glow radii can no longer cause total darkness.
58 - allow lookat on spaces where we only barely see, as opposed to
59 only maximally-lit ones.
60 - class selection has been reworked completely and their documentation corrected.
61 - swashbucklers got the oratory skill now.
62 - jump skill was fixed to adhere to all the flags a mapspace has got.
63 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
64 - fix deadlock in Jeweler::improve_ring_by_plan.
65 - use Coro::SemaphoreSet instead of our own lock management
66 (which was probably broken, too).
67 - support negative glow radii during daytime, too.
68 - use circular, not rectangular, viewing area.
69 - use minimum viewing distance of 2 in outdoor maps.
70 - negative glow is stronger than viewing area or lamps.
71 - (arch) new darkness spell face.
72
732.72 Thu Dec 4 22:20:19 CET 2008
74 - (maps) completely redesigned scorn.
75 - "cast light" now works on oneself.
76 - bump max light radius to 9, rewrote glow lighting calculations, fix
77 negative glow radii again (they were totally broken before).
78 - the "worldmaps sometimes are black" bug is finally fixed.
79 - the "player objects are referenced in _GENxx globals" bug has finally
80 been fixed, by not relying on buggy perl internals when serialising.
81 - fixed a long standing bug in the anvil converters in armour shops.
82 - items shops weren't interested in don't vanish anymore, and are given
83 back to the player.
84 - attuned/repell and spell base level system reworked.
85 - rewrote skill cache (last_skill_ob) system and usage - might
86 be less erratic now.
87 - refuse to write the uuid file if the uuid is zero
88 (to avoid writing it in early crashes).
89 - pathsync the directory after saving a file for added slowdown^Wsafety.
90 - speed up emergency_save by not syncing every file separately.
91 - no longer reattach perl to every object on reload, it's slow, and no longer
92 necessary since we don't nuke stashes anymore.
93 - do not bootstrap perl from the commandline args, use separate eval for
94 better error reporting.
95 - fix a crash when pushing cone spells met ice attacks.
96 - pre-cache perl extension files on reload to speed up the reload.
97 - speed up map refresh in server a bit.
98 - refactored drop code and fixed some programming errors in it.
99 - fixed small regression in 'Slag Ex' potion extension.
100 - fixed a bug where some objects couldn't cross map tile boundaries.
101 - fixed a bug with weight update of the player, the client showed -0.0
102 as the current weight of the inventory.
103 - (arch) the dragonbreath spell is level 12 again, but the high level spell
104 dragonfire has been introduced for the non-dragon players.
105 - remove unused "tooltype", "start_holding" object slots.
106 - change "weapontype" object slot to uint8.
107 - convert "hide" object slot into flag.
108 - reorder object members for better locality of reference and codesize
109 decrease.
110 - correct rounding in lerp, add lerp_rd, lerp_ru.
111 - fix a crash when no skill could be found when killing amonster.
112 - fix a small memleak that would eat one pointer on the perl stack for
113 every completed aio operation.
114 - perl mapspace acessor methods now normalise (handle tiled maps)
115 and update mapspaces if necessary.
116
1172.71 Tue Sep 23 07:02:23 CEST 2008
118 - removed all command line parsing, only env variables are supported
119 anymore.
120 - region-specific monsters will now once more be on the worldmap.
121 - fix a disastrous "memleak" where temporary memory allocations
122 would grow out of bounds.
123 - server now writes a pidfile and makes sure its alter ego is killed.
124 - fixed a double-escaping bug in the pod-parser.
125 - rewrote the cfpod parser in C++.
126 - hintmode moved to C++, players need to re-set their hintmode if
127 they dislike "show".
128 - fix RIP inscription.
129 - bump login name length from 18 to 20 char max.
130 - correctly support gender in emotes.
131 - correctly support gender in the death messages.
132 - correctly generate death messages for players only when they really die,
133 with increased information.
134 - fix a bug in the dynbuf code that could potentially lead to crashes
135 and data corruption (but apparently was never triggered).
136 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
137 - make sure Compress::LZF acquires the storable lock, might fix some
138 data corruption bug.
139 - tweak coredumping/monitoring a bit.
140 - completely redid server initialisation to hopefully avoid rare races.
141 - do not crash in the loader when an inventory object could not be loaded
142 (from a corrupted file).
143 - redid skills command to send output to proper channel.
144 - object->map is no longer refcounting.
145 - add FLAG_DEBUG for internal debugging.
146 - add NDI_VERBATIM flag to send_msg.
147 - add perl backtraces to logBacktrace-initiated backtraces.
148 - player->exists is no longer a sync_job.
149 - split login.ext's player scheduler into
150 it's own player-scheduler.ext extension.
151
1522.7 Sun Sep 7 16:32:03 CEST 2008
153 - require perl 5.10.
154 - make nrof signed, so that code that checks for underflow actually works.
155 - swap player and observed count's on the map when observing.
156 - add (mostly untested) mapspace perl class and accessors.
157 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
158 - fix a crash in cast_bless (restoration et al.) when no target
159 could be found.
160 - pits now have a configurable "random spread" range and default
161 to a radius of two now.
162 - rewrite pay_player_arch.
163 - use a more stable perl_reload implementation.
164 - do not use Symbol::delete_package (causes crashes after perl-reload),
165 use our own, safer, clear_package instead.
166 - when asynchronously dumping core, close all file handles to allow
167 the server to restart concurrently.
168 - improve the cfpod parser to generate proper xml from proper cfpod
169 sequences, without double-encoding. it should be faster, too.
170 - the above fixes wrong display of help tetx and many other issues.
171 - use lzf and frag packets for large messages for clients supporting them
172 (0.9976+), use it for long books and other messages.
173 - eradicate listen command and corresponding code.
174 - eradicate logs command.
175 - let the client log into the server log, used for crash backtraces.
176 - fixed rods/wands/etc. with randomitem spells on maps, but broke
177 old style spell objects with the spell magic bullet.
178 - (arch) fixed skill less rods in the archetypes
179
1802.61 Sun Aug 3 17:59:50 CEST 2008
181 - made jeweler workbench larger and some other minor map
182 changes in jeweler town.
183 - fixed wrong item handling in jeweler skill code.
184 - (arch) use a special "key_random_map" for random map keys
185 that are used up.
186 - fix a crash when the player who was observed has logged out long
187 enough for his region/map to be gone.
188 - port to g++-4.3's incompatible tr1 changes.
189 - add some missing dependencies.
190 - log to /var/log/deliantra/ by default.
191 - hack observe code to enable smooth movmenet when observing.
192
1932.6 Sun Jul 20 18:58:08 CEST 2008
194 - (maps) extension of the jeweler quest/skill/town
195 - correctly move gsay to the party channel.
196 - fix a crash when animate weapon was used in some areas.
197 - fixed unnecessary identification of by converters created objects.
198 - (maps) tutorial now contains clues about chatting and talking
199 with NPCs.
200 - (arch) dragon scales got proper type now
201 - object::decrease would sometimes cause container weights to
202 be wrong, this has been fixed.
203 - do not send time updates for newly-seen items.
204 - thawing an icecube will once more drop its contents to the ground.
205 - fix cone spells etc. going through walls sometimes.
206 - fix a weight update bug that sometimes left containers
207 with wrong weights.
208 - added auto_apply event and extension for shop tiles.
209 - work around get_map_flags invoking perl and switching the stack.
210 - make sure the map is loaded when using a town portal return.
211 - fixed a bug with caching of sp/grace/food points for spells
212 where healing spells didn't cost any grace.
213 - fix starvation kill reason.
214 - fix pk killer name message.
215 - don't let people apply signs with @match.
216 - add support for berkeley db 4.7 (the new BDB module also fixes
217 what seems to be the biggets memleak in the server).
218
2192.56 Wed Jun 4 10:50:40 CEST 2008
220 - require Coro 4.73 which contains an important performance-bugfix.
221 - use anyevent to manage listen ports (this enables IPv6 support).
222 - server supports ipv6 client connections now.
223 - use newly-available Coro::AnyEvent.
224 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
225 to let it handle AIO requests.
226
2272.55 Sat May 24 19:52:52 CEST 2008
228 - avoid newmap commands when crossing tiled map boundaries. this speeds up
229 processing considerably (especially in the client) and reduces data transfers
230 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
231 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
232 - (map) fixed npc dialogue in pup_land/s_f/special.
233 - bugfix: fix a crash when a player casts a swarm spell and then logs out
234 (swarm spells now stay in the player's inventory).
235 - bugfix: when unapplying skills also remove them from the range/combat slots.
236 - bugfix: do not merge items whose archetype name merges, use the
237 archetype *archname* (chairs of different facings were merged).
238 - bugfix: fix a potential crash issue in find_object_name (not used
239 normally).
240 - bugfix: locked doors cnanot be bashed down by magical means
241 (destruction, magic missile etc.).
242 - swarm spells without a direction now use various spiral patterns
243 instead of being fully random.
244 - update AnyEvent API to 3.4 and above.
245
2462.54 Thu May 8 22:01:22 CEST 2008
247 - change floorbox item ordering to enable more efficient protocol and to
248 stay in sync with the 0.9971 client update which also reverses ordering.
249 - bugfix: the jumping skill now gives experience for jumping
250 and for attacking monsters. it also takes about one second to do a jump.
251 - bugfix: players couldn't starve in 2.53 :(
252 - bugfix: correctly send the client a del_spell when a spell gets removed.
253 - bugfix: spell effects like word of recall are removed on death.
254 - bugfix: fix a crash when objects with treasure on top (ground...)
255 were created outside a map.
256 - bugfix: couldn't apply inventory items when levitating, but ground items
257 (fixed by reversing the logic).
258 - bugfix: fixed a mismatched '"' in the debugging description of objects
259 - bugfix: the random map generator no longer leaks key objects.
260 - bugfix: support random maps >127x127.
261 - (maps) fixed the death certificate system in nimbus.
262 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
263 - (arch) the material 'wood' was undefined, it's now a burnable material.
264 - (arch) give ball lightning a real name.
265 - (arch) fixed material of bones (was 'wood', is now 'bone')
266 - support cfpod in ex replies (client item tooltips).
267 - unapply item in range slow when readying a spell.
268 - bugfix: account for rounding errors in weight updates.
269 - remove synchronous mkdir in chargen_race_done.
270 - fix per-race starting maps.
271 - check hiscore on suicide and quit as well.
272 - tell players when they are starving.
273 - get rid of costly object_from_name conversion for altar effects.
274 - fix map difficulty calculation for generators.
275 - slightly more intelligent handling of "is_animated" flag.
276 - support no_drop map header flag (before it was only available internally).
277 - make random-map-generated keys crumble after one hour, use more unique slaying.
278
2792.53 Sun May 4 17:32:48 CEST 2008
280 - bugfix: custom skill settings were not saved by the server.
281 - bugfix: remove did not actually remove items from the inventory, leaving
282 ghost items.
283 - bugfix: properly update items identified on the ground.
284 - bugfix: use localtime_r in the logger thread.
285 - bugfix: player starvation will now give the correct kill reason.
286 - bugfix: archetype reloads could crash the server.
287 - bugfix: the mailscrolls are now correctly handed out even when the destination
288 player is not logged in.
289 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
290 server startup.
291 - bugfix: fix the door surround check in the random map generator.
292 - (maps) fix heaven quest difficulty progression.
293 - (maps) fix some random map styles.
294 - dropping items a shop is not interested in won't sell them anymore.
295 - rods and horns with a too low maximum charge allow now at least one discharge.
296 - implement kill & death statistics.
297 - random map preparation is no longer synchronous.
298 - rewrite find_style in perl, no longer does synchronous I/O.
299 - improve random map specials placement.
300 - make the killer a real object pointer instead of a string, improved
301 kill reason messages.
302 - take advantage of new aio_close and aio_chmod.
303 - implement archetype::get, object::deep_clone and update callers.
304 - change_abil is much faster.
305 - update the floorbox more often to work around the reverses item order
306 display in clients.
307 - cleaned up object copying by encapsulating it to a single place.
308 - add hints to the invite messages.
309 - rewrote key<->value pair handling.
310 - use an independent random number generator for the random map generator.
311
3122.52 Thu Apr 24 11:47:19 CEST 2008
313 - completely automate the item add/delete on remove/insert. this should fix
314 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
315 - completely automate the weight handling, should fix all weight
316 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
8 - reloading archetypes while a user was in the character creation phase 317 - reloading archetypes while a user was in the character creation phase
9 could crash the server. 318 could crash the server.
319 - fix a nontrivial number of cases of code commented similar
320 to "is this really correct?", as many of those cases are now handles
321 automatically by lower level code.
322 - replace many ad-hoc checks for client visibility by object::visible_to,
323 should result in broader applicability of functions using it.
10 - merge items with different arch pointers refering to the same arch 324 - merge items with different arch pointers refering to the same arch
11 (due to archetype reloads). 325 (due to archetype reloads).
12 - completely rewrite the weight handling, fixing a number of bugs.
13 - refactored the object remove/insert functions. 326 - refactored the object remove/insert functions and most related
327 functions (decrease, split, merge_ob etc.).
328 - make it compile better on freebsd (reported by pippijn).
329 - remove GT_UPDATE_INV (no longer applicable).
330 - fix the longstanding "container stays open" bug.
331 - improved floorbox updating to be incremental and other protocol
332 optimisations.
333 - get rid of update_after_inventory_change and only do update stats
334 for weight once/tick/player at max.
335 - rewrite party commands, use party channel.
14 336
152.51 Sun Apr 20 21:27:37 CEST 2008 3372.51 Sun Apr 20 21:27:37 CEST 2008
16 - properly link against libgthread as that is needed to make the slice 338 - properly link against libgthread as that is needed to make the slice
17 allocator thread-safe. 339 allocator thread-safe.
18 - support perls not compiled with 64 bit support (though this is not a 340 - support perls not compiled with 64 bit support (though this is not a
19 recommended configuration) (reported by Samuel Gondouin). 341 recommended configuration) (reported by Samuel Gondouin).
20 - always put godgiven items into the player inventory, never any containers. 342 - always put godgiven items into the player inventory, never any containers.
21 - (arch)
22 - (maps, arch) the scorn go club was founded! 343 - (maps, arch) the scorn go club was founded!
23 - (arch) do no longer support player abilities, they didn't work anyways. 344 - (arch) do no longer support player abilities, they didn't work anyways.
24 - (arch) the alchemy spell is now of the alchemy spell school, which 345 - (arch) the alchemy spell is now of the alchemy spell school, which
25 became a real spell-class. 346 became a real spell-class.
26 - (arch) the alchemist class now get an alchemy spell book for new characters. 347 - (arch) the alchemist class now get an alchemy spell book for new characters.

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