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Comparing deliantra/server/Changes (file contents):
Revision 1.295 by elmex, Tue Dec 23 12:32:34 2008 UTC vs.
Revision 1.356 by root, Sun Apr 5 18:09:13 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 42.78 Sun Apr 5 20:04:29 CEST 2009
5TODO: xs-warn doesn't end up in server log. 5 - fixed bug in alchemy, where finding the right object for enhancements
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6 didn't work.
7TODO: inscription cannot be readied. 7 - aggressively merge spell effects and do not allow more than 5 spell
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8 effects (w.r.t. put_more) per mapspace, to give the server a chance
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9 to survive a hundred deathsheads.
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10 - correctly clear op->env when inserting onto map, this was a potentially
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11 disastrous bug of unfortunately unknown proportions...
12 - fix cone-spell symmetry that was broken for direction 8.
13 - use gender-neutral place descriptions for invite.
14 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
15 Thanks go to Lisa Larsen!
16 - remove support for colour reducing 32x32 images (no cfclient support
17 anymore).
18 - actually mention the literacy level when it is too low to learn the spell.
19 - use better dependency tracking for include/keyword.h.
20 - add accept-invitation and suicide to the list of asynchronous commands,
21 so it is possible to invite somebody out of some stck-till-death traps,
22 or simply to commit suicide.
23 - replace the "ignoring delayed commands" message by something more useful
24 (cf. cunning gnome freezeing issue).
25 - various fixes for weapon improvements.
26 - fixed small bug with handling connect errors in the IRC gateway.
27 - support T and G sequences in cfpod.
12 28
13TODO: strange rign oif acid artifact description/story looks weird. 292.77 Sun Feb 1 16:30:48 CET 2009
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 30 - convert me command from per-map to chat, which makes more sense, also
15TODO: no detah messages for arena anymore 31 document it.
16TODO: remove curse should *maybe* work on players themselves 32 - more than one spellbooks of same class can now be given
17TODO: remove curse in glyph/rune doesn't have any effect? 33 in class selection.
18TODO: nothing is written on it -> log-1 34 - adjusted the starting_spell.trs treasure list to the recent
19TODO: rewrite highscore code 35 spell rebalancements.
36 - the IRC gateway filters IRC colors now.
20 37
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." 382.76 Sat Jan 17 08:36:51 CET 2009
22TODO: greeting message on what to do in dialog after race selection. 39 - (arch) fix quiver of Holding Bolts.
23TODO: health bars for earthwalls seem to start at 100% end die at 50% 40 - applying unpaid items will now examine them.
41 - add "What" column to body command, showing items in that slot.
42 - redesigned and rebalanced lamps and torches.
43 - add "..." to item names that have been shortened.
44 - fixed "assign" function that squeezes strings into fixed length.
45 - add cursed effect to lamps and (some) torches.
46 - fixed bad assigned crafting skills and their tools.
47
482.75 Fri Jan 9 16:13:30 CET 2009
49 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
50 - fix a bug in the nimbus extension that allowed players to cheat.
51 - make monster smell logic dependent on their wisdom stat.
52 - put the death reason into a separate tab.
53 - converted "connected" slot to string, cleanly got rid of some ugly
54 hacks such as the path_attuned hack.
55 - introduce shstr_tmp for fast temporary shstr passing.
56 - replace one-at-a-time hash by faster than smaller FNV-1a hash
57 when hashing strings.
58 - sanitized alchemy-like skills and cauldrons to check earlier
59 whether the right cauldron is used.
60 - considerably optimise shared string implementation by
61 making its null value a compiletime constant.
62 - use shared string matching insteafd of strcmp in a lot of places,
63 as well as using shstr_cmp to pass shared stringsa round efficiently,
64 for lots of code size savings.
65 - monsters which breed new monsters shouldn't breed new monsters when
66 they are sleeping: generators now check for the sleeping flag.
67 - tell gcc not to excessively inline some perl interface functions.
68 - remove marking rune length limit.
69 - fix formatting of cfpod when a verbatim block was following
70 a single newline.
71 - move resistances, statistics and showpets command output into tabs.
72 - implement map scripts that can replace the boulder logic without
73 having to write extensions.
74
752.74 Mon Dec 29 15:23:38 CET 2008
76 - fix a longstanding bug that teared multipart monsters
77 at map boundaries apart.
24 - temporarily make permanently invisible player visible when 78 - temporarily make permanently invisible player visible when
25 he/she makes noise. 79 he/she makes noise.
26 - fix being able to see through walls a bit. 80 - fix being able to see through walls a bit.
81 - improve look at output.
27 - completely replaced the line of sight algorithm with a variant 82 - completely replaced the line of sight algorithm with a variant
28 of spiral fov capable of visibility grades and arbitrary 83 of spiral fov capable of visibility grades and arbitrary
29 shadow angles, that uses less memory and less code. 84 shadow angles, that uses less memory and less code.
30 - the new los code supports arbitrary map rectangles and loosens 85 - the new los code supports arbitrary map rectangles and loosens
31 other restrictions of the old code, supporitng further optimisations. 86 other restrictions of the old code, supporting further optimisations.
32 - udpate los if blocksview-objects are inserted in a map, not just when 87 - update los if blocksview-objects are inserted in a map, not just when
33 removed (e.g. for summon fog). 88 removed (e.g. for summon fog).
89 - permanent invisibility doesn't make immune against making noise:
90 implement a noise system that allows monsters to locate the player
91 when he/she makes noise.
92 - implement a primitive smell system that monsters can use to track
93 players.
34 - create bomb now also works when casted by door traps. 94 - create bomb now also works when casted by door traps.
35 - (arch) new torch graphics. 95 - (arch) new torch graphics.
36 - (maps) considerably soften the subway spider. 96 - (maps) considerably soften the subway spider.
37 - (maps) made the portgate of navar safe ground, to protect 97 - (maps) made the portgate of navar safe ground, to protect
38 the guards from being killed by players. 98 the guards from being killed by players.
99 - (maps) lots of tweaks in and around scorn.
100 - (maps) use special non-blocksview jungle, mountain and
101 darkforest freely on the worldmap, to get gradual sight obstacles
102 instead of total blackout in those areas.
39 - no maximum darkness for outdoor maps anymore. 103 - no maximum darkness for outdoor maps anymore.
40 - add more hints, fix some messages. 104 - add more hints, fix some messages.
41 - fix a bug: firing rods should tell you something about them. 105 - fix a bug: firing rods should tell you something about them.
42 - make light additive even within players. 106 - make light additive even within players.
43 - darken xrays effect a bit. 107 - darken xrays effect a bit.
47 ambient lighting and centrally manage darkness as an offset. 111 ambient lighting and centrally manage darkness as an offset.
48 - revamped, fixed and documented the server calendrics, also 112 - revamped, fixed and documented the server calendrics, also
49 tell users the current time and data, to improve awareness. 113 tell users the current time and data, to improve awareness.
50 - implement proper wizlook flag and handling of wizlook, instead 114 - implement proper wizlook flag and handling of wizlook, instead
51 of dumbly just clearing los once. 115 of dumbly just clearing los once.
116 - speed up los code - it's now about 2-3 times as fast as the old one,
117 and has a smaller runtime variance.
118 - daylight/nightfall can now increase/decrease past the natural limit,
119 making them actually useful.
120 - see_in_dark now increases the viewing radius by 3.
121 - implement a fast tiled map iterator and use it in LOS for a 20%
122 speedup, as well as in many other places.
123 - remove support for extended map infos - these are not used
124 by the deliantra client and removing them gives us a 10% speedup
125 when sending map changes.
126 - remove most gcfclient and other client bug workarounds, as well
127 as now obsolete protocol versions, simplying the code.
128 - optimise and simplify generation of random numbers.
129 - correctly provide a non-zero default density for materials, to
130 avoid crashes, fix other bugs in the material handling code.
131 - fix volume calculations.
132 - fix cfpod parsing when multiple verbatim blocks were separated by
133 newlines.
134 - increase monster detection radius from wis/5 to wis/3.
135 - remove old pickup modes.
136 - remove obsolete disarm and search commands (search wasn't working
137 anyways).
138 - fix a crash when an npc applied a sign.
52 139
532.73 Thu Dec 18 20:56:31 CET 2008 1402.73 Thu Dec 18 20:56:31 CET 2008
54 - this release is assumed to be very stable. 141 - this release is assumed to be very stable.
55 - (maps) radically redesigned and improved tutorial. 142 - (maps) radically redesigned and improved tutorial.
56 - directional casting no longer immediately removes the invisible effect. 143 - directional casting no longer immediately removes the invisible effect.
414 (this fixes the jeweler skill). 501 (this fixes the jeweler skill).
415 - back-to-back perl_reloads don't freeze the ticker anymore. 502 - back-to-back perl_reloads don't freeze the ticker anymore.
416 - convert cfutil from Event to EV (forgot to do this earlier...). 503 - convert cfutil from Event to EV (forgot to do this earlier...).
417 - move tombstone to real map if player died due to cave-in (even if 504 - move tombstone to real map if player died due to cave-in (even if
418 it has reset, which is better than putting it on the savebed, also as 505 it has reset, which is better than putting it on the savebed, also as
419 proof that the palyer didn't use a savebed). 506 proof that the player didn't use a savebed).
420 507
4212.4 Sun Jan 13 13:41:29 CET 2008 5082.4 Sun Jan 13 13:41:29 CET 2008
422 - work around perl bug in configure perl module version check. 509 - work around perl bug in configure perl module version check.
423 - fix bug in golem move code that would cause a crash at tiling borders. 510 - fix bug in golem move code that would cause a crash at tiling borders.
424 - fix a freeze bug when looking for an arrow in the inventory. 511 - fix a freeze bug when looking for an arrow in the inventory.

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