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Comparing deliantra/server/Changes (file contents):
Revision 1.295 by elmex, Tue Dec 23 12:32:34 2008 UTC vs.
Revision 1.390 by root, Tue Sep 1 21:59:55 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: greenway not accessible
4TODO: emergency swap mode is not working 5TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log. 6TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 7TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 8TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 9TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
13TODO: strange rign oif acid artifact description/story looks weird. 14TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 15TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore 16TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves 17TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect? 18TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code 19TODO: rewrite highscore code
20 20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection. 21TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50% 22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
24
252009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
262009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
272009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
282009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
292009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
302009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
312009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
32
332009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
342009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
352009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
362009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
37
38
39TODO: autopickup in shop
40TODO: quit charcetr doesn't nuke in-memory per-player maps
41TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain climbing(?) exp
42TODO: farmwife doesn't react to guuh's head?
43TODO: shop mats should use the nesrest other shopmat, always.
44
45 - split outer_env into outer_env and outer_env_self, and fix
46 all callers to use either one or the other, as appropriate. This
47 fixes the (rather fragile) light spell, maybe others.
48 - fixed an overflow and exploit in the bank/payment code.
49 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
50 to explain the skill a bit more.
51 - removed a buggy check for zero attacktype. So that we might find
52 the real bugs in the archs/maps/objects.
53 - (maps) Added Heaven Town region.
54 - (arch+maps) Fixed & normalized warriors on map
55 /quests/peterm/CTower/Barracks.
56 - (arch) The clawing skill didn't have the physical attacktype.
57
582.79 Tue Jul 28 00:56:36 CEST 2009
59 - IO::AIO chaged to using eventfd internally - updated server to not
60 freeze with IO::AIO anymore due this change.
61 - avoid a crash when a player tries to apply a lighter.
62 - allow a spell argument for dimension door.
63 - move shop item listing and some otherstuff into the info tab.
64 - avoid crashes when non-players cast party spells.
65 - fix a crash in get_spell_by_name (for learn_spell).
66 - added pyromancer class with graphics (by Job Vranish).
67 - small improvement of the number of potions in shops
68 (by Job Vranish).
69 - added a few party spells (by Job Vranish).
70 - use a common message dynbuf.
71 - destroying tear down objects will now use the full hp range
72 for animation and will only destroy/lastframe when hp < 0.
73 - allow monsters to use earth to dust.
74 - use manhattan distance for get_rangevector_from_mapcoord, just as
75 in get_rangevector.
76 - los updates now correctly take tiled maps into account.
77 - do los updates even on maps without darkness.
78 - fixed quiver of holding bolts to be able to hold bolts.
79 - upgrade to IO::AIO 3.21.
80 - fixed show invisible, to show objects of type CONTAINER.
81 - properly catching exceptions from callback in irc.ext.
82 - fixed a potentially hazardous bug in cfpod regarding Z<>.
83 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
84 - (arch) added hint about usage to Slag Ex.
85 - (maps) /darcap/quest/water sea1 tile are now passable by players,
86 like the rest.
87 - (maps) added /heaven/gem_shop by Boes.
88 - (arch+maps) added rate limited converter and adjusted
89 /elmex/mana_fountain.
90 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
91 - reduce size of casting_time, move_status, attack_movement,
92 last_heal and last_sp slots, squeezing some more space out of struct
93 object, also declare expmul as constant 1.0, as it isn't used
94 anywhere.
95
962.78 Sun Apr 5 20:04:29 CEST 2009
97 - fixed bug in alchemy, where finding the right object for enhancements
98 didn't work.
99 - aggressively merge spell effects and do not allow more than 5 spell
100 effects (w.r.t. put_more) per mapspace, to give the server a chance
101 to survive a hundred deathsheads.
102 - correctly clear op->env when inserting onto map, this was a potentially
103 disastrous bug of unfortunately unknown proportions...
104 - fix cone-spell symmetry that was broken for direction 8.
105 - use gender-neutral place descriptions for invite.
106 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
107 Thanks go to Lisa Larsen!
108 - remove support for colour reducing 32x32 images (no cfclient support
109 anymore).
110 - actually mention the literacy level when it is too low to learn the spell.
111 - use better dependency tracking for include/keyword.h.
112 - add accept-invitation and suicide to the list of asynchronous commands,
113 so it is possible to invite somebody out of some stck-till-death traps,
114 or simply to commit suicide.
115 - replace the "ignoring delayed commands" message by something more useful
116 (cf. cunning gnome freezeing issue).
117 - various fixes for weapon improvements.
118 - fixed small bug with handling connect errors in the IRC gateway.
119 - support T and G sequences in cfpod.
120
1212.77 Sun Feb 1 16:30:48 CET 2009
122 - convert me command from per-map to chat, which makes more sense, also
123 document it.
124 - more than one spellbooks of same class can now be given
125 in class selection.
126 - adjusted the starting_spell.trs treasure list to the recent
127 spell rebalancements.
128 - the IRC gateway filters IRC colors now.
129
1302.76 Sat Jan 17 08:36:51 CET 2009
131 - (arch) fix quiver of Holding Bolts.
132 - applying unpaid items will now examine them.
133 - add "What" column to body command, showing items in that slot.
134 - redesigned and rebalanced lamps and torches.
135 - add "..." to item names that have been shortened.
136 - fixed "assign" function that squeezes strings into fixed length.
137 - add cursed effect to lamps and (some) torches.
138 - fixed bad assigned crafting skills and their tools.
139
1402.75 Fri Jan 9 16:13:30 CET 2009
141 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
142 - fix a bug in the nimbus extension that allowed players to cheat.
143 - make monster smell logic dependent on their wisdom stat.
144 - put the death reason into a separate tab.
145 - converted "connected" slot to string, cleanly got rid of some ugly
146 hacks such as the path_attuned hack.
147 - introduce shstr_tmp for fast temporary shstr passing.
148 - replace one-at-a-time hash by faster than smaller FNV-1a hash
149 when hashing strings.
150 - sanitized alchemy-like skills and cauldrons to check earlier
151 whether the right cauldron is used.
152 - considerably optimise shared string implementation by
153 making its null value a compiletime constant.
154 - use shared string matching insteafd of strcmp in a lot of places,
155 as well as using shstr_cmp to pass shared stringsa round efficiently,
156 for lots of code size savings.
157 - monsters which breed new monsters shouldn't breed new monsters when
158 they are sleeping: generators now check for the sleeping flag.
159 - tell gcc not to excessively inline some perl interface functions.
160 - remove marking rune length limit.
161 - fix formatting of cfpod when a verbatim block was following
162 a single newline.
163 - move resistances, statistics and showpets command output into tabs.
164 - implement map scripts that can replace the boulder logic without
165 having to write extensions.
166
1672.74 Mon Dec 29 15:23:38 CET 2008
168 - fix a longstanding bug that teared multipart monsters
169 at map boundaries apart.
24 - temporarily make permanently invisible player visible when 170 - temporarily make permanently invisible player visible when
25 he/she makes noise. 171 he/she makes noise.
26 - fix being able to see through walls a bit. 172 - fix being able to see through walls a bit.
173 - improve look at output.
27 - completely replaced the line of sight algorithm with a variant 174 - completely replaced the line of sight algorithm with a variant
28 of spiral fov capable of visibility grades and arbitrary 175 of spiral fov capable of visibility grades and arbitrary
29 shadow angles, that uses less memory and less code. 176 shadow angles, that uses less memory and less code.
30 - the new los code supports arbitrary map rectangles and loosens 177 - the new los code supports arbitrary map rectangles and loosens
31 other restrictions of the old code, supporitng further optimisations. 178 other restrictions of the old code, supporting further optimisations.
32 - udpate los if blocksview-objects are inserted in a map, not just when 179 - update los if blocksview-objects are inserted in a map, not just when
33 removed (e.g. for summon fog). 180 removed (e.g. for summon fog).
181 - permanent invisibility doesn't make immune against making noise:
182 implement a noise system that allows monsters to locate the player
183 when he/she makes noise.
184 - implement a primitive smell system that monsters can use to track
185 players.
34 - create bomb now also works when casted by door traps. 186 - create bomb now also works when casted by door traps.
35 - (arch) new torch graphics. 187 - (arch) new torch graphics.
36 - (maps) considerably soften the subway spider. 188 - (maps) considerably soften the subway spider.
37 - (maps) made the portgate of navar safe ground, to protect 189 - (maps) made the portgate of navar safe ground, to protect
38 the guards from being killed by players. 190 the guards from being killed by players.
191 - (maps) lots of tweaks in and around scorn.
192 - (maps) use special non-blocksview jungle, mountain and
193 darkforest freely on the worldmap, to get gradual sight obstacles
194 instead of total blackout in those areas.
39 - no maximum darkness for outdoor maps anymore. 195 - no maximum darkness for outdoor maps anymore.
40 - add more hints, fix some messages. 196 - add more hints, fix some messages.
41 - fix a bug: firing rods should tell you something about them. 197 - fix a bug: firing rods should tell you something about them.
42 - make light additive even within players. 198 - make light additive even within players.
43 - darken xrays effect a bit. 199 - darken xrays effect a bit.
47 ambient lighting and centrally manage darkness as an offset. 203 ambient lighting and centrally manage darkness as an offset.
48 - revamped, fixed and documented the server calendrics, also 204 - revamped, fixed and documented the server calendrics, also
49 tell users the current time and data, to improve awareness. 205 tell users the current time and data, to improve awareness.
50 - implement proper wizlook flag and handling of wizlook, instead 206 - implement proper wizlook flag and handling of wizlook, instead
51 of dumbly just clearing los once. 207 of dumbly just clearing los once.
208 - speed up los code - it's now about 2-3 times as fast as the old one,
209 and has a smaller runtime variance.
210 - daylight/nightfall can now increase/decrease past the natural limit,
211 making them actually useful.
212 - see_in_dark now increases the viewing radius by 3.
213 - implement a fast tiled map iterator and use it in LOS for a 20%
214 speedup, as well as in many other places.
215 - remove support for extended map infos - these are not used
216 by the deliantra client and removing them gives us a 10% speedup
217 when sending map changes.
218 - remove most gcfclient and other client bug workarounds, as well
219 as now obsolete protocol versions, simplying the code.
220 - optimise and simplify generation of random numbers.
221 - correctly provide a non-zero default density for materials, to
222 avoid crashes, fix other bugs in the material handling code.
223 - fix volume calculations.
224 - fix cfpod parsing when multiple verbatim blocks were separated by
225 newlines.
226 - increase monster detection radius from wis/5 to wis/3.
227 - remove old pickup modes.
228 - remove obsolete disarm and search commands (search wasn't working
229 anyways).
230 - fix a crash when an npc applied a sign.
52 231
532.73 Thu Dec 18 20:56:31 CET 2008 2322.73 Thu Dec 18 20:56:31 CET 2008
54 - this release is assumed to be very stable. 233 - this release is assumed to be very stable.
55 - (maps) radically redesigned and improved tutorial. 234 - (maps) radically redesigned and improved tutorial.
56 - directional casting no longer immediately removes the invisible effect. 235 - directional casting no longer immediately removes the invisible effect.
414 (this fixes the jeweler skill). 593 (this fixes the jeweler skill).
415 - back-to-back perl_reloads don't freeze the ticker anymore. 594 - back-to-back perl_reloads don't freeze the ticker anymore.
416 - convert cfutil from Event to EV (forgot to do this earlier...). 595 - convert cfutil from Event to EV (forgot to do this earlier...).
417 - move tombstone to real map if player died due to cave-in (even if 596 - move tombstone to real map if player died due to cave-in (even if
418 it has reset, which is better than putting it on the savebed, also as 597 it has reset, which is better than putting it on the savebed, also as
419 proof that the palyer didn't use a savebed). 598 proof that the player didn't use a savebed).
420 599
4212.4 Sun Jan 13 13:41:29 CET 2008 6002.4 Sun Jan 13 13:41:29 CET 2008
422 - work around perl bug in configure perl module version check. 601 - work around perl bug in configure perl module version check.
423 - fix bug in golem move code that would cause a crash at tiling borders. 602 - fix bug in golem move code that would cause a crash at tiling borders.
424 - fix a freeze bug when looking for an arrow in the inventory. 603 - fix a freeze bug when looking for an arrow in the inventory.

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