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Comparing deliantra/server/Changes (file contents):
Revision 1.295 by elmex, Tue Dec 23 12:32:34 2008 UTC vs.
Revision 1.482 by root, Wed Nov 4 13:46:36 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 4TODO: warrior_1 looks broken
5TODO: xs-warn doesn't end up in server log. 5TODO: apartment-descritpions for gotisch1/2
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
7TODO: inscription cannot be readied. 7TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: cast invisible...
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: magic mapping
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: random stuff should not be in compat.C
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11 - some Andrew Madloch wanted, despite being specifically told
12 multiple times that the Deliantra parts additions are under AGPL,
13 close up the source code of the server within his company.
14 some reorganisations have been done to the sourcecode to make
15 it clearer that this violates the Affero GPL. Help to keep
16 Deliantra free software even for the coming generations
17 and be wary of the promises of Andrew Madloch, he has nothing
18 good in mind for your free software.
19 - clarify which files of the server are 100% AGPL.
20 - minor reorganisation, move some GPL code into other files.
21 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
22 - (maps, server) add lostwages and celvear apartments to rent system.
23 - (maps) closed guild houses, this is not scalable, ask your friendly
24 dm instead.
25 - (maps) add town portal to celvear.
26 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
27 mapsets from crossfire, together with associated archetypes.
28 - (maps) add extended region descriptions for some regions from crossfire.
29 - (maps) define a new whalingoutpost region.
30 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
31 and most archetypes that go with them (without stoning and swallow effects),
32 casino tokens and stock certificates are also missing.
33 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
34 and santo dominion.
35 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
36 to go with them. also adjusted archetypes to be more korrekt "gotisch".
37 - properly close client-side dialogue when the player is teleported away.
38 - map-tags did not properly close it's database tables or wait
39 for a quiescent state, causing memory corruption on reload.
40 - support "stat.xyz" accessor in match expressions.
41 - skip /styles and /editor directories in cf::map::static_maps.
42 - implement ->send_big_packet and use it in ext_msg (among other things, this
43 fixes long answers from npc dialogue).
44 - connected magic mouths no longer spill to Log-1, but use the examine tab.
45 - (arch) change marker archetypes to not remove "marker" forces anymore
46 and to not add a "put your code here" force needlessly.
47 - (arch) fix or improve many plurals.
48 - markers do no longer add a force if the slaying field is unset.
49 - sped up search-items implementation, but it's still horrible.
50 - (maps) bigchests are now properly non-unique, per_player and no_reset.
51 - editor_folder can now be used to override whatever cfutil sets, and was
52 used to reogianise the illogical arch tree a bit.
53 - (maps) import most map names from crossfire.
54 - nuke image_sums/image_info subcommands from the protocol.
12 55
13TODO: strange rign oif acid artifact description/story looks weird. 562.82 Sat Oct 24 03:50:17 CEST 2009
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 57 - fixed a classical and exploitable stack buffer overflow in the gsay command.
15TODO: no detah messages for arena anymore 58 - fix a memory buffer overflow in the book code.
16TODO: remove curse should *maybe* work on players themselves 59 - add @check, @find npc dialogue commands.
17TODO: remove curse in glyph/rune doesn't have any effect? 60 - (maps) add a number of town interiors.
18TODO: nothing is written on it -> log-1 61 - (maps) add tindervale the fireborn capitol from cfextended.
19TODO: rewrite highscore code 62 - (maps) add celvear area from cfextended.
63 - (server,arch) add a number of inscribables, show their capacity in hint.
64 - (server,maps) fix bug causing some library books not to be chained down,
65 cause Scorn/Navar libraries not to have inscribable books.
66 - (maps) fix bug causing the Greyshield and Greysword to have
67 inappropriate item power.
68 - (maps) fix intwell balancing issue.
69 - improve the look of generated books.
70 - make slag no_drop so it can't be dropped from the cauldron.
71 - fix bug where players could bypass no_drop by putting items in containers.
72 - consecutive commands arriving at the same time in the server would be
73 corrupted if the length was >255.
74 - support sub-matches in () inside match expressions, not just conditions.
75 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
76 and perl.
77 - implemented new "match" type that combines both check_inv and pedestal
78 functionality (and more) inside the same object using the match expressions.
79 - create simpler match expression compiles in many common cases.
80 - reduce object size by removing obsolete "seen_by" member.
81 - removed the rather broken make_list_like utility function, taking advantage
82 of the new dynbuf::splice function (which gave an unexpected net win
83 in code size...).
84 - the server will no longer complain (and subtly fail) when an object
85 being removed from a map causes another object to get removed.
86 - banish strncpy from the server, speed up and simplify sending item
87 descriptions to the client considerably.
88 - add new "in head" set modifier for matches.
89 - new BLOCKED_MOVE event added.
90 - mapscript archetype now has activate_on_xxx true by default, as similar
91 connected elements.
92 - (maps) imported all styles from cfextended except
93 floorstyles/land_plots and monsterstyles.
94 - (arch) imported gem treasurelists and archetypes from cfextended.
95 - don't crash when treasure lists are empty / supply new empty
96 treasurelist for randomitems when none can be found.
97 - implement cf::map::static_maps and use it in map-tags.ext.
98 - fix a bug in map-tag scanning when moving tags.
99 - (deliantra.net) improve watchdog to now check both listening ports
100 for a reaction.
101 - implement new "loadall" map loading command, purely for debugging.
20 102
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." 1032.81 Mon Oct 12 20:00:18 CEST 2009
22TODO: greeting message on what to do in dialog after race selection. 104 - display spell description for spellbooks, rods, wands, potion and scrolls,
23TODO: health bars for earthwalls seem to start at 100% end die at 50% 105 but not horns (to make them more useful for content-creators).
106 - fix a number of bugs in check_move_on: 1) it didn't update the flags
107 2) it skipped spell effects and 3) it didn't handle the case where
108 and object was destroyed while iterating over it correctly. all this
109 allowed players to sometimes walk onto spaces they should not be able to
110 walk on.
111 - fix an exploit where inscription/marking runes could execute arbitrary code.
112 - examining an object now dumps the serialised object form when the user
113 is a wizard (wizlook).
114 - altars no longer accept unpaid items.
115 - party spells didn't work all that well.
116 - added complex object matching framework (cf::match), and make altars
117 and pedestals use it.
118 - identified skill-tools show what skill they grant.
119 - display the duration of change_ability spells when examining them
120 (missing: protection spells, but they are a hack...).
121 - improve effectiveness of special foods created by woodsman skill,
122 adding more variety to the different mushrooms.
123 - fix a minor cfpod formatting bug.
124 - do not talk about the hintmode so much - die-hards are expected to find
125 the hintmode setting on the settings page.
126 - IPO no longer lies about prices; prices tweaked.
127 - clarified that all deliantra-specific parts are under the Affero GPL.
128 - enable the object loader to also dump archetypes.
129 - (maps) fix guild teleporters to Pupland Terminal.
130 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
131 - force the initial face when loading an object that is time-animated
132 or a monster, so it does not have to be specified anymore.
133 - fix a bug where recasting an ability changing spell could shorten
134 its remaining duration.
135 - fix pedestal and floor building with builder.
136 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
137 - fix a broken bow-related speed optimisation by using splay - speed
138 up splay operations as well.
139 - use NDI_CLEAR for the body command, and make it use observe.
140 - implement introspection data for C++ classes (%REFLECT).
141 - (arch) add name_pl fields and documentation for building materials.
142 - (maps) random fountains no longer generate permanent stat increases.
143 - fix transmutation alchemy.
144 - speed up many frequently-invoked C->perl callbacks.
145 - added complex object matching framework, to be used in altars and the like.
146 - switch to YAML::XS from YAML.
147
1482.80 Tue Sep 15 20:22:31 CEST 2009
149 - fix the "screen stays black on login" bug and remove debug instrumentation
150 that ultimately was not helpful to catch it :)
151 - split outer_env into outer_env and outer_env_self, and fix
152 all callers to use either one or the other, as appropriate. This
153 fixes the (rather fragile) light spell, maybe others.
154 - fixed an overflow and exploit in the bank/payment code.
155 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
156 to explain the skill a bit more.
157 - removed a buggy check for zero attacktype. So that we might find
158 the real bugs in the archs/maps/objects.
159 - Fixed enabling torches with lighters.
160 - (maps) Added Heaven Town region.
161 - (arch+maps) Fixed & normalized warriors on map
162 /quests/peterm/CTower/Barracks.
163 - fix the light spell (and possibly diseases and other lights).
164 - (arch) The clawing skill didn't have the physical attacktype.
165 - (maps) make the greenway accessible again - this bug was introduced
166 a long time ago, and similar cases are still to be found in the maps.
167 - make the socket_timeout configurable in the code (but not yet for users).
168 - earth wall health bar is now correct.
169
1702.79 Tue Jul 28 00:56:36 CEST 2009
171 - IO::AIO chaged to using eventfd internally - updated server to not
172 freeze with IO::AIO anymore due this change.
173 - avoid a crash when a player tries to apply a lighter.
174 - allow a spell argument for dimension door.
175 - move shop item listing and some otherstuff into the info tab.
176 - avoid crashes when non-players cast party spells.
177 - fix a crash in get_spell_by_name (for learn_spell).
178 - added pyromancer class with graphics (by Job Vranish).
179 - small improvement of the number of potions in shops
180 (by Job Vranish).
181 - added a few party spells (by Job Vranish).
182 - use a common message dynbuf.
183 - destroying tear down objects will now use the full hp range
184 for animation and will only destroy/lastframe when hp < 0.
185 - allow monsters to use earth to dust.
186 - use manhattan distance for get_rangevector_from_mapcoord, just as
187 in get_rangevector.
188 - los updates now correctly take tiled maps into account.
189 - do los updates even on maps without darkness.
190 - fixed quiver of holding bolts to be able to hold bolts.
191 - upgrade to IO::AIO 3.21.
192 - fixed show invisible, to show objects of type CONTAINER.
193 - properly catching exceptions from callback in irc.ext.
194 - fixed a potentially hazardous bug in cfpod regarding Z<>.
195 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
196 - (arch) added hint about usage to Slag Ex.
197 - (maps) /darcap/quest/water sea1 tile are now passable by players,
198 like the rest.
199 - (maps) added /heaven/gem_shop by Boes.
200 - (arch+maps) added rate limited converter and adjusted
201 /elmex/mana_fountain.
202 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
203 - reduce size of casting_time, move_status, attack_movement,
204 last_heal and last_sp slots, squeezing some more space out of struct
205 object, also declare expmul as constant 1.0, as it isn't used
206 anywhere.
207
2082.78 Sun Apr 5 20:04:29 CEST 2009
209 - fixed bug in alchemy, where finding the right object for enhancements
210 didn't work.
211 - aggressively merge spell effects and do not allow more than 5 spell
212 effects (w.r.t. put_more) per mapspace, to give the server a chance
213 to survive a hundred deathsheads.
214 - correctly clear op->env when inserting onto map, this was a potentially
215 disastrous bug of unfortunately unknown proportions...
216 - fix cone-spell symmetry that was broken for direction 8.
217 - use gender-neutral place descriptions for invite.
218 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
219 Thanks go to Lisa Larsen!
220 - remove support for colour reducing 32x32 images (no cfclient support
221 anymore).
222 - actually mention the literacy level when it is too low to learn the spell.
223 - use better dependency tracking for include/keyword.h.
224 - add accept-invitation and suicide to the list of asynchronous commands,
225 so it is possible to invite somebody out of some stck-till-death traps,
226 or simply to commit suicide.
227 - replace the "ignoring delayed commands" message by something more useful
228 (cf. cunning gnome freezeing issue).
229 - various fixes for weapon improvements.
230 - fixed small bug with handling connect errors in the IRC gateway.
231 - support T and G sequences in cfpod.
232
2332.77 Sun Feb 1 16:30:48 CET 2009
234 - convert me command from per-map to chat, which makes more sense, also
235 document it.
236 - more than one spellbooks of same class can now be given
237 in class selection.
238 - adjusted the starting_spell.trs treasure list to the recent
239 spell rebalancements.
240 - the IRC gateway filters IRC colors now.
241
2422.76 Sat Jan 17 08:36:51 CET 2009
243 - (arch) fix quiver of Holding Bolts.
244 - applying unpaid items will now examine them.
245 - add "What" column to body command, showing items in that slot.
246 - redesigned and rebalanced lamps and torches.
247 - add "..." to item names that have been shortened.
248 - fixed "assign" function that squeezes strings into fixed length.
249 - add cursed effect to lamps and (some) torches.
250 - fixed bad assigned crafting skills and their tools.
251
2522.75 Fri Jan 9 16:13:30 CET 2009
253 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
254 - fix a bug in the nimbus extension that allowed players to cheat.
255 - make monster smell logic dependent on their wisdom stat.
256 - put the death reason into a separate tab.
257 - converted "connected" slot to string, cleanly got rid of some ugly
258 hacks such as the path_attuned hack.
259 - introduce shstr_tmp for fast temporary shstr passing.
260 - replace one-at-a-time hash by faster than smaller FNV-1a hash
261 when hashing strings.
262 - sanitized alchemy-like skills and cauldrons to check earlier
263 whether the right cauldron is used.
264 - considerably optimise shared string implementation by
265 making its null value a compiletime constant.
266 - use shared string matching insteafd of strcmp in a lot of places,
267 as well as using shstr_cmp to pass shared stringsa round efficiently,
268 for lots of code size savings.
269 - monsters which breed new monsters shouldn't breed new monsters when
270 they are sleeping: generators now check for the sleeping flag.
271 - tell gcc not to excessively inline some perl interface functions.
272 - remove marking rune length limit.
273 - fix formatting of cfpod when a verbatim block was following
274 a single newline.
275 - move resistances, statistics and showpets command output into tabs.
276 - implement map scripts that can replace the boulder logic without
277 having to write extensions.
278
2792.74 Mon Dec 29 15:23:38 CET 2008
280 - fix a longstanding bug that teared multipart monsters
281 at map boundaries apart.
24 - temporarily make permanently invisible player visible when 282 - temporarily make permanently invisible player visible when
25 he/she makes noise. 283 he/she makes noise.
26 - fix being able to see through walls a bit. 284 - fix being able to see through walls a bit.
285 - improve look at output.
27 - completely replaced the line of sight algorithm with a variant 286 - completely replaced the line of sight algorithm with a variant
28 of spiral fov capable of visibility grades and arbitrary 287 of spiral fov capable of visibility grades and arbitrary
29 shadow angles, that uses less memory and less code. 288 shadow angles, that uses less memory and less code.
30 - the new los code supports arbitrary map rectangles and loosens 289 - the new los code supports arbitrary map rectangles and loosens
31 other restrictions of the old code, supporitng further optimisations. 290 other restrictions of the old code, supporting further optimisations.
32 - udpate los if blocksview-objects are inserted in a map, not just when 291 - update los if blocksview-objects are inserted in a map, not just when
33 removed (e.g. for summon fog). 292 removed (e.g. for summon fog).
293 - permanent invisibility doesn't make immune against making noise:
294 implement a noise system that allows monsters to locate the player
295 when he/she makes noise.
296 - implement a primitive smell system that monsters can use to track
297 players.
34 - create bomb now also works when casted by door traps. 298 - create bomb now also works when casted by door traps.
35 - (arch) new torch graphics. 299 - (arch) new torch graphics.
36 - (maps) considerably soften the subway spider. 300 - (maps) considerably soften the subway spider.
37 - (maps) made the portgate of navar safe ground, to protect 301 - (maps) made the portgate of navar safe ground, to protect
38 the guards from being killed by players. 302 the guards from being killed by players.
303 - (maps) lots of tweaks in and around scorn.
304 - (maps) use special non-blocksview jungle, mountain and
305 darkforest freely on the worldmap, to get gradual sight obstacles
306 instead of total blackout in those areas.
39 - no maximum darkness for outdoor maps anymore. 307 - no maximum darkness for outdoor maps anymore.
40 - add more hints, fix some messages. 308 - add more hints, fix some messages.
41 - fix a bug: firing rods should tell you something about them. 309 - fix a bug: firing rods should tell you something about them.
42 - make light additive even within players. 310 - make light additive even within players.
43 - darken xrays effect a bit. 311 - darken xrays effect a bit.
47 ambient lighting and centrally manage darkness as an offset. 315 ambient lighting and centrally manage darkness as an offset.
48 - revamped, fixed and documented the server calendrics, also 316 - revamped, fixed and documented the server calendrics, also
49 tell users the current time and data, to improve awareness. 317 tell users the current time and data, to improve awareness.
50 - implement proper wizlook flag and handling of wizlook, instead 318 - implement proper wizlook flag and handling of wizlook, instead
51 of dumbly just clearing los once. 319 of dumbly just clearing los once.
320 - speed up los code - it's now about 2-3 times as fast as the old one,
321 and has a smaller runtime variance.
322 - daylight/nightfall can now increase/decrease past the natural limit,
323 making them actually useful.
324 - see_in_dark now increases the viewing radius by 3.
325 - implement a fast tiled map iterator and use it in LOS for a 20%
326 speedup, as well as in many other places.
327 - remove support for extended map infos - these are not used
328 by the deliantra client and removing them gives us a 10% speedup
329 when sending map changes.
330 - remove most gcfclient and other client bug workarounds, as well
331 as now obsolete protocol versions, simplying the code.
332 - optimise and simplify generation of random numbers.
333 - correctly provide a non-zero default density for materials, to
334 avoid crashes, fix other bugs in the material handling code.
335 - fix volume calculations.
336 - fix cfpod parsing when multiple verbatim blocks were separated by
337 newlines.
338 - increase monster detection radius from wis/5 to wis/3.
339 - remove old pickup modes.
340 - remove obsolete disarm and search commands (search wasn't working
341 anyways).
342 - fix a crash when an npc applied a sign.
52 343
532.73 Thu Dec 18 20:56:31 CET 2008 3442.73 Thu Dec 18 20:56:31 CET 2008
54 - this release is assumed to be very stable. 345 - this release is assumed to be very stable.
55 - (maps) radically redesigned and improved tutorial. 346 - (maps) radically redesigned and improved tutorial.
56 - directional casting no longer immediately removes the invisible effect. 347 - directional casting no longer immediately removes the invisible effect.
414 (this fixes the jeweler skill). 705 (this fixes the jeweler skill).
415 - back-to-back perl_reloads don't freeze the ticker anymore. 706 - back-to-back perl_reloads don't freeze the ticker anymore.
416 - convert cfutil from Event to EV (forgot to do this earlier...). 707 - convert cfutil from Event to EV (forgot to do this earlier...).
417 - move tombstone to real map if player died due to cave-in (even if 708 - move tombstone to real map if player died due to cave-in (even if
418 it has reset, which is better than putting it on the savebed, also as 709 it has reset, which is better than putting it on the savebed, also as
419 proof that the palyer didn't use a savebed). 710 proof that the player didn't use a savebed).
420 711
4212.4 Sun Jan 13 13:41:29 CET 2008 7122.4 Sun Jan 13 13:41:29 CET 2008
422 - work around perl bug in configure perl module version check. 713 - work around perl bug in configure perl module version check.
423 - fix bug in golem move code that would cause a crash at tiling borders. 714 - fix bug in golem move code that would cause a crash at tiling borders.
424 - fix a freeze bug when looking for an arrow in the inventory. 715 - fix a freeze bug when looking for an arrow in the inventory.

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