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Comparing deliantra/server/Changes (file contents):
Revision 1.203 by root, Sun Aug 3 16:01:32 2008 UTC vs.
Revision 1.296 by root, Tue Dec 23 22:03:06 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
3
4TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 - temporarily make permanently invisible player visible when
25 he/she makes noise.
26 - fix being able to see through walls a bit.
27 - completely replaced the line of sight algorithm with a variant
28 of spiral fov capable of visibility grades and arbitrary
29 shadow angles, that uses less memory and less code.
30 - the new los code supports arbitrary map rectangles and loosens
31 other restrictions of the old code, supporitng further optimisations.
32 - udpate los if blocksview-objects are inserted in a map, not just when
33 removed (e.g. for summon fog).
34 - create bomb now also works when casted by door traps.
35 - (arch) new torch graphics.
36 - (maps) considerably soften the subway spider.
37 - (maps) made the portgate of navar safe ground, to protect
38 the guards from being killed by players.
39 - no maximum darkness for outdoor maps anymore.
40 - add more hints, fix some messages.
41 - fix a bug: firing rods should tell you something about them.
42 - make light additive even within players.
43 - darken xrays effect a bit.
44 - improve handling of los changes when inserting or removing
45 objects, not perfect yet.
46 - make map darkness signed (formerly unsigned) to allow
47 ambient lighting and centrally manage darkness as an offset.
48 - revamped, fixed and documented the server calendrics, also
49 tell users the current time and data, to improve awareness.
50 - implement proper wizlook flag and handling of wizlook, instead
51 of dumbly just clearing los once.
52 - speed up los code - it's now about 2-3 times as fast as the old one,
53 and has a smaller runtime variance.
54
552.73 Thu Dec 18 20:56:31 CET 2008
56 - this release is assumed to be very stable.
57 - (maps) radically redesigned and improved tutorial.
58 - directional casting no longer immediately removes the invisible effect.
59 - magic ears now trigger when used inside the NPC dialogue.
60 - fix overflow in lighting calculations.
61 - negative glow radii can no longer cause total darkness.
62 - allow lookat on spaces where we only barely see, as opposed to
63 only maximally-lit ones.
64 - class selection has been reworked completely and their documentation corrected.
65 - swashbucklers got the oratory skill now.
66 - jump skill was fixed to adhere to all the flags a mapspace has got.
67 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
68 - fix deadlock in Jeweler::improve_ring_by_plan.
69 - use Coro::SemaphoreSet instead of our own lock management
70 (which was probably broken, too).
71 - support negative glow radii during daytime, too.
72 - use circular, not rectangular, viewing area.
73 - use minimum viewing distance of 2 in outdoor maps.
74 - negative glow is stronger than viewing area or lamps.
75 - (arch) new darkness spell face.
76
772.72 Thu Dec 4 22:20:19 CET 2008
78 - (maps) completely redesigned scorn.
79 - "cast light" now works on oneself.
80 - bump max light radius to 9, rewrote glow lighting calculations, fix
81 negative glow radii again (they were totally broken before).
82 - the "worldmaps sometimes are black" bug is finally fixed.
83 - the "player objects are referenced in _GENxx globals" bug has finally
84 been fixed, by not relying on buggy perl internals when serialising.
85 - fixed a long standing bug in the anvil converters in armour shops.
86 - items shops weren't interested in don't vanish anymore, and are given
87 back to the player.
88 - attuned/repell and spell base level system reworked.
89 - rewrote skill cache (last_skill_ob) system and usage - might
90 be less erratic now.
91 - refuse to write the uuid file if the uuid is zero
92 (to avoid writing it in early crashes).
93 - pathsync the directory after saving a file for added slowdown^Wsafety.
94 - speed up emergency_save by not syncing every file separately.
95 - no longer reattach perl to every object on reload, it's slow, and no longer
96 necessary since we don't nuke stashes anymore.
97 - do not bootstrap perl from the commandline args, use separate eval for
98 better error reporting.
99 - fix a crash when pushing cone spells met ice attacks.
100 - pre-cache perl extension files on reload to speed up the reload.
101 - speed up map refresh in server a bit.
102 - refactored drop code and fixed some programming errors in it.
103 - fixed small regression in 'Slag Ex' potion extension.
104 - fixed a bug where some objects couldn't cross map tile boundaries.
105 - fixed a bug with weight update of the player, the client showed -0.0
106 as the current weight of the inventory.
107 - (arch) the dragonbreath spell is level 12 again, but the high level spell
108 dragonfire has been introduced for the non-dragon players.
109 - remove unused "tooltype", "start_holding" object slots.
110 - change "weapontype" object slot to uint8.
111 - convert "hide" object slot into flag.
112 - reorder object members for better locality of reference and codesize
113 decrease.
114 - correct rounding in lerp, add lerp_rd, lerp_ru.
115 - fix a crash when no skill could be found when killing amonster.
116 - fix a small memleak that would eat one pointer on the perl stack for
117 every completed aio operation.
118 - perl mapspace acessor methods now normalise (handle tiled maps)
119 and update mapspaces if necessary.
120
1212.71 Tue Sep 23 07:02:23 CEST 2008
122 - removed all command line parsing, only env variables are supported
123 anymore.
124 - region-specific monsters will now once more be on the worldmap.
125 - fix a disastrous "memleak" where temporary memory allocations
126 would grow out of bounds.
127 - server now writes a pidfile and makes sure its alter ego is killed.
128 - fixed a double-escaping bug in the pod-parser.
129 - rewrote the cfpod parser in C++.
130 - hintmode moved to C++, players need to re-set their hintmode if
131 they dislike "show".
132 - fix RIP inscription.
133 - bump login name length from 18 to 20 char max.
134 - correctly support gender in emotes.
135 - correctly support gender in the death messages.
136 - correctly generate death messages for players only when they really die,
137 with increased information.
138 - fix a bug in the dynbuf code that could potentially lead to crashes
139 and data corruption (but apparently was never triggered).
140 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
141 - make sure Compress::LZF acquires the storable lock, might fix some
142 data corruption bug.
143 - tweak coredumping/monitoring a bit.
144 - completely redid server initialisation to hopefully avoid rare races.
145 - do not crash in the loader when an inventory object could not be loaded
146 (from a corrupted file).
147 - redid skills command to send output to proper channel.
148 - object->map is no longer refcounting.
149 - add FLAG_DEBUG for internal debugging.
150 - add NDI_VERBATIM flag to send_msg.
151 - add perl backtraces to logBacktrace-initiated backtraces.
152 - player->exists is no longer a sync_job.
153 - split login.ext's player scheduler into
154 it's own player-scheduler.ext extension.
155
1562.7 Sun Sep 7 16:32:03 CEST 2008
157 - require perl 5.10.
158 - make nrof signed, so that code that checks for underflow actually works.
159 - swap player and observed count's on the map when observing.
160 - add (mostly untested) mapspace perl class and accessors.
161 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
162 - fix a crash in cast_bless (restoration et al.) when no target
163 could be found.
164 - pits now have a configurable "random spread" range and default
165 to a radius of two now.
166 - rewrite pay_player_arch.
167 - use a more stable perl_reload implementation.
168 - do not use Symbol::delete_package (causes crashes after perl-reload),
169 use our own, safer, clear_package instead.
170 - when asynchronously dumping core, close all file handles to allow
171 the server to restart concurrently.
172 - improve the cfpod parser to generate proper xml from proper cfpod
173 sequences, without double-encoding. it should be faster, too.
174 - the above fixes wrong display of help tetx and many other issues.
175 - use lzf and frag packets for large messages for clients supporting them
176 (0.9976+), use it for long books and other messages.
177 - eradicate listen command and corresponding code.
178 - eradicate logs command.
179 - let the client log into the server log, used for crash backtraces.
180 - fixed rods/wands/etc. with randomitem spells on maps, but broke
181 old style spell objects with the spell magic bullet.
182 - (arch) fixed skill less rods in the archetypes
2 183
32.61 Sun Aug 3 17:59:50 CEST 2008 1842.61 Sun Aug 3 17:59:50 CEST 2008
4 - made jeweler workbench larger and some other minor map 185 - made jeweler workbench larger and some other minor map
5 changes in jeweler town. 186 changes in jeweler town.
6 - fixed wrong item handling in jeweler skill code. 187 - fixed wrong item handling in jeweler skill code.

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