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Comparing deliantra/server/Changes (file contents):
Revision 1.296 by root, Tue Dec 23 22:03:06 2008 UTC vs.
Revision 1.302 by root, Sun Dec 28 03:58:36 2008 UTC

19TODO: rewrite highscore code 19TODO: rewrite highscore code
20 20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." 21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection. 22TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50% 23TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 - fix a longstanding bug that teared multipart monsters
25 at map boundaries apart.
24 - temporarily make permanently invisible player visible when 26 - temporarily make permanently invisible player visible when
25 he/she makes noise. 27 he/she makes noise.
26 - fix being able to see through walls a bit. 28 - fix being able to see through walls a bit.
27 - completely replaced the line of sight algorithm with a variant 29 - completely replaced the line of sight algorithm with a variant
28 of spiral fov capable of visibility grades and arbitrary 30 of spiral fov capable of visibility grades and arbitrary
49 tell users the current time and data, to improve awareness. 51 tell users the current time and data, to improve awareness.
50 - implement proper wizlook flag and handling of wizlook, instead 52 - implement proper wizlook flag and handling of wizlook, instead
51 of dumbly just clearing los once. 53 of dumbly just clearing los once.
52 - speed up los code - it's now about 2-3 times as fast as the old one, 54 - speed up los code - it's now about 2-3 times as fast as the old one,
53 and has a smaller runtime variance. 55 and has a smaller runtime variance.
56 - daylight/nightfall can now increase/decrease past the natural limit,
57 making them actually useful.
58 - see_in_dark now increases the viewing radius by 3.
59 - implement a fast tiled map iterator and use it for los for a 20% speedup.
60 - remove support for extended map infos - these are not used
61 by the deliantra client and removing them gives us a 10% speedup
62 when sending map changes.
63 - remove most gcfclient and other client bug workarounds, as well
64 as now obsolete protocol versions, simplying the code.
65 - optimise and simplify generation of random numbers.
54 66
552.73 Thu Dec 18 20:56:31 CET 2008 672.73 Thu Dec 18 20:56:31 CET 2008
56 - this release is assumed to be very stable. 68 - this release is assumed to be very stable.
57 - (maps) radically redesigned and improved tutorial. 69 - (maps) radically redesigned and improved tutorial.
58 - directional casting no longer immediately removes the invisible effect. 70 - directional casting no longer immediately removes the invisible effect.

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