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Comparing deliantra/server/Changes (file contents):
Revision 1.226 by root, Sat Sep 13 17:33:22 2008 UTC vs.
Revision 1.297 by root, Wed Dec 24 01:37:23 2008 UTC

5TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
10 12
11TODO: skills comamnd to perl etc. 13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 - temporarily make permanently invisible player visible when
25 he/she makes noise.
26 - fix being able to see through walls a bit.
27 - completely replaced the line of sight algorithm with a variant
28 of spiral fov capable of visibility grades and arbitrary
29 shadow angles, that uses less memory and less code.
30 - the new los code supports arbitrary map rectangles and loosens
31 other restrictions of the old code, supporitng further optimisations.
32 - udpate los if blocksview-objects are inserted in a map, not just when
33 removed (e.g. for summon fog).
34 - create bomb now also works when casted by door traps.
35 - (arch) new torch graphics.
36 - (maps) considerably soften the subway spider.
37 - (maps) made the portgate of navar safe ground, to protect
38 the guards from being killed by players.
39 - no maximum darkness for outdoor maps anymore.
40 - add more hints, fix some messages.
41 - fix a bug: firing rods should tell you something about them.
42 - make light additive even within players.
43 - darken xrays effect a bit.
44 - improve handling of los changes when inserting or removing
45 objects, not perfect yet.
46 - make map darkness signed (formerly unsigned) to allow
47 ambient lighting and centrally manage darkness as an offset.
48 - revamped, fixed and documented the server calendrics, also
49 tell users the current time and data, to improve awareness.
50 - implement proper wizlook flag and handling of wizlook, instead
51 of dumbly just clearing los once.
52 - speed up los code - it's now about 2-3 times as fast as the old one,
53 and has a smaller runtime variance.
54 - daylight/nightfall can now increase/decrease past the natural limit,
55 making them actually useful.
56 - see_in_dark now increases the viewing radius by 3.
57
582.73 Thu Dec 18 20:56:31 CET 2008
59 - this release is assumed to be very stable.
60 - (maps) radically redesigned and improved tutorial.
61 - directional casting no longer immediately removes the invisible effect.
62 - magic ears now trigger when used inside the NPC dialogue.
63 - fix overflow in lighting calculations.
64 - negative glow radii can no longer cause total darkness.
65 - allow lookat on spaces where we only barely see, as opposed to
66 only maximally-lit ones.
67 - class selection has been reworked completely and their documentation corrected.
68 - swashbucklers got the oratory skill now.
69 - jump skill was fixed to adhere to all the flags a mapspace has got.
70 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
71 - fix deadlock in Jeweler::improve_ring_by_plan.
72 - use Coro::SemaphoreSet instead of our own lock management
73 (which was probably broken, too).
74 - support negative glow radii during daytime, too.
75 - use circular, not rectangular, viewing area.
76 - use minimum viewing distance of 2 in outdoor maps.
77 - negative glow is stronger than viewing area or lamps.
78 - (arch) new darkness spell face.
79
802.72 Thu Dec 4 22:20:19 CET 2008
81 - (maps) completely redesigned scorn.
82 - "cast light" now works on oneself.
83 - bump max light radius to 9, rewrote glow lighting calculations, fix
84 negative glow radii again (they were totally broken before).
85 - the "worldmaps sometimes are black" bug is finally fixed.
86 - the "player objects are referenced in _GENxx globals" bug has finally
87 been fixed, by not relying on buggy perl internals when serialising.
88 - fixed a long standing bug in the anvil converters in armour shops.
89 - items shops weren't interested in don't vanish anymore, and are given
90 back to the player.
91 - attuned/repell and spell base level system reworked.
92 - rewrote skill cache (last_skill_ob) system and usage - might
93 be less erratic now.
94 - refuse to write the uuid file if the uuid is zero
95 (to avoid writing it in early crashes).
96 - pathsync the directory after saving a file for added slowdown^Wsafety.
97 - speed up emergency_save by not syncing every file separately.
98 - no longer reattach perl to every object on reload, it's slow, and no longer
99 necessary since we don't nuke stashes anymore.
100 - do not bootstrap perl from the commandline args, use separate eval for
101 better error reporting.
102 - fix a crash when pushing cone spells met ice attacks.
103 - pre-cache perl extension files on reload to speed up the reload.
104 - speed up map refresh in server a bit.
105 - refactored drop code and fixed some programming errors in it.
106 - fixed small regression in 'Slag Ex' potion extension.
107 - fixed a bug where some objects couldn't cross map tile boundaries.
108 - fixed a bug with weight update of the player, the client showed -0.0
109 as the current weight of the inventory.
110 - (arch) the dragonbreath spell is level 12 again, but the high level spell
111 dragonfire has been introduced for the non-dragon players.
112 - remove unused "tooltype", "start_holding" object slots.
113 - change "weapontype" object slot to uint8.
114 - convert "hide" object slot into flag.
115 - reorder object members for better locality of reference and codesize
116 decrease.
117 - correct rounding in lerp, add lerp_rd, lerp_ru.
118 - fix a crash when no skill could be found when killing amonster.
119 - fix a small memleak that would eat one pointer on the perl stack for
120 every completed aio operation.
121 - perl mapspace acessor methods now normalise (handle tiled maps)
122 and update mapspaces if necessary.
123
1242.71 Tue Sep 23 07:02:23 CEST 2008
125 - removed all command line parsing, only env variables are supported
126 anymore.
127 - region-specific monsters will now once more be on the worldmap.
12 - fix a disastrously "memleak" where temporray memory allocations 128 - fix a disastrous "memleak" where temporary memory allocations
13 would grow out of bounds. 129 would grow out of bounds.
14 - server now writes a pidfile and makes sure it's alter ego is killed. 130 - server now writes a pidfile and makes sure its alter ego is killed.
15 - fixed a double-escaping bug in the pod-parser. 131 - fixed a double-escaping bug in the pod-parser.
16 - rewrote the cfpod parser in C++. 132 - rewrote the cfpod parser in C++.
17 - hintmode moved to C++, players need to re-set their hintmode if 133 - hintmode moved to C++, players need to re-set their hintmode if
18 they dislike "show". 134 they dislike "show".
135 - fix RIP inscription.
136 - bump login name length from 18 to 20 char max.
137 - correctly support gender in emotes.
138 - correctly support gender in the death messages.
139 - correctly generate death messages for players only when they really die,
140 with increased information.
19 - fix a bug in the dynbuf code that could potentially lead to crashes 141 - fix a bug in the dynbuf code that could potentially lead to crashes
20 and data corruption (but apparently was never triggered). 142 and data corruption (but apparently was never triggered).
21 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. 143 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
144 - make sure Compress::LZF acquires the storable lock, might fix some
145 data corruption bug.
22 - tweak coredumping/monitoring a bit. 146 - tweak coredumping/monitoring a bit.
147 - completely redid server initialisation to hopefully avoid rare races.
148 - do not crash in the loader when an inventory object could not be loaded
149 (from a corrupted file).
150 - redid skills command to send output to proper channel.
151 - object->map is no longer refcounting.
152 - add FLAG_DEBUG for internal debugging.
153 - add NDI_VERBATIM flag to send_msg.
154 - add perl backtraces to logBacktrace-initiated backtraces.
155 - player->exists is no longer a sync_job.
156 - split login.ext's player scheduler into
157 it's own player-scheduler.ext extension.
23 158
242.7 Sun Sep 7 16:32:03 CEST 2008 1592.7 Sun Sep 7 16:32:03 CEST 2008
25 - require perl 5.10. 160 - require perl 5.10.
26 - make nrof signed, so that code that checks for underflow actually works. 161 - make nrof signed, so that code that checks for underflow actually works.
27 - swap player and observed count's on the map when observing. 162 - swap player and observed count's on the map when observing.

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