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Comparing deliantra/server/Changes (file contents):
Revision 1.272 by root, Thu Dec 4 22:32:41 2008 UTC vs.
Revision 1.298 by root, Fri Dec 26 10:36:42 2008 UTC

8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TOOD: talk with elmex abotu summoning
14TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1 18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
21 20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 - temporarily make permanently invisible player visible when
25 he/she makes noise.
26 - fix being able to see through walls a bit.
27 - completely replaced the line of sight algorithm with a variant
28 of spiral fov capable of visibility grades and arbitrary
29 shadow angles, that uses less memory and less code.
30 - the new los code supports arbitrary map rectangles and loosens
31 other restrictions of the old code, supporitng further optimisations.
32 - udpate los if blocksview-objects are inserted in a map, not just when
33 removed (e.g. for summon fog).
34 - create bomb now also works when casted by door traps.
35 - (arch) new torch graphics.
36 - (maps) considerably soften the subway spider.
37 - (maps) made the portgate of navar safe ground, to protect
38 the guards from being killed by players.
39 - no maximum darkness for outdoor maps anymore.
40 - add more hints, fix some messages.
41 - fix a bug: firing rods should tell you something about them.
42 - make light additive even within players.
43 - darken xrays effect a bit.
44 - improve handling of los changes when inserting or removing
45 objects, not perfect yet.
46 - make map darkness signed (formerly unsigned) to allow
47 ambient lighting and centrally manage darkness as an offset.
48 - revamped, fixed and documented the server calendrics, also
49 tell users the current time and data, to improve awareness.
50 - implement proper wizlook flag and handling of wizlook, instead
51 of dumbly just clearing los once.
52 - speed up los code - it's now about 2-3 times as fast as the old one,
53 and has a smaller runtime variance.
54 - daylight/nightfall can now increase/decrease past the natural limit,
55 making them actually useful.
56 - see_in_dark now increases the viewing radius by 3.
57 - implement a fast tiled map iterator and use it for los for a 20% speedup.
58
592.73 Thu Dec 18 20:56:31 CET 2008
60 - this release is assumed to be very stable.
61 - (maps) radically redesigned and improved tutorial.
62 - directional casting no longer immediately removes the invisible effect.
63 - magic ears now trigger when used inside the NPC dialogue.
22 - fix overflow in lighting calculations. 64 - fix overflow in lighting calculations.
23 - negative glow radii can no longer cause total darkness. 65 - negative glow radii can no longer cause total darkness.
66 - allow lookat on spaces where we only barely see, as opposed to
67 only maximally-lit ones.
68 - class selection has been reworked completely and their documentation corrected.
69 - swashbucklers got the oratory skill now.
70 - jump skill was fixed to adhere to all the flags a mapspace has got.
71 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
72 - fix deadlock in Jeweler::improve_ring_by_plan.
73 - use Coro::SemaphoreSet instead of our own lock management
74 (which was probably broken, too).
75 - support negative glow radii during daytime, too.
76 - use circular, not rectangular, viewing area.
77 - use minimum viewing distance of 2 in outdoor maps.
78 - negative glow is stronger than viewing area or lamps.
79 - (arch) new darkness spell face.
24 80
252.72 Thu Dec 4 22:20:19 CET 2008 812.72 Thu Dec 4 22:20:19 CET 2008
26 - (maps) completely redesigned scorn. 82 - (maps) completely redesigned scorn.
27 - "cast light" now works on oneself. 83 - "cast light" now works on oneself.
28 - bump max light radius to 9, rewrote glow lighting calculations, fix 84 - bump max light radius to 9, rewrote glow lighting calculations, fix

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