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Comparing deliantra/server/Changes (file contents):
Revision 1.286 by root, Sat Dec 20 01:46:45 2008 UTC vs.
Revision 1.298 by root, Fri Dec 26 10:36:42 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
4potionshop south: ~44k
5left of: 106k
6 3
7TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
8TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
10TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
14TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
15 12
16TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
17TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
18TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
19TODO: palyerdialog doesn't autoclose when too far away
20TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
21TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
22TODO: nothing is written on it -> log-1 18TODO: nothing is written on it -> log-1
23TODO: fix magic ear w.r.t. player dialog
24TODO: rewrite highscore code 19TODO: rewrite highscore code
20
25TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." 21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
26 22TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 - temporarily make permanently invisible player visible when
25 he/she makes noise.
27 - fix being able to see through walls a bit. 26 - fix being able to see through walls a bit.
28 - completely replaced the line of sight algorithm with a variant 27 - completely replaced the line of sight algorithm with a variant
29 of spiral fov capable of visibility grades and arbitrary 28 of spiral fov capable of visibility grades and arbitrary
30 shadow angles, that uses less memory and less code. 29 shadow angles, that uses less memory and less code.
31 - the new los code supports arbitrary map rectangles and loosens 30 - the new los code supports arbitrary map rectangles and loosens
32 other restrictions of the old code, supporitng further optimisations. 31 other restrictions of the old code, supporitng further optimisations.
32 - udpate los if blocksview-objects are inserted in a map, not just when
33 removed (e.g. for summon fog).
34 - create bomb now also works when casted by door traps.
35 - (arch) new torch graphics.
36 - (maps) considerably soften the subway spider.
37 - (maps) made the portgate of navar safe ground, to protect
38 the guards from being killed by players.
39 - no maximum darkness for outdoor maps anymore.
40 - add more hints, fix some messages.
41 - fix a bug: firing rods should tell you something about them.
42 - make light additive even within players.
43 - darken xrays effect a bit.
44 - improve handling of los changes when inserting or removing
45 objects, not perfect yet.
46 - make map darkness signed (formerly unsigned) to allow
47 ambient lighting and centrally manage darkness as an offset.
48 - revamped, fixed and documented the server calendrics, also
49 tell users the current time and data, to improve awareness.
50 - implement proper wizlook flag and handling of wizlook, instead
51 of dumbly just clearing los once.
52 - speed up los code - it's now about 2-3 times as fast as the old one,
53 and has a smaller runtime variance.
54 - daylight/nightfall can now increase/decrease past the natural limit,
55 making them actually useful.
56 - see_in_dark now increases the viewing radius by 3.
57 - implement a fast tiled map iterator and use it for los for a 20% speedup.
33 58
342.73 Thu Dec 18 20:56:31 CET 2008 592.73 Thu Dec 18 20:56:31 CET 2008
35 - this release is assumed to be very stable. 60 - this release is assumed to be very stable.
36 - (maps) radically redesigned and improved tutorial. 61 - (maps) radically redesigned and improved tutorial.
37 - directional casting no longer immediately removes the invisible effect. 62 - directional casting no longer immediately removes the invisible effect.

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