--- deliantra/server/Changes 2008/12/21 21:20:35 1.289 +++ deliantra/server/Changes 2008/12/26 10:36:42 1.298 @@ -13,15 +13,16 @@ TODO: strange rign oif acid artifact description/story looks weird. TODO: destry_inv() should destroy, drop_inv_to_ground method? TODO: no detah messages for arena anymore -TODO: palyerdialog doesn't autoclose when too far away TODO: remove curse should *maybe* work on players themselves TODO: remove curse in glyph/rune doesn't have any effect? TODO: nothing is written on it -> log-1 -TODO: fix magic ear w.r.t. player dialog TODO: rewrite highscore code -TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." +TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." +TODO: greeting message on what to do in dialog after race selection. TODO: health bars for earthwalls seem to start at 100% end die at 50% + - temporarily make permanently invisible player visible when + he/she makes noise. - fix being able to see through walls a bit. - completely replaced the line of sight algorithm with a variant of spiral fov capable of visibility grades and arbitrary @@ -31,9 +32,29 @@ - udpate los if blocksview-objects are inserted in a map, not just when removed (e.g. for summon fog). - create bomb now also works when casted by door traps. + - (arch) new torch graphics. - (maps) considerably soften the subway spider. + - (maps) made the portgate of navar safe ground, to protect + the guards from being killed by players. - no maximum darkness for outdoor maps anymore. - - no longer + - add more hints, fix some messages. + - fix a bug: firing rods should tell you something about them. + - make light additive even within players. + - darken xrays effect a bit. + - improve handling of los changes when inserting or removing + objects, not perfect yet. + - make map darkness signed (formerly unsigned) to allow + ambient lighting and centrally manage darkness as an offset. + - revamped, fixed and documented the server calendrics, also + tell users the current time and data, to improve awareness. + - implement proper wizlook flag and handling of wizlook, instead + of dumbly just clearing los once. + - speed up los code - it's now about 2-3 times as fast as the old one, + and has a smaller runtime variance. + - daylight/nightfall can now increase/decrease past the natural limit, + making them actually useful. + - see_in_dark now increases the viewing radius by 3. + - implement a fast tiled map iterator and use it for los for a 20% speedup. 2.73 Thu Dec 18 20:56:31 CET 2008 - this release is assumed to be very stable.