--- deliantra/server/Changes 2008/12/26 10:36:42 1.298 +++ deliantra/server/Changes 2009/01/01 11:41:16 1.314 @@ -18,24 +18,47 @@ TODO: nothing is written on it -> log-1 TODO: rewrite highscore code -TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." TODO: greeting message on what to do in dialog after race selection. TODO: health bars for earthwalls seem to start at 100% end die at 50% + + - make monster smell logic dependent on their wisdom stat. + - introduce shstr_tmp for fast temporary shstr passing. + - replace one-at-a-time hash by faster than smaller FNV-1a hash + when hashing strings. + - considerably optimise shared string implementation by + making it's null value a compiletime constant. + - use shared string matching insteafd of strcmp in a lot of places, + as well as using shstr_cmp to pass shared stringsa round efficiently, + for lots of code size savings. + +2.74 Mon Dec 29 15:23:38 CET 2008 + - fix a longstanding bug that teared multipart monsters + at map boundaries apart. - temporarily make permanently invisible player visible when he/she makes noise. - fix being able to see through walls a bit. + - improve look at output. - completely replaced the line of sight algorithm with a variant of spiral fov capable of visibility grades and arbitrary shadow angles, that uses less memory and less code. - the new los code supports arbitrary map rectangles and loosens - other restrictions of the old code, supporitng further optimisations. - - udpate los if blocksview-objects are inserted in a map, not just when + other restrictions of the old code, supporting further optimisations. + - update los if blocksview-objects are inserted in a map, not just when removed (e.g. for summon fog). + - permanent invisibility doesn't make immune against making noise: + implement a noise system that allows monsters to locate the player + when he/she makes noise. + - implement a primitive smell system that monsters can use to track + players. - create bomb now also works when casted by door traps. - (arch) new torch graphics. - (maps) considerably soften the subway spider. - (maps) made the portgate of navar safe ground, to protect the guards from being killed by players. + - (maps) lots of tweaks in and around scorn. + - (maps) use special non-blocksview jungle, mountain and + darkforest freely on the worldmap, to get gradual sight obstacles + instead of total blackout in those areas. - no maximum darkness for outdoor maps anymore. - add more hints, fix some messages. - fix a bug: firing rods should tell you something about them. @@ -54,7 +77,24 @@ - daylight/nightfall can now increase/decrease past the natural limit, making them actually useful. - see_in_dark now increases the viewing radius by 3. - - implement a fast tiled map iterator and use it for los for a 20% speedup. + - implement a fast tiled map iterator and use it in LOS for a 20% + speedup, as well as in many other places. + - remove support for extended map infos - these are not used + by the deliantra client and removing them gives us a 10% speedup + when sending map changes. + - remove most gcfclient and other client bug workarounds, as well + as now obsolete protocol versions, simplying the code. + - optimise and simplify generation of random numbers. + - correctly provide a non-zero default density for materials, to + avoid crashes, fix other bugs in the material handling code. + - fix volume calculations. + - fix cfpod parsing when multiple verbatim blocks were separated by + newlines. + - increase monster detection radius from wis/5 to wis/3. + - remove old pickup modes. + - remove obsolete disarm and search commands (search wasn't working + anyways). + - fix a crash when an npc applied a sign. 2.73 Thu Dec 18 20:56:31 CET 2008 - this release is assumed to be very stable.