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Comparing deliantra/server/Changes (file contents):
Revision 1.298 by root, Fri Dec 26 10:36:42 2008 UTC vs.
Revision 1.672 by root, Wed Apr 28 11:33:02 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
2Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
3 4
4TODO: emergency swap mode is not working 52010-04-07 23:58:02.2729 [ABT] BUG: hitter ({cnt:4994384,uuid:<1.7f744a072>,name:"icestorm",flags:[8,11],type:102}(on /gotischerbereich/mlabspiraltower/std5@0+6)) with no relation to target ({cnt:4984688,uuid:<1.7f742acea>,name:"Dread",flags:[0,8,11,14,21,52,103,104],type:0}(on /gotischerbereich/mlabspiraltower/stc5@15+5)) at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951
5TODO: xs-warn doesn't end up in server log. 62010-04-07 23:58:02.2729+ eval {...} called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 72010-04-07 23:58:02.2729+ cf::tick() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3519
7TODO: inscription cannot be readied. 82010-04-07 23:58:02.2729+ cf::main_loop() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3579
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 92010-04-07 23:58:02.2729+ cf::main() called at -e line 0
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 102010-04-07 23:58:02.2729+
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 112010-04-07 23:58:02.2729 [ABT] --- C backtrace follows ---
11TODO: worldmaps still get loaded on startup before the gridmap is ready 122010-04-07 23:58:02.2729 [ABT] [log_backtrace(char const*)] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1259
132010-04-07 23:58:02.2730 [ABT] [LOG(int, char const*, ...)] /root/src/cf.schmorp.de/server/common/logger.C:209
142010-04-07 23:58:02.2730 [ABT] [get_attack_mode] /root/src/cf.schmorp.de/server/server/attack.C:678
152010-04-07 23:58:02.2730 [ABT] [hit_player(object*, int, object*, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:1447
162010-04-07 23:58:02.2730 [ABT] [hit_map(object*, int, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:348
172010-04-07 23:58:02.2730 [ABT] [move_cone(object*)] /root/src/cf.schmorp.de/server/server/spell_attack.C:2066
182010-04-07 23:58:02.2730 [ABT] [process_object(object*)] /root/src/cf.schmorp.de/server/server/time.C:1356
192010-04-07 23:58:02.2731 [ABT] [process_events] /root/src/cf.schmorp.de/server/server/main.C:275
202010-04-07 23:58:02.2731 [ABT] [server_tick()] /root/src/cf.schmorp.de/server/server/main.C:405
212010-04-07 23:58:02.2731 [ABT] [XS_cf_server_tick] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1641
222010-04-07 23:58:02.2731 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851
232010-04-07 23:58:02.2731 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38
242010-04-07 23:58:02.2731 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632
252010-04-07 23:58:02.2731 [ABT] [cfperl_tick()] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1052
262010-04-07 23:58:02.2731 [ABT] [??] ??:0
272010-04-07 23:58:02.2732 [ABT] [??] ??:0
282010-04-07 23:58:02.2732 [ABT] [??] ??:0
292010-04-07 23:58:02.2732 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851
302010-04-07 23:58:02.2732 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38
312010-04-07 23:58:02.2732 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632
322010-04-07 23:58:02.2732 [ABT] [main] /root/src/cf.schmorp.de/server/server/main.C:428
12 33
13TODO: strange rign oif acid artifact description/story looks weird. 34TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20 35
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." 36TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
22TODO: greeting message on what to do in dialog after race selection. 37TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
23TODO: health bars for earthwalls seem to start at 100% end die at 50% 38TODO: summon cult does not properly create multipart monsters?
392010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
40
41TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
42
43TODO: golem survives "longer" now - too long?
44TODO: clean up skill handling in kill_object.
45TODO: make the "feed all faces" flag persistent between logins.
46TODO: mining experience
47TODO:
482010-04-15 06:50:54.4317 victim {cnt:53513,uuid:<1.80d9c4f7d>,name:"Erich Emautti",title:"the Wizard",flags:[0,14,16,21,29,52,53,54,55,56,57,58,79,82,103,104],t
49ype:0}(on /gotischerbereich/mlabspiraltower/sttop1@12+16) (-15411) already dead in hit_player()
50TODO: 2010-04-16 00:11:12.8142 {cnt:414174,uuid:<1.80ffd5a6b>,name:"teleporter",flags:[8,11,103,105,106],type:41}(on /scorn/houses/house3.bas1@5+4): no alternative teleporters around (user {cnt:386700,uuid:<1.81001a4d6>,name:"mouse",flags:[0,8,11,14,16,104],type:0}(on /scorn/houses/house3.bas1@5+4)).
51TODO: I can access all the apartments I have ever rented, even though I stopped renting them long ago. I have ever rented, even though I stopped renting them long ago. I can enter the scorn and SD apartments
52TODO: mining class
53TODO: freelist freeing
54TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
55TODO: one can apply, but not open, containers without keys
56TODO: fix luck in random rolls
57 - (maps, arch) complete revamping of the transport routes - all cities are
58 now easily reachable, at a price.
59 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
60 - (maps) added (navar) gravedigger, that buys players gravestones.
61 - (maps) added the rathouse quest for the shockwave spell in navar
62 (by Dustfinger).
63 - (maps) Fixed bad floor tile in navar apartment.
64 - made (wizard) look_at show also uuids.
65 - added cf::object::find_object_uuid (::find_object already exists!).
66 - (maps) added new apartment, made by LinuxLemoner.
67 - (maps) added quest for the mining skill scroll to valleynoy.
68 - (maps) added greedy highlevel book shop to heaven town.
69 - (arch) added sounds: zombie death, book reading, inscription.
70 - (arch) made the hill giants loose more body parts.
71 - (arch, maps) added black unicorn horn, required to access mlab hell.
72 - (arch) increased the (possible) number of arrows/bolts found in shops
73 and made them a bit more expensive.
74 - (maps) add more glory hole treasure styles.
75 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
76 in a select number of mlab maps.
77 - (maps) the library should be less of a death trap now.
78 - (maps) exits no longer point to auto-apply exits, most affected
79 maps now have proper doors or a similar solution.
80 - quit_character was causign a runtime exception, causing it to not
81 work since 2.93.
82 - entering a map will now respect move_on and other effects,
83 except for auto-apply exits :/
84 - only talk to the items on the nearest mapspace, or, of there
85 are none, to the player, not ALL items in vicinity.
86 - do not update the floorbox while running, to avoid big item
87 updates that cost network bandwidth and processing power.
88 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
89 caused overflows causing monsters to become living deads.
90 - unapply weapons and armour before trying to improve it.
91 - teach the random map generator the ability to read ".rmg" files
92 that specify which actual style map to generate, and use it for
93 the default decorstyle to avoid inappropriate maps to be used.
94 - support (with some limitations) multiple different skills with the
95 same subtype.
96 - fix "nekosan duplication" bug - map swap out was not atomic,
97 so nekosan could end up beign saved AND escaped to another map.
98 - show invisible no longer makes magic mouths visible.
99 - move_type changes (spells, skills etc.) now will correctly
100 take move_on/move_off into account (e.g. buttons).
101 - display (exit) or (random map) in client for those objects.
102 - removed (useless) spell damage columns from spell info and replace
103 it by effective casting level - clients > 2.10 required to display
104 properly.
105 - building of levers/doors works again for all kinds of floors.
106 - the player can now withdraw and deposit all the available money.
107 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
108 steinwandstadt/celvear.
109 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
110 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
111 mostly based on the spell's level in the spellbook.
112 - (maps) fix some map regions and the region tree.
113 - the server will now be more picky when parsing the regions file.
114 - improve editor support protocol slightly, provide workarounds for 2.10
115 clients.
116 - tcp.ext didn't unbind in reloads.
117 - map-tags.ext didn't properly close the database on reloads.
118 - cfutil skips .-directories when scanning.
119 - build.ext prevents players from building on other player's maps.
120 - rent.ext allows the dm to enter anytime.
121 - NPC_Dialogue adds a new predefined variable, $map.
122 - new "build" event hook.
123 - get rid of archetype min/max values except max_x (which should go, too).
124 - added fix_generated_item and cf::object::generate to XS interface.
125 - no longer use uppercase identifiers for saving anywhere, but support
126 them on loading, for old playerfiles and maps.
127 - removed is_legal_2ways_exit - this is apparently dead code, and
128 would be handled differently nowadays anyway.
129 - random map .meta were not being expired at all.
130 - replace move_ob/move_object functiony by the equivalent move method.
131 - update to automake 1.10.
132 - invitation to maps with unagressive and friendly monsters doesn't
133 require level 4 anymore.
134 - do not let update_stats muck with the chosen_skill anymore.
135 - monsters now rotate through all skills (in chosen_skill).
136 - fix lots of path-related buffer overflows in the random map generator.
137 - detect/sense curse/magic will no longer work on items that don't
138 need identify.
139 - added detect mineral vein spell.
140 - support "wall overlays" in the random map generator - not very generic,
141 used by minable veins.
142 - (maps) relocated jeweler town to another directoy.
143 - (arch) implement mining pickaxes and mining skill.
144 - (arch) add missing stonebig_club archetype from cfextended.
145 - jeweler skill doesn't diminish input values anymore.
146 - generate most constants for perl automatically.
147 - properly check for weapon name prefix ("Ragnarok's sword").
148 - when player dies, restore his food to at least 200.
149 - support multiple inheritance for arch sources (inherit a,b,c).
150 - switch to storable-n-format for facedata, for better interoperability.
151 - implement generic "ranged" item framework (pickaxe, fishing rod).
152 - the singing skill actually respects the direction now.
153 - oratory and singing now require a direction.
154 - use_skill now requires that you can actually apply the skill tool.
155 - do not invoke perl on every user command anymore by providing
156 a command and an unknown_command event.
157 - move mark, run, run_stop, fire and fire_stop commands back from
158 perl to C++, for speed reasons (basically undo patchset 1304).
159 - add a client_destroy event, so we don't have to hook the
160 attachable destroy event (which is called much more often).
161 - removed (unused) FLOOR object type.
162 - fix errornous change_abil messages for rods (and other types).
163 - remove include/commands.h and server/c_new.C, and refactor
164 all into server/commands.C.
165 - save and restore combat/ranged/current slot for players.
166 - the server now batches item's face/fx commands, as opposed
167 to sending one fx per item - helps mostly at connect and
168 with floorbox updates.
169 - implemented ext::player_env::play_music_once $who->contr, "km/...".
170 - the random map generator now supports selecting difficult for
171 more style categories than just monsters (all except fountains
172 apparently).
173 - object serialiser no longer creates empty "owner" references.
174 - make sure failed castings take some time, too, to avoid being
175 smitten by your god.
176 - many more failmsgs and help texts.
177 - support log suspension/resumption, e.g. for defragmenting.
178 - stop thrown objects when their speed goes too low.
179 - log the number of unique logins seen every minute in a compact
180 format (for statistics).
181 - do not send delitem for players.
182 - support static scalar data members properly in genacc now.
183 - implement "simple" freelist management for objects.
184 - recycle object counts now - to support longer uptimes.
185 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
186 function (and yes, 666 is exact!).
187 - random map generator results should now be fully repeatable.
188 - fixed possible crash bug in build code.
189 - rename find_marked_object to ->mark and speed up.
190 - player movers properly destroy themselves when used up, instead
191 of leaking.
192 - do not show msg for unidentified objects that need identification.
193 - convert formulae/bookarch/settings file parser to thawer framework.
194 - finally get rid of fgets (..., thawer) and use a much cleaner
195 next_line method.
196 - use nicer file format for exp_table and attackmess
197 (more like other resource files).
198 - make parse errors during server startup fatal.
199 - properly initialise all maptile values in constructor.
200 - improved {link} map.
201 - optional unloadable extensions will not lead to an endless loop.
202 - server will cleanly autorestart when running out of protocol IDs.
203 - use faster and slightly more exact find_dir_2 replacement.
204 - building listening books is possible again.
205 - (maps, arch) added archetype for building instructions and replaced
206 the copies of the instructions in the maps with it.
207 - (arch) made the spark shower spell available in shops.
208 - don't create a second LOGIN event on character creation.
209
2102.93 Sat Feb 13 15:52:36 CET 2010
211 - (maps) fix travel to valdor and back.
212 - do no longer by default eval map cod ein safe compartments
213 (this can be re-enabled using the safe_eval config option).
214 - (maps) fix an apparent crash bug caused by broken generstors
215 in lorak.
216 - fix data corruption issues caused by recursive calls to
217 unordered_mapwalk - now every caller must provide its own
218 buffer.
219 - (maps) improve tindervale maps slightly.
220 - (arch) considerably decrease slag ex price.
221 - (arch) fix filth archetype.
222 - extension dependency resolve was completely broken.
223 - multipart objects would cause save_throw_object to crash - it
224 now acts on the head only.
225 - do not try to connect to an irc server unless explicitly configured.
226 - do not expect decltype() to be available in gcc 4.4.
227 - extended the safe perl environment by loops.
228 - (arch) fix "armless cook" facings.
229 - the "experience table" resource item did not have a proper
230 hash associated with it, so updates could not be detected.
231 - fixed poison traps in doors.
232 - player->killer_name did not properly flag the name as unicode.
233 - aggressively mark many more methods as utf8 or octet-expecting,
234 and provide a non-destructive SvPVutf8 variant.
235 - do not allow dragon players to change their title via the settings.
236 - ratelimited jeweler skill nugget conversion.
237 - under high load, the server stopped swapping out to make
238 the server more responsive, but making it impossible to reduce
239 the load by... swapping out. slot queuing will now always make
240 some progress.
241 - improve the quality of the load-avg calculation.
242 - (maps) fixed quest npc in jeweler dungeon quest.
243 - don't fail to write the runtime file if the temporary already exists.
244 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
245 player now.
246 - rewrote hiscore code from scratch to use async I/O, store uuid and
247 timestamp and use a tab in the client to increase awareness.
248 - npc dialog setflag/setsatte now check for defined'ness, so
249 setflag 0 is possible.
250 - make install now deletes old extensions, to ease upgrades in the
251 deliantra vm.
252
2532.92 Thu Dec 24 04:51:56 CET 2009
254 - the destruction spell could/would corrupt server memory quite often.
255 - logging in only fixed the combat slot when the palyer was loaded from
256 disk, not when it already was in memory.
257 - cede in wait_for_tick* when the tivck is inhibited hopefully
258 avoiding livelock during high-load emergency saves.
259 - logging in did not properly unapply all skills.
260 - (maps) make the invite quest marking much more obvious.
261 - (arch) fix warrior archetype names.
262 - map prefetching never prefetch upwards.
263 - wizpass no longer makes you non-blocking.
264 - (maps) add light to some of the special maps, add troll
265 map.
266
2672.91 Mon Nov 30 10:18:09 CET 2009
268 - (maps) add gorokh_final mapset from crossfire.
269 - (maps) block most vault-type mlab locations, open up
270 imperial converters for anybody to use.
271 - (maps, arch) replace all permanent stat potions by random
272 variants.
273 - (maps) spread gorokh demon styles more evenly over 1..100.
274 - TRIGGER events got passed a garbage pointer instead of a
275 real player object on player changes.
276 - diseases and maybe other things could sometimes reduce the speed
277 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
278 much grief.
279 - speed_left randomisation was, apparently, totally broken.
280 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
281 of the speed slot internally and in map save files. among other
282 things, this gets rid of all the abs (speed) calls.
283 - reduce map file save files by using abridged keywords aliases.
284 - shop specialisation calculation was totally broken.
285 - nrof/itemcount/volume limits when dropping to the floor are
286 now enforced.
287 - fix magic mapping, which only worked for inate spell casting.
288 - godgiven items will now be explicitly described as such.
289 - (arch) dded a quiver of bolts.
290 - materialnames would change "randomly" on every load, only
291 set the material when the materialname was not set before.
292 - balancing change, halve rod recharge speed (instead
293 of 4.8s, the standard rods now recharge in ~10s. not a solution,
294 but still.
295 - reduce cpu time used for map saving by >>50% by avoiding
296 the costly flag-checking loop in most cases and using a simple
297 repeat-cache for speed_left.
298 - always delay stats update for players on insert/remove till
299 next tick/command, which saves a lot of cpu cycles on drop/take.
300 - add hint about havign to run to attach unaggressive npcs.
301 - pet monster level was not displayed correctly in "showpets index".
302 - clean up floating point conversions and many similar nitpicks.
303 - fix hanuk altar.
304 - overhaul material system to be much faster, and having less bugs, but
305 still having a lot of cruft :/.
306 - add marble shop floor.
307 - move gcc specifics to new file include/compiler.h.
308 - unrecognised cfpod directives could cause undefined behaviour.
309 - added boes' marble shop to steinwandstadt.
310 - pad mapspace to power-of two size for speed/codesize/cache gains.
311 - optimise mapspace updates.
312 - cache volume/items per mapspace.
313 - use fabs, min and max consistently (surprisingly for a code size
314 decrease).
315 - fixed a small uncleanlieness in item converters, which might
316 have led to weird item multiplications.
317 - store hash value in shstr, not used by anything, but doesn't use much memory.
318 - fixed crash bug in learn_spell command.
319 - enhanced output of the mapinfo command.
320 - remove all traces of FLAG_NO_FIX_PLAYER.
321 - avoid sv_derived_from calls (lots of hash lookups) when converting
322 from perl to c++.
323 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
324 and use it in some "inner" loops.
325 - rename flags to attachable_flags to avoid confusion :=).
326 - fixed jeweler experience output to not be floating point.
327 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
328 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
329 - try to prefetch memory inside process_objects, which can give
330 enourmous speed gains.
331 - make some small optimisation to the process_objects loop.
332 - move facedata chksum calculation into cfutil, make server more flexible
333 handling different chksum lengths.
334 - check for hash collisions in cfutil.
335 - reduce face checksum size from 6 to 4 bytes.
336 - don't crash when a map uses empty sound/sound_destroy/face.
337 - removed weather-specific attributes.
338 - fixed genkeywords dependency.
339 - do not clear "randomitems" slot for world underlays.
340 - use "sl" as short-hand for speed_left in save-files, just to make them
341 smaller.
342 - in general, don't crash on value-less resource file lines
343 anymore, due to get_str never returning a 0-pointer.
344 - code cleanup in move_symptom.
345 - removed arch_to_object (replaced it by ->instance ()).
346
3472.90 Sat Nov 7 15:06:06 CET 2009
348 - some Andrew Madloch wanted, despite being specifically told
349 multiple times that the Deliantra parts additions are under AGPL,
350 lock up the source code of the server within his company.
351 some reorganisations have been done to the sourcecode to make
352 it clearer that this violates the Affero GPL. Help to keep
353 Deliantra free software even for the coming generations
354 and be wary of the promises of Andrew Madloch, he has nothing
355 good in mind for free software.
356 - clarify which files of the server are 100% AGPL.
357 - minor reorganisation, move some GPL code into other files.
358 - implement viewpoint (which is like observe, but only for the map,
359 not stats etc.).
360 - replace magic mapping overlay by a flying bird exposing area
361 on the worldmap (ext/magic_mapping.ext).
362 - @find in npc dialog was useless as the vairbale wasn't accessible.
363 - @find results in npc dialogue is now stored in $find.
364 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
365 - (maps, server) add lostwages and celvear apartments to rent system.
366 - (maps) closed guild houses, this is not scalable, ask your friendly
367 dm instead.
368 - (maps) add town portal to celvear.
369 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
370 mapsets from crossfire, together with associated archetypes.
371 - (maps) add extended region descriptions for some regions from crossfire.
372 - (maps) define a new whalingoutpost region.
373 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
374 and most archetypes that go with them (without stoning and swallow effects),
375 casino tokens and stock certificates are also missing.
376 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
377 and santo dominion.
378 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
379 to go with them. also adjusted archetypes to be more korrekt "gotisch".
380 - doors/containers can now use "match ..." expressions for the slaying field.
381 - properly close client-side dialogue when the player is teleported away.
382 - map-tags did not properly close it's database tables or wait
383 for a quiescent state, causing memory corruption on reload.
384 - support "stat.xyz" accessor in match expressions.
385 - skip /styles and /editor directories in cf::map::static_maps.
386 - implement ->send_big_packet and use it in ext_msg (among other things, this
387 fixes long answers from npc dialogue).
388 - connected magic mouths no longer spill to Log-1, but use the examine tab.
389 - (arch) change marker archetypes to not remove "marker" forces anymore
390 and to not add a "put your code here" force needlessly.
391 - (arch) fix or improve many plurals.
392 - markers do no longer add a force if the slaying field is unset.
393 - sped up search-items implementation, but it's still horrible.
394 - (maps) bigchests are now properly non-unique, per_player and no_reset.
395 - editor_folder can now be used to override whatever cfutil sets, and was
396 used to reogianise the illogical arch tree a bit.
397 - (maps) import most map names from crossfire.
398 - nuke image_sums/image_info subcommands from the protocol.
399 - fly_high movement gives better los, ignoring blocksview.
400 - the addexp command should now honour skill names with spaces.
401 - (arch) add nuke from cfextended to avoid a crash.
402 - (arch) added many more buildable marble floors.
403 - major namespace cleanup: save 45kb by making functions static
404 that were unnecessarily global.
405
4062.82 Sat Oct 24 03:50:17 CEST 2009
407 - fixed a classical and exploitable stack buffer overflow in the gsay command.
408 - fix a memory buffer overflow in the book code.
409 - add @check, @find npc dialogue commands.
410 - (maps) add a number of town interiors.
411 - (maps) add tindervale the fireborn capitol from cfextended.
412 - (maps) add celvear area from cfextended.
413 - (server,arch) add a number of inscribables, show their capacity in hint.
414 - (server,maps) fix bug causing some library books not to be chained down,
415 cause Scorn/Navar libraries not to have inscribable books.
416 - (maps) fix bug causing the Greyshield and Greysword to have
417 inappropriate item power.
418 - (maps) fix intwell balancing issue.
419 - improve the look of generated books.
420 - make slag no_drop so it can't be dropped from the cauldron.
421 - fix bug where players could bypass no_drop by putting items in containers.
422 - consecutive commands arriving at the same time in the server would be
423 corrupted if the length was >255.
424 - support sub-matches in () inside match expressions, not just conditions.
425 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
426 and perl.
427 - implemented new "match" type that combines both check_inv and pedestal
428 functionality (and more) inside the same object using the match expressions.
429 - create simpler match expression compiles in many common cases.
430 - reduce object size by removing obsolete "seen_by" member.
431 - removed the rather broken make_list_like utility function, taking advantage
432 of the new dynbuf::splice function (which gave an unexpected net win
433 in code size...).
434 - the server will no longer complain (and subtly fail) when an object
435 being removed from a map causes another object to get removed.
436 - banish strncpy from the server, speed up and simplify sending item
437 descriptions to the client considerably.
438 - add new "in head" set modifier for matches.
439 - new BLOCKED_MOVE event added.
440 - mapscript archetype now has activate_on_xxx true by default, as similar
441 connected elements.
442 - (maps) imported all styles from cfextended except
443 floorstyles/land_plots and monsterstyles.
444 - (arch) imported gem treasurelists and archetypes from cfextended.
445 - don't crash when treasure lists are empty / supply new empty
446 treasurelist for randomitems when none can be found.
447 - implement cf::map::static_maps and use it in map-tags.ext.
448 - fix a bug in map-tag scanning when moving tags.
449 - (deliantra.net) improve watchdog to now check both listening ports
450 for a reaction.
451 - implement new "loadall" map loading command, purely for debugging.
452
4532.81 Mon Oct 12 20:00:18 CEST 2009
454 - display spell description for spellbooks, rods, wands, potion and scrolls,
455 but not horns (to make them more useful for content-creators).
456 - fix a number of bugs in check_move_on: 1) it didn't update the flags
457 2) it skipped spell effects and 3) it didn't handle the case where
458 and object was destroyed while iterating over it correctly. all this
459 allowed players to sometimes walk onto spaces they should not be able to
460 walk on.
461 - fix an exploit where inscription/marking runes could execute arbitrary code.
462 - examining an object now dumps the serialised object form when the user
463 is a wizard (wizlook).
464 - altars no longer accept unpaid items.
465 - party spells didn't work all that well.
466 - added complex object matching framework (cf::match), and make altars
467 and pedestals use it.
468 - identified skill-tools show what skill they grant.
469 - display the duration of change_ability spells when examining them
470 (missing: protection spells, but they are a hack...).
471 - improve effectiveness of special foods created by woodsman skill,
472 adding more variety to the different mushrooms.
473 - fix a minor cfpod formatting bug.
474 - do not talk about the hintmode so much - die-hards are expected to find
475 the hintmode setting on the settings page.
476 - IPO no longer lies about prices; prices tweaked.
477 - clarified that all deliantra-specific parts are under the Affero GPL.
478 - enable the object loader to also dump archetypes.
479 - (maps) fix guild teleporters to Pupland Terminal.
480 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
481 - force the initial face when loading an object that is time-animated
482 or a monster, so it does not have to be specified anymore.
483 - fix a bug where recasting an ability changing spell could shorten
484 its remaining duration.
485 - fix pedestal and floor building with builder.
486 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
487 - fix a broken bow-related speed optimisation by using splay - speed
488 up splay operations as well.
489 - use NDI_CLEAR for the body command, and make it use observe.
490 - implement introspection data for C++ classes (%REFLECT).
491 - (arch) add name_pl fields and documentation for building materials.
492 - (maps) random fountains no longer generate permanent stat increases.
493 - fix transmutation alchemy.
494 - speed up many frequently-invoked C->perl callbacks.
495 - added complex object matching framework, to be used in altars and the like.
496 - switch to YAML::XS from YAML.
497
4982.80 Tue Sep 15 20:22:31 CEST 2009
499 - fix the "screen stays black on login" bug and remove debug instrumentation
500 that ultimately was not helpful to catch it :)
501 - split outer_env into outer_env and outer_env_self, and fix
502 all callers to use either one or the other, as appropriate. This
503 fixes the (rather fragile) light spell, maybe others.
504 - fixed an overflow and exploit in the bank/payment code.
505 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
506 to explain the skill a bit more.
507 - removed a buggy check for zero attacktype. So that we might find
508 the real bugs in the archs/maps/objects.
509 - Fixed enabling torches with lighters.
510 - (maps) Added Heaven Town region.
511 - (arch+maps) Fixed & normalized warriors on map
512 /quests/peterm/CTower/Barracks.
513 - fix the light spell (and possibly diseases and other lights).
514 - (arch) The clawing skill didn't have the physical attacktype.
515 - (maps) make the greenway accessible again - this bug was introduced
516 a long time ago, and similar cases are still to be found in the maps.
517 - make the socket_timeout configurable in the code (but not yet for users).
518 - earth wall health bar is now correct.
519
5202.79 Tue Jul 28 00:56:36 CEST 2009
521 - IO::AIO chaged to using eventfd internally - updated server to not
522 freeze with IO::AIO anymore due this change.
523 - avoid a crash when a player tries to apply a lighter.
524 - allow a spell argument for dimension door.
525 - move shop item listing and some otherstuff into the info tab.
526 - avoid crashes when non-players cast party spells.
527 - fix a crash in get_spell_by_name (for learn_spell).
528 - added pyromancer class with graphics (by Job Vranish).
529 - small improvement of the number of potions in shops
530 (by Job Vranish).
531 - added a few party spells (by Job Vranish).
532 - use a common message dynbuf.
533 - destroying tear down objects will now use the full hp range
534 for animation and will only destroy/lastframe when hp < 0.
535 - allow monsters to use earth to dust.
536 - use manhattan distance for get_rangevector_from_mapcoord, just as
537 in get_rangevector.
538 - los updates now correctly take tiled maps into account.
539 - do los updates even on maps without darkness.
540 - fixed quiver of holding bolts to be able to hold bolts.
541 - upgrade to IO::AIO 3.21.
542 - fixed show invisible, to show objects of type CONTAINER.
543 - properly catching exceptions from callback in irc.ext.
544 - fixed a potentially hazardous bug in cfpod regarding Z<>.
545 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
546 - (arch) added hint about usage to Slag Ex.
547 - (maps) /darcap/quest/water sea1 tile are now passable by players,
548 like the rest.
549 - (maps) added /heaven/gem_shop by Boes.
550 - (arch+maps) added rate limited converter and adjusted
551 /elmex/mana_fountain.
552 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
553 - reduce size of casting_time, move_status, attack_movement,
554 last_heal and last_sp slots, squeezing some more space out of struct
555 object, also declare expmul as constant 1.0, as it isn't used
556 anywhere.
557
5582.78 Sun Apr 5 20:04:29 CEST 2009
559 - fixed bug in alchemy, where finding the right object for enhancements
560 didn't work.
561 - aggressively merge spell effects and do not allow more than 5 spell
562 effects (w.r.t. put_more) per mapspace, to give the server a chance
563 to survive a hundred deathsheads.
564 - correctly clear op->env when inserting onto map, this was a potentially
565 disastrous bug of unfortunately unknown proportions...
566 - fix cone-spell symmetry that was broken for direction 8.
567 - use gender-neutral place descriptions for invite.
568 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
569 Thanks go to Lisa Larsen!
570 - remove support for colour reducing 32x32 images (no cfclient support
571 anymore).
572 - actually mention the literacy level when it is too low to learn the spell.
573 - use better dependency tracking for include/keyword.h.
574 - add accept-invitation and suicide to the list of asynchronous commands,
575 so it is possible to invite somebody out of some stck-till-death traps,
576 or simply to commit suicide.
577 - replace the "ignoring delayed commands" message by something more useful
578 (cf. cunning gnome freezeing issue).
579 - various fixes for weapon improvements.
580 - fixed small bug with handling connect errors in the IRC gateway.
581 - support T and G sequences in cfpod.
582
5832.77 Sun Feb 1 16:30:48 CET 2009
584 - convert me command from per-map to chat, which makes more sense, also
585 document it.
586 - more than one spellbooks of same class can now be given
587 in class selection.
588 - adjusted the starting_spell.trs treasure list to the recent
589 spell rebalancements.
590 - the IRC gateway filters IRC colors now.
591
5922.76 Sat Jan 17 08:36:51 CET 2009
593 - (arch) fix quiver of Holding Bolts.
594 - applying unpaid items will now examine them.
595 - add "What" column to body command, showing items in that slot.
596 - redesigned and rebalanced lamps and torches.
597 - add "..." to item names that have been shortened.
598 - fixed "assign" function that squeezes strings into fixed length.
599 - add cursed effect to lamps and (some) torches.
600 - fixed bad assigned crafting skills and their tools.
601
6022.75 Fri Jan 9 16:13:30 CET 2009
603 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
604 - fix a bug in the nimbus extension that allowed players to cheat.
605 - make monster smell logic dependent on their wisdom stat.
606 - put the death reason into a separate tab.
607 - converted "connected" slot to string, cleanly got rid of some ugly
608 hacks such as the path_attuned hack.
609 - introduce shstr_tmp for fast temporary shstr passing.
610 - replace one-at-a-time hash by faster than smaller FNV-1a hash
611 when hashing strings.
612 - sanitized alchemy-like skills and cauldrons to check earlier
613 whether the right cauldron is used.
614 - considerably optimise shared string implementation by
615 making its null value a compiletime constant.
616 - use shared string matching insteafd of strcmp in a lot of places,
617 as well as using shstr_cmp to pass shared stringsa round efficiently,
618 for lots of code size savings.
619 - monsters which breed new monsters shouldn't breed new monsters when
620 they are sleeping: generators now check for the sleeping flag.
621 - tell gcc not to excessively inline some perl interface functions.
622 - remove marking rune length limit.
623 - fix formatting of cfpod when a verbatim block was following
624 a single newline.
625 - move resistances, statistics and showpets command output into tabs.
626 - implement map scripts that can replace the boulder logic without
627 having to write extensions.
628
6292.74 Mon Dec 29 15:23:38 CET 2008
630 - fix a longstanding bug that teared multipart monsters
631 at map boundaries apart.
24 - temporarily make permanently invisible player visible when 632 - temporarily make permanently invisible player visible when
25 he/she makes noise. 633 he/she makes noise.
26 - fix being able to see through walls a bit. 634 - fix being able to see through walls a bit.
635 - improve look at output.
27 - completely replaced the line of sight algorithm with a variant 636 - completely replaced the line of sight algorithm with a variant
28 of spiral fov capable of visibility grades and arbitrary 637 of spiral fov capable of visibility grades and arbitrary
29 shadow angles, that uses less memory and less code. 638 shadow angles, that uses less memory and less code.
30 - the new los code supports arbitrary map rectangles and loosens 639 - the new los code supports arbitrary map rectangles and loosens
31 other restrictions of the old code, supporitng further optimisations. 640 other restrictions of the old code, supporting further optimisations.
32 - udpate los if blocksview-objects are inserted in a map, not just when 641 - update los if blocksview-objects are inserted in a map, not just when
33 removed (e.g. for summon fog). 642 removed (e.g. for summon fog).
643 - permanent invisibility doesn't make immune against making noise:
644 implement a noise system that allows monsters to locate the player
645 when he/she makes noise.
646 - implement a primitive smell system that monsters can use to track
647 players.
34 - create bomb now also works when casted by door traps. 648 - create bomb now also works when casted by door traps.
35 - (arch) new torch graphics. 649 - (arch) new torch graphics.
36 - (maps) considerably soften the subway spider. 650 - (maps) considerably soften the subway spider.
37 - (maps) made the portgate of navar safe ground, to protect 651 - (maps) made the portgate of navar safe ground, to protect
38 the guards from being killed by players. 652 the guards from being killed by players.
653 - (maps) lots of tweaks in and around scorn.
654 - (maps) use special non-blocksview jungle, mountain and
655 darkforest freely on the worldmap, to get gradual sight obstacles
656 instead of total blackout in those areas.
39 - no maximum darkness for outdoor maps anymore. 657 - no maximum darkness for outdoor maps anymore.
40 - add more hints, fix some messages. 658 - add more hints, fix some messages.
41 - fix a bug: firing rods should tell you something about them. 659 - fix a bug: firing rods should tell you something about them.
42 - make light additive even within players. 660 - make light additive even within players.
43 - darken xrays effect a bit. 661 - darken xrays effect a bit.
52 - speed up los code - it's now about 2-3 times as fast as the old one, 670 - speed up los code - it's now about 2-3 times as fast as the old one,
53 and has a smaller runtime variance. 671 and has a smaller runtime variance.
54 - daylight/nightfall can now increase/decrease past the natural limit, 672 - daylight/nightfall can now increase/decrease past the natural limit,
55 making them actually useful. 673 making them actually useful.
56 - see_in_dark now increases the viewing radius by 3. 674 - see_in_dark now increases the viewing radius by 3.
57 - implement a fast tiled map iterator and use it for los for a 20% speedup. 675 - implement a fast tiled map iterator and use it in LOS for a 20%
676 speedup, as well as in many other places.
677 - remove support for extended map infos - these are not used
678 by the deliantra client and removing them gives us a 10% speedup
679 when sending map changes.
680 - remove most gcfclient and other client bug workarounds, as well
681 as now obsolete protocol versions, simplying the code.
682 - optimise and simplify generation of random numbers.
683 - correctly provide a non-zero default density for materials, to
684 avoid crashes, fix other bugs in the material handling code.
685 - fix volume calculations.
686 - fix cfpod parsing when multiple verbatim blocks were separated by
687 newlines.
688 - increase monster detection radius from wis/5 to wis/3.
689 - remove old pickup modes.
690 - remove obsolete disarm and search commands (search wasn't working
691 anyways).
692 - fix a crash when an npc applied a sign.
58 693
592.73 Thu Dec 18 20:56:31 CET 2008 6942.73 Thu Dec 18 20:56:31 CET 2008
60 - this release is assumed to be very stable. 695 - this release is assumed to be very stable.
61 - (maps) radically redesigned and improved tutorial. 696 - (maps) radically redesigned and improved tutorial.
62 - directional casting no longer immediately removes the invisible effect. 697 - directional casting no longer immediately removes the invisible effect.
243 - bugfix: when unapplying skills also remove them from the range/combat slots. 878 - bugfix: when unapplying skills also remove them from the range/combat slots.
244 - bugfix: do not merge items whose archetype name merges, use the 879 - bugfix: do not merge items whose archetype name merges, use the
245 archetype *archname* (chairs of different facings were merged). 880 archetype *archname* (chairs of different facings were merged).
246 - bugfix: fix a potential crash issue in find_object_name (not used 881 - bugfix: fix a potential crash issue in find_object_name (not used
247 normally). 882 normally).
248 - bugfix: locked doors cnanot be bashed down by magical means 883 - bugfix: locked doors cannot be bashed down by magical means
249 (destruction, magic missile etc.). 884 (destruction, magic missile etc.).
250 - swarm spells without a direction now use various spiral patterns 885 - swarm spells without a direction now use various spiral patterns
251 instead of being fully random. 886 instead of being fully random.
252 - update AnyEvent API to 3.4 and above. 887 - update AnyEvent API to 3.4 and above.
253 888
332 - merge items with different arch pointers refering to the same arch 967 - merge items with different arch pointers refering to the same arch
333 (due to archetype reloads). 968 (due to archetype reloads).
334 - refactored the object remove/insert functions and most related 969 - refactored the object remove/insert functions and most related
335 functions (decrease, split, merge_ob etc.). 970 functions (decrease, split, merge_ob etc.).
336 - make it compile better on freebsd (reported by pippijn). 971 - make it compile better on freebsd (reported by pippijn).
337 - remove GT_UPDATE_INV (no longer applicable). 972 - removed GT_UPDATE_INV (no longer applicable).
338 - fix the longstanding "container stays open" bug. 973 - fix the longstanding "container stays open" bug.
339 - improved floorbox updating to be incremental and other protocol 974 - improved floorbox updating to be incremental and other protocol
340 optimisations. 975 optimisations.
341 - get rid of update_after_inventory_change and only do update stats 976 - get rid of update_after_inventory_change and only do update stats
342 for weight once/tick/player at max. 977 for weight once/tick/player at max.
420 (this fixes the jeweler skill). 1055 (this fixes the jeweler skill).
421 - back-to-back perl_reloads don't freeze the ticker anymore. 1056 - back-to-back perl_reloads don't freeze the ticker anymore.
422 - convert cfutil from Event to EV (forgot to do this earlier...). 1057 - convert cfutil from Event to EV (forgot to do this earlier...).
423 - move tombstone to real map if player died due to cave-in (even if 1058 - move tombstone to real map if player died due to cave-in (even if
424 it has reset, which is better than putting it on the savebed, also as 1059 it has reset, which is better than putting it on the savebed, also as
425 proof that the palyer didn't use a savebed). 1060 proof that the player didn't use a savebed).
426 1061
4272.4 Sun Jan 13 13:41:29 CET 2008 10622.4 Sun Jan 13 13:41:29 CET 2008
428 - work around perl bug in configure perl module version check. 1063 - work around perl bug in configure perl module version check.
429 - fix bug in golem move code that would cause a crash at tiling borders. 1064 - fix bug in golem move code that would cause a crash at tiling borders.
430 - fix a freeze bug when looking for an arrow in the inventory. 1065 - fix a freeze bug when looking for an arrow in the inventory.
624 - introduced new keyword for map files: file_format_version (integer, server version: 0) 1259 - introduced new keyword for map files: file_format_version (integer, server version: 0)
625 - better message for apply failures due to applymode 1260 - better message for apply failures due to applymode
626 - removed most all of the weather code 1261 - removed most all of the weather code
627 - unified logging to stderr and file 1262 - unified logging to stderr and file
628 - too many minor changes to document 1263 - too many minor changes to document
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