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Comparing deliantra/server/Changes (file contents):
Revision 1.299 by root, Fri Dec 26 10:44:17 2008 UTC vs.
Revision 1.532 by root, Fri Dec 18 03:49:46 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 4TODO: apartment-descritpions for gotisch1/2
5TODO: xs-warn doesn't end up in server log. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: inscription cannot be readied. 7TODO: cast invisible...
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 8
13TODO: strange rign oif acid artifact description/story looks weird. 9TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 10TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
15TODO: no detah messages for arena anymore 11TODO: cf:object::find_by_count!!11
16TODO: remove curse should *maybe* work on players themselves 12TODO: summon cult does not properly create multipart monsters?
17TODO: remove curse in glyph/rune doesn't have any effect? 13TODO: maps used in last cycle can be swapped out
18TODO: nothing is written on it -> log-1 14 - the destruction spell could/would corrupt server memory quite often.
19TODO: rewrite highscore code 15 - logging in only fixed the combat slot when the palyer was loaded from
16 disk, not when it already was in memory.
17 - cede in wait_for_tick* when the tivck is inhibited hopefully
18 avoiding livelock during high-load emergency saves.
19 - logging in did not properly unapply all skills.
20 - (maps) make the invite quest marking much more obvious.
21 - map prefetching never prefetch upwards.
20 22
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." 232.91 Mon Nov 30 10:18:09 CET 2009
22TODO: greeting message on what to do in dialog after race selection. 24 - (maps) add gorokh_final mapset from crossfire.
23TODO: health bars for earthwalls seem to start at 100% end die at 50% 25 - (maps) block most vault-type mlab locations, open up
26 imperial converters for anybody to use.
27 - (maps, arch) replace all permanent stat potions by random
28 variants.
29 - (maps) spread gorokh demon styles more evenly over 1..100.
30 - TRIGGER events got passed a garbage pointer instead of a
31 real player object on player changes.
32 - diseases and maybe other things could sometimes reduce the speed
33 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
34 much grief.
35 - speed_left randomisation was, apparently, totally broken.
36 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
37 of the speed slot internally and in map save files. among other
38 things, this gets rid of all the abs (speed) calls.
39 - reduce map file save files by using abridged keywords aliases.
40 - shop specialisation calculation was totally broken.
41 - nrof/itemcount/volume limits when dropping to the floor are
42 now enforced.
43 - fix magic mapping, which only worked for inate spell casting.
44 - godgiven items will now be explicitly described as such.
45 - (arch) dded a quiver of bolts.
46 - materialnames would change "randomly" on every load, only
47 set the material when the materialname was not set before.
48 - balancing change, halve rod recharge speed (instead
49 of 4.8s, the standard rods now recharge in ~10s. not a solution,
50 but still.
51 - reduce cpu time used for map saving by >>50% by avoiding
52 the costly flag-checking loop in most cases and using a simple
53 repeat-cache for speed_left.
54 - always delay stats update for players on insert/remove till
55 next tick/command, which saves a lot of cpu cycles on drop/take.
56 - add hint about havign to run to attach unaggressive npcs.
57 - pet monster level was not displayed correctly in "showpets index".
58 - clean up floating point conversions and many similar nitpicks.
59 - fix hanuk altar.
60 - overhaul material system to be much faster, and having less bugs, but
61 still having a lot of cruft :/.
62 - add marble shop floor.
63 - move gcc specifics to new file include/compiler.h.
64 - unrecognised cfpod directives could cause undefined behaviour.
65 - added boes' marble shop to steinwandstadt.
66 - pad mapspace to power-of two size for speed/codesize/cache gains.
67 - optimise mapspace updates.
68 - cache volume/items per mapspace.
69 - use fabs, min and max consistently (surprisingly for a code size
70 decrease).
71 - fixed a small uncleanlieness in item converters, which might
72 have led to weird item multiplications.
73 - store hash value in shstr, not used by anything, but doesn't use much memory.
74 - fixed crash bug in learn_spell command.
75 - remove all traces of FLAG_NO_FIX_PLAYER.
76 - avoid sv_derived_from calls (lots of hash lookups) when converting
77 from perl to c++.
78 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
79 and use it in some "inner" loops.
80 - rename flags to attachable_flags to avoid confusion :=).
81 - fixed jeweler experience output to not be floating point.
82 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
83 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
84 - try to prefetch memory inside process_objects, which can give
85 enourmous speed gains.
86 - make some small optimisation to the process_objects loop.
87 - move facedata chksum calculation into cfutil, make server more flexible
88 handling different chksum lengths.
89 - check for hash collisions in cfutil.
90 - reduce face checksum size from 6 to 4 bytes.
91 - don't crash when a map uses empty sound/sound_destroy/face.
92 - removed weather-specific attributes.
93 - fixed genkeywords dependency.
94 - do not clear "randomitems" slot for world underlays.
95 - use "sl" as short-hand for speed_left in save-files, just to make them
96 smaller.
97 - in general, don't crash on value-less resource file lines
98 anymore, due to get_str never returning a 0-pointer.
99 - code cleanup in move_symptom.
100 - removed arch_to_object (replaced it by ->instance ()).
101
1022.90 Sat Nov 7 15:06:06 CET 2009
103 - some Andrew Madloch wanted, despite being specifically told
104 multiple times that the Deliantra parts additions are under AGPL,
105 lock up the source code of the server within his company.
106 some reorganisations have been done to the sourcecode to make
107 it clearer that this violates the Affero GPL. Help to keep
108 Deliantra free software even for the coming generations
109 and be wary of the promises of Andrew Madloch, he has nothing
110 good in mind for free software.
111 - clarify which files of the server are 100% AGPL.
112 - minor reorganisation, move some GPL code into other files.
113 - implement viewpoint (which is like observe, but only for the map,
114 not stats etc.).
115 - replace magic mapping overlay by a flying bird exposing area
116 on the worldmap (ext/magic_mapping.ext).
117 - @find in npc dialog was useless as the vairbale wasn't accessible.
118 - @find results in npc dialogue is now stored in $find.
119 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
120 - (maps, server) add lostwages and celvear apartments to rent system.
121 - (maps) closed guild houses, this is not scalable, ask your friendly
122 dm instead.
123 - (maps) add town portal to celvear.
124 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
125 mapsets from crossfire, together with associated archetypes.
126 - (maps) add extended region descriptions for some regions from crossfire.
127 - (maps) define a new whalingoutpost region.
128 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
129 and most archetypes that go with them (without stoning and swallow effects),
130 casino tokens and stock certificates are also missing.
131 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
132 and santo dominion.
133 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
134 to go with them. also adjusted archetypes to be more korrekt "gotisch".
135 - doors/containers can now use "match ..." expressions for the slaying field.
136 - properly close client-side dialogue when the player is teleported away.
137 - map-tags did not properly close it's database tables or wait
138 for a quiescent state, causing memory corruption on reload.
139 - support "stat.xyz" accessor in match expressions.
140 - skip /styles and /editor directories in cf::map::static_maps.
141 - implement ->send_big_packet and use it in ext_msg (among other things, this
142 fixes long answers from npc dialogue).
143 - connected magic mouths no longer spill to Log-1, but use the examine tab.
144 - (arch) change marker archetypes to not remove "marker" forces anymore
145 and to not add a "put your code here" force needlessly.
146 - (arch) fix or improve many plurals.
147 - markers do no longer add a force if the slaying field is unset.
148 - sped up search-items implementation, but it's still horrible.
149 - (maps) bigchests are now properly non-unique, per_player and no_reset.
150 - editor_folder can now be used to override whatever cfutil sets, and was
151 used to reogianise the illogical arch tree a bit.
152 - (maps) import most map names from crossfire.
153 - nuke image_sums/image_info subcommands from the protocol.
154 - fly_high movement gives better los, ignoring blocksview.
155 - the addexp command should now honour skill names with spaces.
156 - (arch) add nuke from cfextended to avoid a crash.
157 - (arch) added many more buildable marble floors.
158 - major namespace cleanup: save 45kb by making functions static
159 that were unnecessarily global.
160
1612.82 Sat Oct 24 03:50:17 CEST 2009
162 - fixed a classical and exploitable stack buffer overflow in the gsay command.
163 - fix a memory buffer overflow in the book code.
164 - add @check, @find npc dialogue commands.
165 - (maps) add a number of town interiors.
166 - (maps) add tindervale the fireborn capitol from cfextended.
167 - (maps) add celvear area from cfextended.
168 - (server,arch) add a number of inscribables, show their capacity in hint.
169 - (server,maps) fix bug causing some library books not to be chained down,
170 cause Scorn/Navar libraries not to have inscribable books.
171 - (maps) fix bug causing the Greyshield and Greysword to have
172 inappropriate item power.
173 - (maps) fix intwell balancing issue.
174 - improve the look of generated books.
175 - make slag no_drop so it can't be dropped from the cauldron.
176 - fix bug where players could bypass no_drop by putting items in containers.
177 - consecutive commands arriving at the same time in the server would be
178 corrupted if the length was >255.
179 - support sub-matches in () inside match expressions, not just conditions.
180 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
181 and perl.
182 - implemented new "match" type that combines both check_inv and pedestal
183 functionality (and more) inside the same object using the match expressions.
184 - create simpler match expression compiles in many common cases.
185 - reduce object size by removing obsolete "seen_by" member.
186 - removed the rather broken make_list_like utility function, taking advantage
187 of the new dynbuf::splice function (which gave an unexpected net win
188 in code size...).
189 - the server will no longer complain (and subtly fail) when an object
190 being removed from a map causes another object to get removed.
191 - banish strncpy from the server, speed up and simplify sending item
192 descriptions to the client considerably.
193 - add new "in head" set modifier for matches.
194 - new BLOCKED_MOVE event added.
195 - mapscript archetype now has activate_on_xxx true by default, as similar
196 connected elements.
197 - (maps) imported all styles from cfextended except
198 floorstyles/land_plots and monsterstyles.
199 - (arch) imported gem treasurelists and archetypes from cfextended.
200 - don't crash when treasure lists are empty / supply new empty
201 treasurelist for randomitems when none can be found.
202 - implement cf::map::static_maps and use it in map-tags.ext.
203 - fix a bug in map-tag scanning when moving tags.
204 - (deliantra.net) improve watchdog to now check both listening ports
205 for a reaction.
206 - implement new "loadall" map loading command, purely for debugging.
207
2082.81 Mon Oct 12 20:00:18 CEST 2009
209 - display spell description for spellbooks, rods, wands, potion and scrolls,
210 but not horns (to make them more useful for content-creators).
211 - fix a number of bugs in check_move_on: 1) it didn't update the flags
212 2) it skipped spell effects and 3) it didn't handle the case where
213 and object was destroyed while iterating over it correctly. all this
214 allowed players to sometimes walk onto spaces they should not be able to
215 walk on.
216 - fix an exploit where inscription/marking runes could execute arbitrary code.
217 - examining an object now dumps the serialised object form when the user
218 is a wizard (wizlook).
219 - altars no longer accept unpaid items.
220 - party spells didn't work all that well.
221 - added complex object matching framework (cf::match), and make altars
222 and pedestals use it.
223 - identified skill-tools show what skill they grant.
224 - display the duration of change_ability spells when examining them
225 (missing: protection spells, but they are a hack...).
226 - improve effectiveness of special foods created by woodsman skill,
227 adding more variety to the different mushrooms.
228 - fix a minor cfpod formatting bug.
229 - do not talk about the hintmode so much - die-hards are expected to find
230 the hintmode setting on the settings page.
231 - IPO no longer lies about prices; prices tweaked.
232 - clarified that all deliantra-specific parts are under the Affero GPL.
233 - enable the object loader to also dump archetypes.
234 - (maps) fix guild teleporters to Pupland Terminal.
235 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
236 - force the initial face when loading an object that is time-animated
237 or a monster, so it does not have to be specified anymore.
238 - fix a bug where recasting an ability changing spell could shorten
239 its remaining duration.
240 - fix pedestal and floor building with builder.
241 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
242 - fix a broken bow-related speed optimisation by using splay - speed
243 up splay operations as well.
244 - use NDI_CLEAR for the body command, and make it use observe.
245 - implement introspection data for C++ classes (%REFLECT).
246 - (arch) add name_pl fields and documentation for building materials.
247 - (maps) random fountains no longer generate permanent stat increases.
248 - fix transmutation alchemy.
249 - speed up many frequently-invoked C->perl callbacks.
250 - added complex object matching framework, to be used in altars and the like.
251 - switch to YAML::XS from YAML.
252
2532.80 Tue Sep 15 20:22:31 CEST 2009
254 - fix the "screen stays black on login" bug and remove debug instrumentation
255 that ultimately was not helpful to catch it :)
256 - split outer_env into outer_env and outer_env_self, and fix
257 all callers to use either one or the other, as appropriate. This
258 fixes the (rather fragile) light spell, maybe others.
259 - fixed an overflow and exploit in the bank/payment code.
260 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
261 to explain the skill a bit more.
262 - removed a buggy check for zero attacktype. So that we might find
263 the real bugs in the archs/maps/objects.
264 - Fixed enabling torches with lighters.
265 - (maps) Added Heaven Town region.
266 - (arch+maps) Fixed & normalized warriors on map
267 /quests/peterm/CTower/Barracks.
268 - fix the light spell (and possibly diseases and other lights).
269 - (arch) The clawing skill didn't have the physical attacktype.
270 - (maps) make the greenway accessible again - this bug was introduced
271 a long time ago, and similar cases are still to be found in the maps.
272 - make the socket_timeout configurable in the code (but not yet for users).
273 - earth wall health bar is now correct.
274
2752.79 Tue Jul 28 00:56:36 CEST 2009
276 - IO::AIO chaged to using eventfd internally - updated server to not
277 freeze with IO::AIO anymore due this change.
278 - avoid a crash when a player tries to apply a lighter.
279 - allow a spell argument for dimension door.
280 - move shop item listing and some otherstuff into the info tab.
281 - avoid crashes when non-players cast party spells.
282 - fix a crash in get_spell_by_name (for learn_spell).
283 - added pyromancer class with graphics (by Job Vranish).
284 - small improvement of the number of potions in shops
285 (by Job Vranish).
286 - added a few party spells (by Job Vranish).
287 - use a common message dynbuf.
288 - destroying tear down objects will now use the full hp range
289 for animation and will only destroy/lastframe when hp < 0.
290 - allow monsters to use earth to dust.
291 - use manhattan distance for get_rangevector_from_mapcoord, just as
292 in get_rangevector.
293 - los updates now correctly take tiled maps into account.
294 - do los updates even on maps without darkness.
295 - fixed quiver of holding bolts to be able to hold bolts.
296 - upgrade to IO::AIO 3.21.
297 - fixed show invisible, to show objects of type CONTAINER.
298 - properly catching exceptions from callback in irc.ext.
299 - fixed a potentially hazardous bug in cfpod regarding Z<>.
300 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
301 - (arch) added hint about usage to Slag Ex.
302 - (maps) /darcap/quest/water sea1 tile are now passable by players,
303 like the rest.
304 - (maps) added /heaven/gem_shop by Boes.
305 - (arch+maps) added rate limited converter and adjusted
306 /elmex/mana_fountain.
307 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
308 - reduce size of casting_time, move_status, attack_movement,
309 last_heal and last_sp slots, squeezing some more space out of struct
310 object, also declare expmul as constant 1.0, as it isn't used
311 anywhere.
312
3132.78 Sun Apr 5 20:04:29 CEST 2009
314 - fixed bug in alchemy, where finding the right object for enhancements
315 didn't work.
316 - aggressively merge spell effects and do not allow more than 5 spell
317 effects (w.r.t. put_more) per mapspace, to give the server a chance
318 to survive a hundred deathsheads.
319 - correctly clear op->env when inserting onto map, this was a potentially
320 disastrous bug of unfortunately unknown proportions...
321 - fix cone-spell symmetry that was broken for direction 8.
322 - use gender-neutral place descriptions for invite.
323 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
324 Thanks go to Lisa Larsen!
325 - remove support for colour reducing 32x32 images (no cfclient support
326 anymore).
327 - actually mention the literacy level when it is too low to learn the spell.
328 - use better dependency tracking for include/keyword.h.
329 - add accept-invitation and suicide to the list of asynchronous commands,
330 so it is possible to invite somebody out of some stck-till-death traps,
331 or simply to commit suicide.
332 - replace the "ignoring delayed commands" message by something more useful
333 (cf. cunning gnome freezeing issue).
334 - various fixes for weapon improvements.
335 - fixed small bug with handling connect errors in the IRC gateway.
336 - support T and G sequences in cfpod.
337
3382.77 Sun Feb 1 16:30:48 CET 2009
339 - convert me command from per-map to chat, which makes more sense, also
340 document it.
341 - more than one spellbooks of same class can now be given
342 in class selection.
343 - adjusted the starting_spell.trs treasure list to the recent
344 spell rebalancements.
345 - the IRC gateway filters IRC colors now.
346
3472.76 Sat Jan 17 08:36:51 CET 2009
348 - (arch) fix quiver of Holding Bolts.
349 - applying unpaid items will now examine them.
350 - add "What" column to body command, showing items in that slot.
351 - redesigned and rebalanced lamps and torches.
352 - add "..." to item names that have been shortened.
353 - fixed "assign" function that squeezes strings into fixed length.
354 - add cursed effect to lamps and (some) torches.
355 - fixed bad assigned crafting skills and their tools.
356
3572.75 Fri Jan 9 16:13:30 CET 2009
358 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
359 - fix a bug in the nimbus extension that allowed players to cheat.
360 - make monster smell logic dependent on their wisdom stat.
361 - put the death reason into a separate tab.
362 - converted "connected" slot to string, cleanly got rid of some ugly
363 hacks such as the path_attuned hack.
364 - introduce shstr_tmp for fast temporary shstr passing.
365 - replace one-at-a-time hash by faster than smaller FNV-1a hash
366 when hashing strings.
367 - sanitized alchemy-like skills and cauldrons to check earlier
368 whether the right cauldron is used.
369 - considerably optimise shared string implementation by
370 making its null value a compiletime constant.
371 - use shared string matching insteafd of strcmp in a lot of places,
372 as well as using shstr_cmp to pass shared stringsa round efficiently,
373 for lots of code size savings.
374 - monsters which breed new monsters shouldn't breed new monsters when
375 they are sleeping: generators now check for the sleeping flag.
376 - tell gcc not to excessively inline some perl interface functions.
377 - remove marking rune length limit.
378 - fix formatting of cfpod when a verbatim block was following
379 a single newline.
380 - move resistances, statistics and showpets command output into tabs.
381 - implement map scripts that can replace the boulder logic without
382 having to write extensions.
383
3842.74 Mon Dec 29 15:23:38 CET 2008
385 - fix a longstanding bug that teared multipart monsters
386 at map boundaries apart.
24 - temporarily make permanently invisible player visible when 387 - temporarily make permanently invisible player visible when
25 he/she makes noise. 388 he/she makes noise.
26 - fix being able to see through walls a bit. 389 - fix being able to see through walls a bit.
390 - improve look at output.
27 - completely replaced the line of sight algorithm with a variant 391 - completely replaced the line of sight algorithm with a variant
28 of spiral fov capable of visibility grades and arbitrary 392 of spiral fov capable of visibility grades and arbitrary
29 shadow angles, that uses less memory and less code. 393 shadow angles, that uses less memory and less code.
30 - the new los code supports arbitrary map rectangles and loosens 394 - the new los code supports arbitrary map rectangles and loosens
31 other restrictions of the old code, supporitng further optimisations. 395 other restrictions of the old code, supporting further optimisations.
32 - udpate los if blocksview-objects are inserted in a map, not just when 396 - update los if blocksview-objects are inserted in a map, not just when
33 removed (e.g. for summon fog). 397 removed (e.g. for summon fog).
398 - permanent invisibility doesn't make immune against making noise:
399 implement a noise system that allows monsters to locate the player
400 when he/she makes noise.
401 - implement a primitive smell system that monsters can use to track
402 players.
34 - create bomb now also works when casted by door traps. 403 - create bomb now also works when casted by door traps.
35 - (arch) new torch graphics. 404 - (arch) new torch graphics.
36 - (maps) considerably soften the subway spider. 405 - (maps) considerably soften the subway spider.
37 - (maps) made the portgate of navar safe ground, to protect 406 - (maps) made the portgate of navar safe ground, to protect
38 the guards from being killed by players. 407 the guards from being killed by players.
408 - (maps) lots of tweaks in and around scorn.
409 - (maps) use special non-blocksview jungle, mountain and
410 darkforest freely on the worldmap, to get gradual sight obstacles
411 instead of total blackout in those areas.
39 - no maximum darkness for outdoor maps anymore. 412 - no maximum darkness for outdoor maps anymore.
40 - add more hints, fix some messages. 413 - add more hints, fix some messages.
41 - fix a bug: firing rods should tell you something about them. 414 - fix a bug: firing rods should tell you something about them.
42 - make light additive even within players. 415 - make light additive even within players.
43 - darken xrays effect a bit. 416 - darken xrays effect a bit.
52 - speed up los code - it's now about 2-3 times as fast as the old one, 425 - speed up los code - it's now about 2-3 times as fast as the old one,
53 and has a smaller runtime variance. 426 and has a smaller runtime variance.
54 - daylight/nightfall can now increase/decrease past the natural limit, 427 - daylight/nightfall can now increase/decrease past the natural limit,
55 making them actually useful. 428 making them actually useful.
56 - see_in_dark now increases the viewing radius by 3. 429 - see_in_dark now increases the viewing radius by 3.
57 - implement a fast tiled map iterator and use it for los for a 20% speedup. 430 - implement a fast tiled map iterator and use it in LOS for a 20%
431 speedup, as well as in many other places.
58 - remove support for extended map infos - these are not used 432 - remove support for extended map infos - these are not used
59 by the deliantra client and removing them gives us a 10% speedup 433 by the deliantra client and removing them gives us a 10% speedup
60 when sending map changes. 434 when sending map changes.
435 - remove most gcfclient and other client bug workarounds, as well
436 as now obsolete protocol versions, simplying the code.
437 - optimise and simplify generation of random numbers.
438 - correctly provide a non-zero default density for materials, to
439 avoid crashes, fix other bugs in the material handling code.
440 - fix volume calculations.
441 - fix cfpod parsing when multiple verbatim blocks were separated by
442 newlines.
443 - increase monster detection radius from wis/5 to wis/3.
444 - remove old pickup modes.
445 - remove obsolete disarm and search commands (search wasn't working
446 anyways).
447 - fix a crash when an npc applied a sign.
61 448
622.73 Thu Dec 18 20:56:31 CET 2008 4492.73 Thu Dec 18 20:56:31 CET 2008
63 - this release is assumed to be very stable. 450 - this release is assumed to be very stable.
64 - (maps) radically redesigned and improved tutorial. 451 - (maps) radically redesigned and improved tutorial.
65 - directional casting no longer immediately removes the invisible effect. 452 - directional casting no longer immediately removes the invisible effect.
423 (this fixes the jeweler skill). 810 (this fixes the jeweler skill).
424 - back-to-back perl_reloads don't freeze the ticker anymore. 811 - back-to-back perl_reloads don't freeze the ticker anymore.
425 - convert cfutil from Event to EV (forgot to do this earlier...). 812 - convert cfutil from Event to EV (forgot to do this earlier...).
426 - move tombstone to real map if player died due to cave-in (even if 813 - move tombstone to real map if player died due to cave-in (even if
427 it has reset, which is better than putting it on the savebed, also as 814 it has reset, which is better than putting it on the savebed, also as
428 proof that the palyer didn't use a savebed). 815 proof that the player didn't use a savebed).
429 816
4302.4 Sun Jan 13 13:41:29 CET 2008 8172.4 Sun Jan 13 13:41:29 CET 2008
431 - work around perl bug in configure perl module version check. 818 - work around perl bug in configure perl module version check.
432 - fix bug in golem move code that would cause a crash at tiling borders. 819 - fix bug in golem move code that would cause a crash at tiling borders.
433 - fix a freeze bug when looking for an arrow in the inventory. 820 - fix a freeze bug when looking for an arrow in the inventory.

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