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Comparing deliantra/server/Changes (file contents):
Revision 1.3 by root, Mon Mar 5 19:03:08 2007 UTC vs.
Revision 1.23 by root, Tue Jun 26 04:56:10 2007 UTC

1Crossfire+ Server ChangeLog 1Crossfire TRT Server, Maps and Archetypes ChangeLog.
2 2
32.0 32.2
4 - implement player genders.
5 - implement "crossfire pod" format for messages, with working bold,
6 italic, gender-specific text, paragraphs etc.
7 - implement generic message framework that uses xml, utf8 for the client
8 protocol and is capable of transmitting generic meta information.
9 - implement (in a suboptimal way) per-player instantiated maps.
10 - replace the nexus by a per-player tutorial map that teaches stuff
11 better than the newbie house.
12 - fix the magicmap colours.
13 - optimise map update even more by removing unneeded code and checks.
14 - decouple map and stats update from pl->ob and use pl->observe instead.
15 - implement observe command.
16 - major speed up in map refresh by replacing most get_map_from_coord
17 calls with a simple comparison.
18 - fix a latent crossfire bug that could crash the server because the
19 map refresh did not update the mapspace.
20 - dependency tracking for perl extensions.
21 - many more bugfixes and minor optimisations.
22
232.1 Sun May 27 04:21:29 CEST 2007
24 - optimised event invocation (non-wanted events can now be
25 skipped with 4-5 inlined instructions).
26 - complete rewrite of town_portal: it now creates a portal
27 to the "nearest" town only, travel is only possible
28 to the town and back, anybody can use it (also removes
29 one of the remaining syncpoints in the server).
30 - complete rewrite of the range/attack skill slot system:
31 there are now two slots, one for combat, one for ranged
32 attacks.
33 - introduce the concept of a current weapon (either a ranged
34 or a combat weapon/skill/tool) and switch between them as
35 needed.
36 - rewrite bow code so bows get more useful: apply damage,
37 attacktype and other stats to the arrows and treat
38 bows as weapons. also rebalance the missile weapons skill
39 so its damage increases with level.
40 - rewrite the complete player speed logic: weapon_speed now
41 works as documented and there are no unnatural speed boosts.
42 - implement a utility - cfutil - that simplifies arch and map
43 installation, replacing the old collect scripts and
44 simplying deployment by scaling and cutting faces as required.
45 - simplify the map protocol extensively by taking advantage
46 of missing bigfaces, speeding up map generation immensely.
47 - implement inherit keyword allowing archetypes to inherit from
48 other archetypes.
49 - rationalise archetype, region and treasurelist file format
50 into a single file format and make them reloadable asynchronously.
51 - make the worldmap, facedata (smoothing, faces, magicmap)
52 reloadable at runtime.
53 - implement 64x64 faceset support.
54 - implement fxixsx protocol that saves
55 a lot of bandwidth over the old image/face/smooth packets
56 and allows images > packetsize, incremental and background
57 transfers.
58 - implement a bandwidth-saving smoothing protocol that works
59 on a face basis as opposed to a mapspace basis.
60 - the server can now rate-limit image uploads to not exceed
61 a certain (client-configurable) speed while guarenteeing full
62 freedom of movement.
63 - implement new ex command to request item descriptions.
64 - implement new msg command for in-game messages with meta
65 information (using xml).
66 - enforce utf-8 for all text messages.
67 - added micropather (not used yet).
68 - many, many bugfixes.
69
702.0 Tue Mar 6 15:22:53 CET 2007
4 - make coroapi accessible to cf+. 71 - make coroapi accessible to cf+.
5 - moved map handling logic completely to perl 72 - moved map handling logic completely to perl
6 - per player maps are now marked in the map 73 - per player maps are now marked in the map
7 - maps are saved completely differently now, 74 - maps are saved completely differently now,
8 and much more often. 75 and much more often.
9 - rewrote map header parser and writer 76 - rewrote map header parser and writer, to be much faster.
10 - maps and players are now (in the average case) loaded 77 - maps and players are now (in the average case) loaded
11 and saved completely asynchronously, I/O contention will no 78 and saved completely asynchronously, I/O contention will no
12 longer freeze the server. 79 longer freeze the server.
13 - players and maps can be loaded anytime, without the player 80 - players and maps can be loaded anytime, without the player
14 being logged in. 81 being logged in.
15 - automatically generate method interfaces for perl from headers 82 - automatically generate method interfaces for perl from headers
16 - unbundled freezethaw 83 - unbundled freezethaw
17 - mostly rewrote common/map.C 84 - mostly rewrote common/map.C
18 - completely rewrite server/swap.C 85 - completely rewrite server/swap.C

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