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Comparing deliantra/server/Changes (file contents):
Revision 1.3 by root, Mon Mar 5 19:03:08 2007 UTC vs.
Revision 1.4 by pippijn, Mon Mar 5 19:54:10 2007 UTC

5 - moved map handling logic completely to perl 5 - moved map handling logic completely to perl
6 - per player maps are now marked in the map 6 - per player maps are now marked in the map
7 - maps are saved completely differently now, 7 - maps are saved completely differently now,
8 and much more often. 8 and much more often.
9 - rewrote map header parser and writer 9 - rewrote map header parser and writer
10 - maps and players are now (in the average case) loaded 10 - maps and players are now (in the average case) loaded
11 and saved completely asynchronously, I/O contention will no 11 and saved completely asynchronously, I/O contention will no
12 longer freeze the server. 12 longer freeze the server.
13 - players and maps can be loaded anytime, without the player 13 - players and maps can be loaded anytime, without the player
14 being logged in. 14 being logged in.
15 - automatically generate method interfaces for perl from headers 15 - automatically generate method interfaces for perl from headers
16 - unbundled freezethaw 16 - unbundled freezethaw
17 - mostly rewrote common/map.C 17 - mostly rewrote common/map.C
18 - completely rewrite server/swap.C 18 - completely rewrite server/swap.C

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